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Two's Company, Four's a Party(OOC)


Ari

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Okay, one more time! Kristin will switch back to her single target TK for the last one, taking 10 on the attack roll once again. It'd be DC23. If he makes the save she'll surge to do it again. Can't have him waking up the whole place (Assuming that gunfire didn't do it already)

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Okay, so Kristin knows she's infiltrating a base but not much else. She wants to take a look at the security computers / alarm consoles to see if anything jumps out. Like a map or something so that she knows where she should be going. Also, if she can spot an easy way to unlock security doors and turn off things like the corridor just came through she'll do that.

Computers check maybe? Want dice rolls? :D

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A Computers check DC10 to disable the local security grid.

The place is made up of eight main rooms and six smaller auxillary rooms. Glow came in through the back door of the compound. The surveillance room Glow's in is just across and fourty feet away from the two prison cells, both occupied and sealed. There are two cameras, four high-ranking guards and a light artlillery robot in her path. A ventilation system that extends into the cells and the surveillance room, not to mention a secret passage network that leads to just outside the first cell, provide alternate routes.

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