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Two's Company, Four's a Party(OOC)


Ari

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Posted

Their SM roll(+1 due to having been tricked in the past): 14. Failed.

Heraldo will make aBluff roll of his very own to try and distract Strongarm from their disagreement, which if sccessful will reduce the DC to change his attitude further by 2. 20., Sense Motive roll(DC reduced by 2, as it conflicts with Strongarm's intentions): 16. Fails.

  • 1 month later...
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  • 3 months later...
Posted

Diplomacy check for El Heraldo to try and sway Strongarm: 21. Okay, that least makes him no longer hostile, and merely Unfriendly.

  • 2 weeks later...
  • 2 weeks later...
Posted

The robots will combine their attacks into one against the ship he's in(which has a +15 Toughness bonus). It has a defence of +10, +4 Flat-Footed when at rest: It comes up to +5, which in this case makes it a DC30 Toughness save for the ship. 30. It holds out.

Net Fly's turn.


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