Vahnyu Posted January 22, 2012 Posted January 22, 2012 Well... 1d20+5 → [14,5] = (19) As far as Toughness Saves go, I think that was a close one.
Scuffles Posted January 22, 2012 Posted January 22, 2012 Just a little bit close! There's one more Steelwhatsit before Glow right? :D
Ari Posted January 22, 2012 Author Posted January 22, 2012 Yep! Also: all HPs renewed due to the break from combat. Steeljacket 2 Attacks Glow with it's Blast. Roll: 21 If that hits, a DC28 TOU save please.
Scuffles Posted January 23, 2012 Posted January 23, 2012 I was under the impression these guys had blast 15. Isn't that DC30? In any case, Glow needs to roll big numbers seeing as she can only make 28 on a 20. Rolling a 7+8=15 isn't very good. So we'll try to roll it again with a HP. 9+8=17 would be bad too, but rolling under 10 means it's +10, so 27 is a bruise. Happy. Revenge! Attacking Steeljack 2: 12+7=19 Should hit and be a DC22 toughness save. IC posts when I get home :)
Ari Posted January 23, 2012 Author Posted January 23, 2012 Right you are, DC is 30, sorry for the mix-up. TOU check: 25. So close! And Order, just to be on the safe side(for me). Steeljacket II Glow: 1HP Net-Fly: 1HP Arcturus: 2HP Steeljacket I El Heraldo: 1HP
Vahnyu Posted January 23, 2012 Posted January 23, 2012 Standing his ground, Net Fly Attacks Steeljacket I 1d20+5 → [4,5] = (9) And he fails, again. Spending a HP to reroll 1d20+5 → [9,5] = (14) Le sigh... No worries, however, as this time, he'll Surge and get another Standard action, in order to hit the accursed machinery that doth mocks him 1d20+5 → [2,5] = (7) No. Really. Plus, Fatigue from next round onwards. Yay. EDIT: Crap. The second did hit, with a 24(I forgot that the +10 applies on the dice roll, not the total. Seriously.) So, Sonic Fists has Autofire. The DC is 24 + 1 for every 2 points of Attack I beat the Steeljacket's defence(up to a max of +5), so... 24-15=9... DC28 Toughness EDIT 2: Also, in case it's needed(I wish), Sonic Fists has Knockback 2. EDIT 3: Since the Improved Roll destroyed the opponent, the GM ruled that my third attempt doesn't count. Ignore the Surge bit, then. I end my turn after the Standard Action Attack.
Ari Posted January 23, 2012 Author Posted January 23, 2012 Thanks Vahn! And yes, the Knockback is handy to know about. DC28 TOU check: 19 That kills it right there, smashed beyond recognition, the pieces go flying 500ft.
GranspearZX Posted January 27, 2012 Posted January 27, 2012 Sorry this has been as long as it has. School. Rawr. Marcus takes a swing at the remaining Steeljack: Attack Roll (fire): (1d20+11=23)
Ari Posted January 27, 2012 Author Posted January 27, 2012 Don't want to be a spoilsport, but Steeljacket 2 is flying ouside of melee range. It can be reached with his Leaping however.
GranspearZX Posted January 27, 2012 Posted January 27, 2012 *facepalm* My fault. Changing my post accordingly then! In fact... gonna make a grapple attempt instead: Attack Roll (Grapple): (1d20+16=32)
Ari Posted January 27, 2012 Author Posted January 27, 2012 Arcturus hits the Steeljacket. Opposed Grapple check time. 13.
GranspearZX Posted January 27, 2012 Posted January 27, 2012 Grapple check from the chat: (16:13:04) System: GranspearZX rolls 1d20 and gets (16)+16=32.
Ari Posted January 27, 2012 Author Posted January 27, 2012 Okay, clear winner is Arcturus, Steeljacket 2 is now(I assume) Pinned. -4 to DEF and has lost Dodge Bonus(didn't have any), so now it has +1 DEF. So Heraldo will Power Attack +3 to DMG(making it DC27)18, hits. DC27 TOU check: 29, I'm so surprised. Round three. Steeljacket: Pinned Glow: Bruised I Net Fly: Unharmed Arcturus: Unharmed Heraldo: Unharmed. You're up Glow.
Scuffles Posted January 28, 2012 Posted January 28, 2012 Move action: Walk over to the little wrestling match so she has a good view. Standard action: Power attacking for +2 damage. Attack is at +5 and rolled a ... 11+5=16. That would be DC24 on the toughness save.
Ari Posted January 28, 2012 Author Posted January 28, 2012 DC24 TOU check for Steeljacket 2: 31. Sorry.
Scuffles Posted January 28, 2012 Posted January 28, 2012 Surge for an extra attack! Then miss because IC hates me. Glow gets to become fatigued. When does that happen? now? or at her next turn?
Vahnyu Posted January 28, 2012 Posted January 28, 2012 Move Action to fly to Steeljacket II Standard Action to pummel it with Sonic Fists. Using All-Out Attack (+2 on Attack, -2 on Defence) 1d20+7 → [10,7] = (17) Autofire DC27 Toughness.
Ari Posted January 28, 2012 Author Posted January 28, 2012 DC27 TOU check for Steeljacket 2:[url-http://invisiblecastle.com/roller/view/3346527/]25 Victory is yours!
Vahnyu Posted January 28, 2012 Posted January 28, 2012 Surging to grab Arcturus, who is now falling. Taking 10 on Dex vs DC5 Check: 13-Success!
Scuffles Posted January 30, 2012 Posted January 30, 2012 So are we likely to actually know anything about Expiostinot? Knowledge rolls maybe? Also, if we're trying to come up with a gameplan it might help if we know what kind of setting the fight is going to occur in. I'm guessing that if we're trying to come up with a creative way to take someone down who's way more powerful than us we're probably not going to be doing it in a featureless room right?
Ari Posted January 30, 2012 Author Posted January 30, 2012 Right. Knowledge(History), DC18, to know all about who Expiostinot was. I'll put up a GM post in a bit, but yes it won't be in a featureless room; it will be a reconstruction of his final defeat in 1971, in the middle of his robotics lair after it had mostly collapsed around him, making it nearly impossible to walk in any direction for more than a few steps before having to clamber over fallen computer banks or masonry. As you'll have time in the lounge to consider, you can take 20 on it. Prof. Nikolai Expiostinot was a Georgian electrical engineer who fled the Soviet Union in 1952, setting up shop in Chicago. He abruptly abandoned his practice after he survived being shocked with several thousand volts during the wiring of a car factory in 1954, disappearing in the winter of that year until spring 1959, where he unleashed a small army of amazingly well-crafted robots that turned out to have been hand-built, each of which was considered at the time on the bleeding edge of automaton science. Even the government-employed roboticists of the time couldn't make designs like his function properly. Although his robots were often destroyed, he himself evaded capture, even going so far as to obtain a professorship teaching engineering throughout the United States all during his villainous career, which had no obvious goal beyond destruction of property, and which only circumstantial evidence ever was found attaching him to the attacks. He was usually a foe of the midland heroes, especially the Nez Perce hero Wayguard. At last, he was defeated by the Freedom League in1971 after the Raven and Wayguard discovered how he had concealed his lair, and Star Knight deactivated his robotic soldiers. Tectonic destroyed the electrical deathtraps that filled the place, while Lady Liberty and Galatea defeated Nikolai and destroyed his armor. He spent the rest of his short life in prison at Blackstone, dying of complications from influenza in 1980.
Vahnyu Posted January 30, 2012 Posted January 30, 2012 Taking 20 on that check (assuming the facility can provide access to a database or some such) for a total of Knowledge 25
Scuffles Posted January 31, 2012 Posted January 31, 2012 Kristin voluntarily fails this check. She must have arrived at the school after that lesson was taught.
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