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Two's Company, Four's a Party(OOC)


Ari

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Posted

That hits Upper Agent 4, and Lower Agents 1-4, their TOU saves:

14, 6, 8, 10, 12. All down! Upper Agents 1-3 and Lower Agent 4 left. They move to the back near the ramp and fire again.

No point in rolling for them, they can't get criticals on non-Minions, and they can't hurt her anyhow.

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Posted

Move action: Kristin will continue to make her way towards the computer panels.

Standard action: Area TK attack again, this time on the remaining four guards. They're still minions so I think she can still take 10 on the attack roll. DC21 saves again.

Posted

Okay, one more time! Kristin will switch back to her single target TK for the last one, taking 10 on the attack roll once again. It'd be DC23. If he makes the save she'll surge to do it again. Can't have him waking up the whole place (Assuming that gunfire didn't do it already)

Posted

Nah, that totally hits. Let's see if L-Agent #5 can withstand this power!: 7. Nope.All targets down, clear to proceed.

Posted

Okay, so Kristin knows she's infiltrating a base but not much else. She wants to take a look at the security computers / alarm consoles to see if anything jumps out. Like a map or something so that she knows where she should be going. Also, if she can spot an easy way to unlock security doors and turn off things like the corridor just came through she'll do that.

Computers check maybe? Want dice rolls? :D

Posted

A Computers check DC10 to disable the local security grid.

The place is made up of eight main rooms and six smaller auxillary rooms. Glow came in through the back door of the compound. The surveillance room Glow's in is just across and fourty feet away from the two prison cells, both occupied and sealed. There are two cameras, four high-ranking guards and a light artlillery robot in her path. A ventilation system that extends into the cells and the surveillance room, not to mention a secret passage network that leads to just outside the first cell, provide alternate routes.

Posted

DC14 Knowledge(Arcane Lore) to know who Ghorummaz is and what wizard-dude is talking about. Unless he already knows.

Posted

The bars are DC12, if you want to try and break them with your might. Gm Fiating you get trapped initially, HP awarded(sorry Grans!) Lemme know how you want to deal with this!

Posted

I'ma use the Corrupt Sorcerer archetype from the Core for this. Using Will Save: 27. Arcturus has given him serious pause.


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