Ari Posted February 4, 2012 Author Posted February 4, 2012 Using the Armored Megalomaniac from the Core Rules, dropping him down to PL14. Removing the Blast, Force-Field and dropping the Enhanced STR to +14. Upgrading the Protection power to rank 12, giving him a TOU score of +14. Granting Nullify Technology 18, and Strike 5 with Mighty. Initiative roll: 6.
Scuffles Posted February 4, 2012 Posted February 4, 2012 Well he's bad at initiative isn't he. Glow says 13.
Ari Posted February 6, 2012 Author Posted February 6, 2012 Grans! We need your roll about now! Order: Glow Net Fly Prof. E Heraldo
GranspearZX Posted February 6, 2012 Posted February 6, 2012 (21:12:20) System: GranspearZX rolls 1d20 and gets (6)+5=11.
Ari Posted February 6, 2012 Author Posted February 6, 2012 Okay, so Glow Arcturus Net Fly Prof. E Heraldo ROUND ONE, begin!
Scuffles Posted February 6, 2012 Posted February 6, 2012 Free action: Go :shock: Free action: Raising Force field. Standard action: Attack! roll: 22 (doh!) Move action: Dodge to her left around a pile of rubble and hope to get out of the way of angry supervillain.
Vahnyu Posted February 6, 2012 Posted February 6, 2012 Net Fly's initiative is 7, while Arcturus' is 11, right?
Ari Posted February 6, 2012 Author Posted February 6, 2012 ...So it is. Drat. I even thought I was putting yours after his. EDITED.
Scuffles Posted February 6, 2012 Posted February 6, 2012 Ari sez: Glow needs a 23 to hit. :? .. Scary bad guy is scary.
Ari Posted February 7, 2012 Author Posted February 7, 2012 Sorry about that, Prof. E. IS Flat-Footed, I had forgotten that you were so until you did your first action, not until you were aware of your enemies. So that hits Scuff! DC22 TOU check: 19. 1 Bruise.
GranspearZX Posted February 7, 2012 Posted February 7, 2012 Arcturus attacks! Move action: Moving towards the doc! Standard action: Unarmed attack, fire descriptor -- Attack Roll (fire): (1d20+11=29)
Ari Posted February 7, 2012 Author Posted February 7, 2012 That hits like all get-out. DC20 TOU save: 19. Bruise number two.
Vahnyu Posted February 7, 2012 Posted February 7, 2012 Net Fly uses a Full Action, Charges, uses All Out Attack and Power Attack, and he uses Sonic Fists to hit Professor Expiostinot 1d20+7 → [11,7] = (18) DC27(24+2+1) Surging, Net Fly uses Sonic Fists again with All Out Attack, and Power Attack. 1d20+5 → [17,5] = (22) DC29(24+2+3)
Ari Posted February 7, 2012 Author Posted February 7, 2012 They both hit. DC27 TOU check: 33, -2 from previous bruises is 31. DC29 TOU check: 26, fails by 3, Bruise III. Prof. E shall Attack Arcturus with his Fists. Attack roll: 21. Hits by 2, DC26 TOU save.
GranspearZX Posted February 8, 2012 Posted February 8, 2012 TOU Check: (1d20+6=10) Ow. However... Arc's gonna use his Second Chance feat (TOU checks vs Unarmed)! TOU Check (Second Chance): (1d20+6=9) ...which isn't much better. Ow. So, with the expenditure of an HP: TOU Check (HP Reroll): (1d20+6=10) +10 gives me 20, but... wow. >.<
Ari Posted February 8, 2012 Author Posted February 8, 2012 Okay, so Dazed and a Bruise. Ouch. Heraldo's turn, he will..use Inspire. End of Round One, Beginning Round Two. 1.Glow: Unharmed, Inspired, 1HP 2. Arcturus: Bruise I, Dazed, Inspired, 0HP 3. Net Fly: Unharmed, Inspired, Fatigued, 1HP 4. Prof. E: Bruise III 5. Heraldo: Unharmed You're up Scuffles!
Scuffles Posted February 8, 2012 Posted February 8, 2012 Free action: move back into melee range Standard action: Acrobatic bluff - 22 - Set up to Net Fly! Am I allowed to re-roll that after the opposed check or would I have to do it now? :?: Surge for an additional standard action: Attack with Telekinesis: 19 is a miss Glow is fatigued!
Ari Posted February 8, 2012 Author Posted February 8, 2012 I would allow you to re-roll it, but that won't be needed I think. DC22 Sense Motive roll: 16, rolled a 1 so critical failure. Surprise Attack on Glow's next assault. So that Surged Attack hit after all. DC22(?) TOU save: 25. EDITED: Blasted..for some unGodly reason I didn't recall it was a Setup. So Surprise Attack on NET FLY's next turn, excuse me. And thus that attack doesn't hit after all. Many apologies for my being scatter-brained.
GranspearZX Posted February 9, 2012 Posted February 9, 2012 Arc can't act, being dazed, but he can at least recover from his bruise via his Regeneration!
Vahnyu Posted February 9, 2012 Posted February 9, 2012 Spending a Hero Point to recover from Fatigue Net Fly spends a Full Action to take AIM (+5 attack) Inspired, he gains a +4(if not, Ari, feel free to deduct accordingly from the result) Surging, he immediately attacks with Sonic Fists, using both All-Out Attack AND Power Attack. 1d20+14 → [5,14] = (19) :/ Oh, well. At least it hit. the DC is 29 Toughness(24+2+[(19-13)/2=3]=29)
Ari Posted February 9, 2012 Author Posted February 9, 2012 All correct, thankfully. DC29 TOU check: 26, -3 from the three Bruise conditions equals a Dazed condition and another Bruise! Cannot further his anti-magical vendetta for this turn and the next. Heraldo will Move up to Prof. E using Flight and Attack without Mercy: 20, miss. End of Round Two, 24 Seconds elapsed. Beginning Round Three. 1. Glow: Unharmed, Fatigued, Inspired, 0HP 2. Arcturus: Unharmed, Inspired, 0HP 3. Net Fly: Unharmed, Fatigued, Inspired, 0HP 4. Prof. E: Bruise 4, Dazed 5. Heraldo: Unharmed, 0HP EDITED: NVM, Inspire wore off last turn.
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