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Two's Company, Four's a Party(OOC)


Ari

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Posted

Using the Armored Megalomaniac from the Core Rules, dropping him down to PL14. Removing the Blast, Force-Field and dropping the Enhanced STR to +14.

Upgrading the Protection power to rank 12, giving him a TOU score of +14. Granting Nullify Technology 18, and Strike 5 with Mighty.

Initiative roll: 6.

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Posted

Free action: Go :shock: :o

Free action: Raising Force field.

Standard action: Attack! roll: 22 (doh!)

Move action: Dodge to her left around a pile of rubble and hope to get out of the way of angry supervillain.

Posted

Sorry about that, Prof. E. IS Flat-Footed, I had forgotten that you were so until you did your first action, not until you were aware of your enemies.

So that hits Scuff!

DC22 TOU check: 19. 1 Bruise.

Posted

Okay, so Dazed and a Bruise. Ouch.

Heraldo's turn, he will..use Inspire.

End of Round One, Beginning Round Two.

1.Glow: Unharmed, Inspired, 1HP

2. Arcturus: Bruise I, Dazed, Inspired, 0HP

3. Net Fly: Unharmed, Inspired, Fatigued, 1HP

4. Prof. E: Bruise III

5. Heraldo: Unharmed

You're up Scuffles!

Posted

Free action: move back into melee range

Standard action: Acrobatic bluff - 22 - Set up to Net Fly!

Am I allowed to re-roll that after the opposed check or would I have to do it now? :?:

Surge for an additional standard action:

Attack with Telekinesis: 19 is a miss :(

Glow is fatigued!

Posted

I would allow you to re-roll it, but that won't be needed I think.

DC22 Sense Motive roll: 16, rolled a 1 so critical failure.

Surprise Attack on Glow's next assault.

So that Surged Attack hit after all. DC22(?) TOU save: 25.

EDITED: Blasted..for some unGodly reason I didn't recall it was a Setup.

So Surprise Attack on NET FLY's next turn, excuse me.

And thus that attack doesn't hit after all.

Many apologies for my being scatter-brained.

Posted

Spending a Hero Point to recover from Fatigue

Net Fly spends a Full Action to take AIM (+5 attack)

Inspired, he gains a +4(if not, Ari, feel free to deduct accordingly from the result)

Surging, he immediately attacks with Sonic Fists, using both All-Out Attack AND Power Attack.

1d20+14 → [5,14] = (19)

:/

Oh, well. At least it hit. the DC is 29 Toughness(24+2+[(19-13)/2=3]=29)

Posted

All correct, thankfully.

DC29 TOU check: 26, -3 from the three Bruise conditions equals a Dazed condition and another Bruise!

Cannot further his anti-magical vendetta for this turn and the next.

Heraldo will Move up to Prof. E using Flight and Attack without Mercy: 20, miss.

End of Round Two, 24 Seconds elapsed.

Beginning Round Three.

1. Glow: Unharmed, Fatigued, Inspired, 0HP

2. Arcturus: Unharmed, Inspired, 0HP

3. Net Fly: Unharmed, Fatigued, Inspired, 0HP

4. Prof. E: Bruise 4, Dazed

5. Heraldo: Unharmed, 0HP

EDITED: NVM, Inspire wore off last turn.


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