Scuffles Posted February 9, 2012 Posted February 9, 2012 Might as well continue the attack now that we're all in there attacking him! Unfortunately a 12 doesn't help much. Glow misses!
GranspearZX Posted February 12, 2012 Posted February 12, 2012 And Arc's up! And taking another fire-infused swing at the good professor. Attack Roll (Fire, Unarmed, Inspired): (1d20+11+2=32)
Ari Posted February 12, 2012 Author Posted February 12, 2012 That hits very well. DC20 TOU check: 21, darn. You're up Vahn!
Ari Posted February 12, 2012 Author Posted February 12, 2012 My mistake people, the Inspire wore off last turn, I didn't realize that just because it was the last action taken last turn that it wouldn't 'roll over' to the one after. That still hits though Grans.
Vahnyu Posted February 12, 2012 Posted February 12, 2012 taking a full round action to perform Sonic Beam, using All-Out Attack... 1d20+6 → [6,6] = (12) disappointing. Serge is at a -3 Defence.
Ari Posted February 12, 2012 Author Posted February 12, 2012 Prof. E's turn. He shall Power Attack(+3 to DC, -3 to ATK) against Net Fly(for his OBSCURANTIST TENDENCIES) Attack roll: 21. DC27 TOU check please.
Ari Posted February 12, 2012 Author Posted February 12, 2012 GM Fiating a reroll of Net Fly's TOU save.
Ari Posted February 12, 2012 Author Posted February 12, 2012 Alright, Heraldo's turn. He will set a Reaction with Interpose to get between Expiostinot's next attack on Net Fly. Also he will All-Out Attack along with Accurate Attack (+3 to ATK, -3 to DC) to assault the hologram. Attack roll: 24, a hit. DC21 TOU check: 26, no effect. End of Round Three, Beginning Round four. 1.Glow: Unharmed. 0HP 2. Arcturus: Bruised, 0HP 3. Net Fly: Dazed, Bruised, 0HP 4. Prof. Expiostinot: Bruise 4, 5. El Heraldo: Unharmed, 0HP You're up again Glow.
Scuffles Posted February 13, 2012 Posted February 13, 2012 So Glow will make an "aid another" attack roll and give the benefits to Arcturus. And roll a 20 for a total of 24. :evil:
Ari Posted February 13, 2012 Author Posted February 13, 2012 Sorry Vahnyu, I messed up badly. Prof. E's DC is usually 28, and increased ought to have been 31. So...Net Fly is Dazed and Bruised instead of just Bruised.
Vahnyu Posted February 13, 2012 Posted February 13, 2012 ... instead of being staggered or even unconscious? I'll take it.
GranspearZX Posted February 15, 2012 Posted February 15, 2012 Okay! So Arc's going to something... semi-complicated. He's going use extra effort to stunt a different rune into his Enhanced Strength 10 power--one that will actually speed up time and rust Expiostinot's armor, lowering his Toughness in the process. The mechanics I'm going for here is a simple Drain Toughness 10. Attack Roll (Time Rune, Drain TOU, Extra Effort): (1d20+11+2=33) (Forgot Inspire wore off, so that's 31, not 33. D'oh)
Ari Posted February 15, 2012 Author Posted February 15, 2012 Okay, that hits, now for the FORT save: 22. So! That's..-10 to his Toughness. Along with the Bruises, he has a +0 to his TOU rolls from here on out. EDIT: And according to Vahn that is totally bogus. The actual amount it failed by was 3(22 Fort roll vs. DC25, so that's a +7 to his TOU bonus rather than a +0. Sorry for the error.
Ari Posted February 15, 2012 Author Posted February 15, 2012 And because I forget things. Attack from Prof E. to Arcturus: 24. If that hits, DC28 TOU check.
GranspearZX Posted February 15, 2012 Posted February 15, 2012 TOU Check: (1d20+6=12) And then, using his Second Chance (TOU vs. Unarmed) feat: TOU Check: (1d20+6=25) ...so he still fails, but only by 3.
Ari Posted February 15, 2012 Author Posted February 15, 2012 Excellent! So now for Heraldo, who will attempt to Aid in Arcturus's next Attack: 18, so +2 on Arc's next attack End of Round Four, Beginning Round Five. 1. Glow: Unharmed, 0HP 2. Arcturus: Bruise 2, 0HP 3. Net Fly: Bruised, 0HP 4. Prof. Expiostinot: Bruise 4, TOU Drained 3 5. Heraldo: Unharmed, 0HP You're up again Scuffles. EDIT: No, Net Fly's not Dazed anymore, what am I thinking?
Scuffles Posted February 15, 2012 Posted February 15, 2012 Add another +2 to Arc with Glow's aid another attack: 15
GranspearZX Posted February 17, 2012 Posted February 17, 2012 I think Arc should be recovering from his bruises (Regeneration). Not sure though. But... grapple time! Grapple Check: (1d20+16=25) And the subsequent to-hit roll: Attack Roll (Aided: Glow, El Heraldo): (1d20+11+4=31)
Vahnyu Posted February 17, 2012 Posted February 17, 2012 Ummm.... Two points, Granspear. One, your sheet lists you have the Improved Grab feat, which, unless I'm mistaken, makes the grapple work automatically on succesful unarmed attack rolls, which means you would get to initiate a grapple AND force Professor Expiostinot to roll a TOU DC vs your Unarmed damage[20DC vs a 7 Toughness]. Two, Expiostinot has somewhere around 14 attack, 12-13 strength, and maybe 5 super strength, meaning that his grapple check should be around 26-32... meaning that unless he critically fails, he escapes the grapple :(
GranspearZX Posted February 18, 2012 Posted February 18, 2012 An excellent point. o.o In that case, scratch what I rolled; I'll wait for Net Fly's turn to do something else. ^^
Vahnyu Posted February 18, 2012 Posted February 18, 2012 In that case, Net Fly will take a full Action to aim, and with some Extra effort, he will use his Sonic Fists in conjuction with All-Out Attack and Accurate Attack 1d20+13 → [4,13] = (17) yeah... These numbers don't kid. Oh well, I did my best. It's up to you guys Next round on, Net Fly will be exhausted.
GranspearZX Posted February 18, 2012 Posted February 18, 2012 Arc attacks! Attack Roll: (1d20+11=14) Forgot the +4 from the aid, but I think he still whiffs.
Ari Posted February 18, 2012 Author Posted February 18, 2012 Sadly yes, that whiffs. A shame. Prof E punches at Heraldo: 25. DC28 TOU check.
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