Raveled Posted February 18, 2012 Posted February 18, 2012 Diplomacy SM is 18. Yeah, Starlight needs to lose a rank of SM.
Supercape Posted February 21, 2012 Author Posted February 21, 2012 For reference, Mr. Snake's Snakeblood powers (a LXG blood infusion of snake blood...) are available for any mimics in the party! 3PP: Infravision, Scent, Tracking [3 PP] "Snake Senses" 9PP: Supermovement: Slithering [2 PP] + Speed 1 [1PP] + Feats: Improved Initiative 3 (+12), Evasion 2, Elusive Target "Snake movement!" 21PP: Nauseate 7 (Extra: Poison) "Snake Venom!" 13PP: Immunity 8: Poison, Fatigue, Hot environment, Sleep [8PP] + Enhanced Fortitude +5 [6PP] "Snake Blood" Total neat 35 PP!
Azuth65 Posted February 21, 2012 Posted February 21, 2012 So yeah, Siphon is holding his hand out. Both to signify a deal to be made and giving Mr. Snake the opportunity to make the final call on power copying. Kinda rude to just grab the guy...
Supercape Posted February 23, 2012 Author Posted February 23, 2012 Az> Could you let me know which powers you are grabbing for the moment? All> Feel free to cut to the Big Wheel.
Azuth65 Posted March 2, 2012 Posted March 2, 2012 If the ones you listed are all in a Container, the entire Container. If not, I'll take the Snake Movement setup.
Raveled Posted March 2, 2012 Posted March 2, 2012 If we desired, could/would Snake hook us up with horses or cars?
Supercape Posted March 3, 2012 Author Posted March 3, 2012 Azeroth not in a container, sorry. Don't worry though there are other opportunities coming up, and Mr.Snake will let you borrow what you need from this point. Rav. Yes, feel free to get hooked up with anything within reason. YOu all have narrative rights to the cut
Raveled Posted April 11, 2012 Posted April 11, 2012 Starlight's Intimidate check. (1d20+4=15) All the scariness!
Supercape Posted April 12, 2012 Author Posted April 12, 2012 1d20+10=20 Hard Case! Also, initiative rolls if you wish (i.e. you arent rolling over and capitulatin') ;)
Raveled Posted April 12, 2012 Posted April 12, 2012 Starlight's Ini. (1d20+7=14) I'm pretty sure they get the first hit in.
Supercape Posted April 14, 2012 Author Posted April 14, 2012 Faster than Finnigan 1d20+5=13 1d20+2=7 And his cronies! Round 1: 14 - Starlight - 3 HP - Unharmed 13 - Finnigan - Unharmed 7 - Goonsx2 - Unharmed Starlight is up.
Aoiroo Posted April 15, 2012 Posted April 15, 2012 Right, so, can I say like, Starlight had her push to talk radio on and now Catalyst is running in to help? Or is there the rest of the gang coming for her and Syphon outside?
Raveled Posted April 15, 2012 Posted April 15, 2012 Starlight will stunt the following power. Strike 10 (Extra: Area/Burst [General], Feat: Progression/Area 2 [x25, 250 ft radius]) [big Boom] So that's a DC 20 Reflex save for half (or none if they have Evasion) and then either a DC 20 or 25 Toughness save.
Supercape Posted April 17, 2012 Author Posted April 17, 2012 Starlight - 3 HP - Fatigued 1d20+5=16 for Finnigan, who does indeed have Evasion - 2. 1d20+6=19 And vs DC 20, gains a bruise. the Goons dont have evasion... 1d20+6=18, 1d20+6=26 one fails, one succeeds. 1d20+6=14, 1d20+6=22 One is out, the other is ok.
Supercape Posted April 17, 2012 Author Posted April 17, 2012 Finnigans Pistol: 1d20+12=13 The crack shot fails! Finngans Mook Charging: 1d20+8=9 The fates are with you! Before proceeding to next round, Initiative rolls for Siphon and Catalyst please!
Supercape Posted April 25, 2012 Author Posted April 25, 2012 Has anyone seen Azuth? If not...what to do?
Azuth65 Posted May 23, 2012 Posted May 23, 2012 1d20+20=26 Hurray snake movement. Edit: 1d20+6=11 Bluff. And a fail one at that. 1d20+7=21 He's gonna punch the guy behind the couch.
Supercape Posted May 25, 2012 Author Posted May 25, 2012 Ok, so....! Round 2 26 Siphon - 4 HP - Unhamed 17 Catalyst - 3HP - Unharmed 14 Starlight - 3 HP - Fatigued 13 Finnigan - Bruised 7 Goon - Unharmed NB: Siphon Has Currently Snake Movement Power Slithering 2, Speed 1, Improved Initiative 3 (+12), Evasion 2, Elusive Target Siphon is up: By my understanding, both Catalyst and Siphon are outside the casino (and the fight is happening on the second floor). They have a signal to "act" from Starlight however (the flare). Its a bit debatable exactly where they are, but lets say roughly 15 feet up, and they are broadly speaking below the appropriate window (if you guys want to be waiting somewhere else thats fine too).
Aoiroo Posted May 28, 2012 Posted May 28, 2012 Catalyst can get to the scene in one move action, once she's there she hits up each person with a stun. Rolls 17 for targetted Area.
Supercape Posted May 29, 2012 Author Posted May 29, 2012 Pow! Mook: 1d20+6=24 saves! Finnigan is under cover, but you have precise shot so scratch that, nevertheless, with +10 Defence thats a miss! Post away! Starlight is up again!
Raveled Posted May 29, 2012 Posted May 29, 2012 Starlight is going to attack the cover and hopefully blow it away. Starlight's ranged attack check, vs cover's Def. DC 25 Tou. (1d20+10=13) Ugh.
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