Supercape Posted December 3, 2011 Posted December 3, 2011 OOC Thread for [http]this thread. Siphon, Catalyst, and Starlight go dancin' shootin' drinkin' and gamblin' in Steampunk wild west!
Supercape Posted December 4, 2011 Author Posted December 4, 2011 Although largely for Fluff: Lord Steam has taken 20 on Gather Information and Starlight: Gets all information from rep chart. Catalyst: Gets all information from Gather Information. Siphon: Rep chart not out yet, but I would presume with a result of 30 gets a fair bit!
Aoiroo Posted December 5, 2011 Posted December 5, 2011 She looked up at Lord Steam and thought it would be prudent that she lower the cloth obscuring her mouth so she could talk, She already pulled down the lower part of her mask so she could eat.
Supercape Posted December 10, 2011 Author Posted December 10, 2011 It seems Siphon can copy technology powers? If not, that's a Hero Point.
Raveled Posted December 10, 2011 Posted December 10, 2011 If Siphon can pick and choose which powers he copies, fine. If it's a grab-everything notion, Starlight (not Glowstar) is going to be rather more wary about letting him work his mojo on her.
Supercape Posted December 10, 2011 Author Posted December 10, 2011 Starlight (not Glowstar) Changed (curse you for having two "star" characters! ) In any case that Siphon / Starlight dynamic is for you two to work out! - Irrespective, if Siphon cannot mimic tech powers, have an HP for the difficult terrain he will enter...
Azuth65 Posted December 11, 2011 Posted December 11, 2011 HP, noted. His powers are skin contact based (if it isn't on his sheet, I need to fix that...). Perhaps toss a power loss on for no tech powers.
Supercape Posted December 30, 2011 Author Posted December 30, 2011 Roo, from your description IC, you are welcome to burn an HP and get a point of equipment feat to get something like leather jacket (+1 toughness), and flash goggles, which suits that description (and provides a little compensation for not walking around in your device). THis is entirely up to you, just a suggestion, and of course you can spend those 5 EP on clothing / equipment at your discretion (within the bounds of being reasonable!).
Aoiroo Posted December 31, 2011 Posted December 31, 2011 Actually, she's just wearing her goggles which are technically part of her device. The Super Senses part, she's essentually has her device but can't use the immunity descriptor.
Azuth65 Posted January 2, 2012 Posted January 2, 2012 Untrained knowledge: Mechanics check to identify what's up with the car. (19:55:04) System: Azuth65 rolls 1d20 and gets (3)=3. +1 for int = 4 total...
Raveled Posted January 8, 2012 Posted January 8, 2012 Starlight's gonna put the fear of, well, herself into them. Starlight's Intimidate check. (1d20+4=18)
Supercape Posted January 9, 2012 Author Posted January 9, 2012 Ok, I will roll separately for leader and goons. Giving them +2 for superior numbers, and +2 for fancy guns and their belief in them! Goons: 1d20+4=18, 1d20+4=6 Not aided by Catalyst, but intimidated net result from Starlight. Leader: 1d20+6=13, 1d20+6=11 Aided and Intimidated!
Aoiroo Posted January 10, 2012 Posted January 10, 2012 Catalyst just did a badass boast which probably counts with her intimidate roll.
Aoiroo Posted January 11, 2012 Posted January 11, 2012 Hey SC, are the gang members minions? I want to know if Catalyst can drop one without rolling.
Raveled Posted January 11, 2012 Posted January 11, 2012 Starlight's going to stunt off her White Light Array. Teleport 6 (Extra: Affects Others [+1], Flaw: Short-range Only, Feats: Change Velocity, Progression [5 subjects] Turnabout) [21/22PP] That should let her 'port in, grab a bandito, and 'port back before anyone realizes what's happening.
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