Supercape Posted August 11, 2012 Author Share Posted August 11, 2012 As Starlight is Dazed, we are going straight to Tanks and their drivers... Two Tanks are going to fire Gatling Guns at Catalyst and Starlight Respectively 1d20+6=11, 1d20+6=17 - both missing. Inside the third Tank, the Gunner will turn and attack Siphon with a spanner (a +1 Damage Improvised tool) 1 1d20+2=9 Missing. And Erasmus Steel will try to Mind Blast Siphon: a DC 15 Will Save (unless you siphoned off the mind shield power). Azuth, can you clarify what power you are siphoning, and if necessary make Will Save Then... Round 2 32 Catalyst - 3 HP - Bruised 9 Siphon - 4 HP - Unharmed 8 Starlight = 1 HP, Bruised, Staggered, Dazed (until 6) 6 Tanks [3] And Catalyst is up again! Link to comment
Aoiroo Posted August 11, 2012 Share Posted August 11, 2012 So fully shifted blast, 12, haha, reroll, 26, so DC 25 toughness for the three tanks. Link to comment
Supercape Posted August 11, 2012 Author Share Posted August 11, 2012 Catalyst - 2 HP - Unharmed 1d20+11=17, 1d20+11=15, 1d20+11=30 Tanks: Injured x2, Destroyed (Steel's tank), Injured post away! Link to comment
Azuth65 Posted August 14, 2012 Share Posted August 14, 2012 Sorry for holding things up. Yes, the mind shield is what Siphon would have nabbed. Link to comment
Supercape Posted August 17, 2012 Author Share Posted August 17, 2012 Ok Mind Blast from Steel is ineffective against Siphon. Starlight is up! Link to comment
Raveled Posted August 18, 2012 Share Posted August 18, 2012 Starlight is Dazed until the tanks attack. Do you want me to make a post of her being dazed? Link to comment
Supercape Posted August 18, 2012 Author Share Posted August 18, 2012 Your call...let me know one way or other! (And of course you can always burn HP to take an action) Link to comment
Supercape Posted August 20, 2012 Author Share Posted August 20, 2012 Ok So Steel will fire off an ineffective Mind Blast on Siphon (that is automatically resisted). his tank is totalled. The gunner will again try to smack Siphon with his spanner. 1d20+2=14 I think thats a hit on a Falt Footed Siphon, so DC 17 Toughness Save. Meanwhile, the two remaining tanks are going to turn their gatling guns onto Catalyst: 1d20+6=24, 1d20+6=22 Ouch. As its Autofire, DC 22 and 21 Toughness Rolls for Catalyst. Make the rolls then onto next round! Link to comment
Aoiroo Posted August 20, 2012 Share Posted August 20, 2012 21, so bruised, and 17, so bruised again. Catalyst is Bruised x2, Catalyst is going to shoot up the tank operators with her foam to disable them. 15, guess that's a miss. So reroll, 19, so I can't add ten cause it's 11, anyway DC 20 Reflex for gun operators if that hits, and autofire and stuff. Link to comment
Supercape Posted August 20, 2012 Author Share Posted August 20, 2012 To clarify thats a snare attack again? You can snare up Erasmus Steels tank gunner as that is disabled. The other two tanks operators are behind their tanks! Link to comment
Supercape Posted August 21, 2012 Author Share Posted August 21, 2012 I don't see why not! in which case you wont need the HP reroll. Want to do this? Link to comment
Azuth65 Posted August 21, 2012 Share Posted August 21, 2012 1d20+6=21. Siphon sez: My skull is harder than your spanner. Next time, try a laser spanner or some kind of screwdriver... Link to comment
Supercape Posted September 20, 2012 Author Share Posted September 20, 2012 ok picking this up again after house moving larks. Roo, I think you are up to post IC, snaring the Gatling guns. After which, Siphon is up! Link to comment
Azuth65 Posted September 29, 2012 Share Posted September 29, 2012 Well, since the main guy's still up and kickin', we're going to try to drain him again. 1d20+7=19 then if I can do it as a move action, he's going drop off the back of the tank. Link to comment
Supercape Posted October 3, 2012 Author Share Posted October 3, 2012 1d20+2=15 Steel is fatigued. The move action is fine. Post away! Link to comment
Supercape Posted October 20, 2012 Author Share Posted October 20, 2012 I have somewhat lost this thread, sorry - so lets wrap this up! Starlight is up! Round 4 32 Catalyst - 3 HP - Bruised x3 9 Siphon - 4 HP - Unharmed 8 Starlight = 1 HP, Bruised, Staggered, Dazed (until 6) 6 Erasmus Steel - Fatigued 6 Tanks [1 Disabled, 2 Functional, Guns Snared] Link to comment
Aoiroo Posted October 20, 2012 Share Posted October 20, 2012 So, huh, what can we do to make these tanks totally defunct, is there anything in particular Catalyst can melt to bring them down? Link to comment
Supercape Posted October 20, 2012 Author Share Posted October 20, 2012 The two remaining tanks have basically had their weapons snared by Catalyst. They could run you over, but they aren't that fast. Really Erasmus is the only significant threat right now. So its pretty much close to wrapping. Link to comment
Aoiroo Posted October 21, 2012 Share Posted October 21, 2012 Okay dokie, snare the wheels and Erasmus steel, shifting for this, 18, that hit? Edit: Spending an HP for another rank of precise shot. Link to comment
Supercape Posted October 21, 2012 Author Share Posted October 21, 2012 Catalyst 2 HP - Bruised x3 It certainly does hit! and snares him 1d20+2=17! Post away. Link to comment
Aoiroo Posted October 21, 2012 Share Posted October 21, 2012 Catalyst is still bruised x3 Link to comment
Raveled Posted October 21, 2012 Share Posted October 21, 2012 ... Sorry, when should Starlight go? Link to comment
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