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Two's Company, Four's a Party(OOC)


Ari

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Posted

My mistake people, the Inspire wore off last turn, I didn't realize that just because it was the last action taken last turn that it wouldn't 'roll over' to the one after. That still hits though Grans.

Posted

Prof. E's turn.

He shall Power Attack(+3 to DC, -3 to ATK) against Net Fly(for his OBSCURANTIST TENDENCIES)

Attack roll: 21.

DC27 TOU check please.

Posted

Alright, Heraldo's turn. He will set a Reaction with Interpose to get between Expiostinot's next attack on Net Fly. Also he will All-Out Attack along with Accurate Attack (+3 to ATK, -3 to DC) to assault the hologram.

Attack roll: 24, a hit.

DC21 TOU check: 26, no effect.

End of Round Three, Beginning Round four.

1.Glow: Unharmed. 0HP

2. Arcturus: Bruised, 0HP

3. Net Fly: Dazed, Bruised, 0HP

4. Prof. Expiostinot: Bruise 4,

5. El Heraldo: Unharmed, 0HP

You're up again Glow.

Posted

Sorry Vahnyu, I messed up badly. Prof. E's DC is usually 28, and increased ought to have been 31. So...Net Fly is Dazed and Bruised instead of just Bruised.

Posted

Okay! So Arc's going to something... semi-complicated.

He's going use extra effort to stunt a different rune into his Enhanced Strength 10 power--one that will actually speed up time and rust Expiostinot's armor, lowering his Toughness in the process. The mechanics I'm going for here is a simple Drain Toughness 10.

Attack Roll (Time Rune, Drain TOU, Extra Effort): (1d20+11+2=33)

(Forgot Inspire wore off, so that's 31, not 33. D'oh)

Posted

Okay, that hits, now for the FORT save: 22.

So! That's..-10 to his Toughness. Along with the Bruises, he has a +0 to his TOU rolls from here on out.

EDIT: And according to Vahn that is totally bogus. The actual amount it failed by was 3(22 Fort roll vs. DC25, so that's a +7 to his TOU bonus rather than a +0. Sorry for the error.

Posted

Excellent!

So now for Heraldo, who will attempt to Aid in Arcturus's next Attack: 18, so +2 on Arc's next attack

End of Round Four, Beginning Round Five.

1. Glow: Unharmed, 0HP

2. Arcturus: Bruise 2, 0HP

3. Net Fly: Bruised, 0HP

4. Prof. Expiostinot: Bruise 4, TOU Drained 3

5. Heraldo: Unharmed, 0HP

You're up again Scuffles.

EDIT: No, Net Fly's not Dazed anymore, what am I thinking?

Posted

Ummm.... Two points, Granspear.

One, your sheet lists you have the Improved Grab feat, which, unless I'm mistaken, makes the grapple work automatically on succesful unarmed attack rolls, which means you would get to initiate a grapple AND force Professor Expiostinot to roll a TOU DC vs your Unarmed damage[20DC vs a 7 Toughness].

Two, Expiostinot has somewhere around 14 attack, 12-13 strength, and maybe 5 super strength, meaning that his grapple check should be around 26-32... meaning that unless he critically fails, he escapes the grapple :(

Posted

In that case, Net Fly will take a full Action to aim, and with some Extra effort, he will use his Sonic Fists in conjuction with All-Out Attack and Accurate Attack

1d20+13 → [4,13] = (17)

yeah... These numbers don't kid. Oh well, I did my best. It's up to you guys

Next round on, Net Fly will be exhausted.


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