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Two's Company, Four's a Party(OOC)


Ari

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First post in IC. I wanted to make it a bit more flashbacky, allow for Serge to expand on why he decided to enroll, and how he managed it. If there is any problem with it, Arichamus, tell me and I will edit it at once.

EDIT: Also, I want to inform you that I will be going in 3 hours(approx), and won't be able to post any further today... :(

At the very least, I'll see what I can do tonight.

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  • 2 weeks later...

..So you did, my apologies.

So round one begins, order is

El Heraldo: 21, Unharmed

Arcturus; 18, Unharmed

DoomBot#2: 10, Unharmed

Glow: 10, Unharmed

DoomBot#1: 9, Unharmed

Net Fly: 7, Unharmed

DoomBot#4: 7, Unharmed

DoomBot#3: 5, Unharmed

DoomBots begin combat 20ft.(6.096 meters)away from the heroes.

Take it away, Vahnyu!

EDIT'd: My turn actually, due to brain-fumble I forgot the tie-breaker wasn't a 'new' init. roll. His actions will be to take a full action to expend one Hero Point and use his Inspire feat to fill his allies with all kinds of good cheer and suchlike, +4 bonus to all attack rolls, saving throws and checks for the folowing round.

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Putting here the stats for the Trainer Combots from the 2ed Crooks! book.

Trainer PL5

STR 17(?) DEX 16 CON- INT- WIS 10 CHA 1

Combat:

Initiative: +3

Attack: +5

Grapple: +8

Defense: +0(+0 flat-footed)

Knockback: -7

Saving Throws:

Toughness: +10(0, +10 w/Protection)

Fortitude: -

Reflex: +3

Will: +0

Skills:

None.

Powers:

Device 2(Detachable Laser Fist, Easy to Lose)[6PP]

Blast 5[10PP]

Communications 4:(Radio, 1 mile)[4PP]

Immunity 30:(Fortitude)[30PP]

Super-Senses 2:(Darkvision)[2PP]

Protection 10[10PP]

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