Jump to content

Synth (PL 11) - Supercape (Platinum)


Recommended Posts

[floatr]SynthHF.png[/floatr]

Player Name: Supercape

Character Name: Synth

Power Level: 11 [10] (162/179PP)

Trade-Offs: None

Unspent Power Points: 17

Progress To Impervium Status: 29/150 (Platinum status earned with Supercape)

In Brief: Synthetic socialist shapeshifter.

Alternate Identity: Various

Identity: Secret

Birthplace: Sweden

Occupation: Odd jobs

Affiliations: None

Family: None

Description:

Age: 1 (DoB: Created 18th August 2010)

Apparent Age: 25

Gender: Female (broadly speaking)

Ethnicity: Caucasian (broadly speaking)

Height: 5’9†(normally)

Weight: 65 Kgs (normally)

Eyes: Blue (often)

Hair: Blonde (often)

Synth can take a variety of forms, but her normal “resting†form is that of a Caucasian woman with Scandinavian / Aryan features. She has an exceptional physique and appearance, both in terms of athleticism and attractiveness. On careful inspection that very “perfection†gives her away (see complication below)

Power Descriptions:

Synth’s are all biological in nature, and relate to her ability to rapidly grow (or shrink) new, designer, cells as she wishes.

History:

Synth was “born†on august 18th 2010, in that the first customised cell was made on this date at a secret research facility in north Sweden. The small team, led by Dr. Ingvar Nyberg, were researching stem cell technology, cybernetics, and artificial biomolecules – the SCAB project. Unbeknownst to the leading researchers there, it had been funded, and was subtly directed, by SHADOW, a way of researching how to produce the perfect “Aaryanâ€.

Fortunately it managed to operate largely independently initially – under Dr Nyberg’s team they managed to create Synth (based partly on some DNA and technology from Superior and the Utopians, although the connection to Synth is now convoluted at best). In one year “she†(her chromosome pattern is only vaguely human, but it is XX, loosely speaking) grew up to adult as a rapidly maturing, designer organism.

With such success, the SCAB project was overtaken by SHADOW in full force, keen to collect on their investment. Dr. Nyberg managed to arrange for Synth’s escape when SHADOW arrived, and destroyed all research. He apparently died in the process.

With no identity, birth certificate, or any other legal identity, and largely ignorant of the world, Synth made her way across to America to land in Freedom City, hoping there to evade SHADOW and to learn more about the world. Having heard of the “super’s†in that city, she felt it was the best place to fit in and explore the world.

Personality & Motivation:

Synth is a completely moral and honest person. In a very concrete way. Her brain is wired up so she cannot tell a lie, and she has developed into a person who believes deeply (and perhaps in a way is programmed too) in equality, fairness, and liberty for all sentient beings.

However she is still young and developing – whilst far from stupid, she is somewhat ignorant about the world, and her passionate idealism is not tempered with realism.

Synth is also just odd – she has not got life experiences to draw on, and her brain configuration is only partly human. She is not cold, distant, or unemotional, but rather her emotions are tied in deeply to her logic. She can thus appear blunt, inappropriate, or peculiar at times, although rarely uncaring – she cares quite deeply. If one takes the view that she is “half biological†then her purely biological drives / responses are not so driven by her endocrine system but more by the developed (and still emotional) part of her brain.

She has various motivations – none of which dominate the other. She is a caring, fair person always out do a good deed for the common good or safety of people – and this can make her quite political and radical (she disapproves of wealth inequality of western societies, for instance), so she has a political agenda too. She is of course motivated to maintain her own safety, so dislikes undue attention and will not want to settle down or become famous – she is a drifter. Being young she is naturally curious and wants to explore the world – artistically, scientifically, and personally. Finally, she does harbour some resentment towards SHADOW, although she only vaguely understood Dr. Nyberg hurried explanation during her escape.

Powers & Tactics:

Synth’s powers all derive from her being a customised, designed, synthetic organism. She has basic cellular and biochemical structures (including a form of DNA) but these are all modulated by silicon-based molecules that work in harmony with carbon-ones, making her neither totally organic or android (although she is more organic in nature). Her cells are highly adaptable and customisable, all having stem properties, and communicating by a bio-electrical field.

Her basic form is strong, robust, fast, and extremely agile. Her nervous system is particularly well designed, with almost instantaneous silicon-based electrical transmission. This means her body and mind work efficiently and at great speed and co-ordination, allowing her to perform tasks much quicker than normal humans. Her body is also sensitive to vibrations and has improved olfactory abilities. The mutable nature of her body allows her to take various different (male and female) forms by growing into a new shape – although she will retain her slightly inhuman look (as detailed under complication) on close inspection.

However, the most dynamic ability she has is to grow new body parts (detailed below).

In combat, Synth will use blows and grapples to subdue opponents. Being somewhat of a pacifist, she would probably prefer to restrain people if viable. To this end, she will often use her shape shift ability to grow extra arms and to elongate her limbs. This also helps with her mobility. If she needs to attack at range she would probably maximally elongate her limbs and fight that way.

Her attacks are very fluid and fast, as she has exceptional co-ordination and agility.

Synth may occasionally use her morph ability for subtlety or surprise, although it is not extremely effective (she retains that somewhat “flawless†look).


Complications:

Not quite human: Synth is midway between a biological and an artificial life form, neither one nor the other. Medical care is highly likely to fail (or at best be of limited value) on her. On close examination, her external appearance is slightly odd: her skin is flawless, homogenous, hairless and even slightly waxy quality. Internally, she is only very loosely “humanâ€.

Honest: Synth’s brain is wired up so she cannot directly tell a falsehood. She is able to hold her tounge, or selectively tell only some truths (which could be deceptive), but she can make no statement that is deliberately a lie

Stuck by acid: Aside from her vulnerability to acid, any part of her body that is hit by acid is unable to shape shift, and is stuck in that form until it heals (or a certain period of time passes representing the acid neutralising).

Ugly duckling: Whilst Synth, in normal form, has a flawless physical beauty, her shapeshifted forms may limit this, or even turn into something that is frankly repulsive.

Struggling: Synth needs little money (she only needs to eat and drink half normal human food consumption at most, and is highly resistant to the elements). This is fortunate, as she has little. She works odd jobs, so she always has some loose change, enough to buy the basics of food, clothes, and sometimes rent, but that’s it.

No (legal) Idenity: Synth has no legal papers, country of residence, passport, birth certificate, or the like. And she would like to keep it that way.

Ignorant: Due to her sheltered, short upbringing, and “odd†brain, Synth is clueless about much general knowledge such as social customs and society. She is going to completely fail at most knowledge [current events, popular culture, streetwise] rolls, even if they are simple.

Socialist idealism: Whether due to her upbringing or her brain, Synth holds an ideal of (democratic) social equality. She finds capitalism, materialism, and inequality horrible. Whilst she supports western ideas of democracy, liberty, and freedom, she would support communist ideals of equality and fairness (of wealth distribution) too. This can make her “anti-establishment†– but not anarchistic.


Abilities: 4 + 20 + 16 + 2 + 2 + 2 = 46PP

Strength: 14/30 (+2/+10)

Dexterity: 30 (+10)

Constitution: 26/30 (+8/+10)

Intelligence: 12 (+1)

Wisdom: 12 (+1)

Charisma: 12 (+1)

Combat: 8 + 20 = 28PP

Initiative: +10

Attack: +4 Base, +10 Melee

Grapple: +20

Defense: +10 (+10 Base), +5 Flat-Footed

Knockback: -5

Saving Throws: 0 + 0 + 5 = 5PP

Toughness: +8/+10 (+8/+10 Con)

Fortitude: +8/+10 (+8/+10 Con)

Reflex: +10 (+10 Dex)

Will: +6 (+1 Wis, +5)

Skills: 16R = 4PP

Diplomacy 4 (+5)

Knowledge (life sciences) 4 (+5)

Languages 4 (English, French, German, Russian, Swedish [native])

Notice 4 (+5)

Feats: 14PP

Acrobatic Bluff

Ambidexterity

Attack Focus (melee) 6

Attractive 2

Grappling Finesse

Improved Grab

Improved Pin

Powers: 22 + 2 + 16 + 3 + 4 + 1 + 16 + 3 = 67PP

Stem Cell Array: (20PP, Feats: Alternate Power 2) [22PP]

BE: Enhanced Strength 16 (to 30/+10) and Enhanced Constitution 4 (to 30/+10) [16+4=20PP] "Cellular Fortification"

AP: Nauseate 10 [20PP] "Cellular Infection"

AP: Healing 10 (Feats:Regrowth Drawbacks:Power Loss [only on targets with human or related DNA]) [20PP] "Cellular Regeneration"

Immunity 2 (Critical Hits) [2PP]

Immunity 32 (Aging, Disease, Fortitude Saves; Flaws: Limited to half effect ) [16PP]

Quickness 3 (x2 Physical tasks, +10 Mental tasks; Flaws: Limited to mental tasks for 2 ranks; Feats: Jack of All Trades) [3PP] Improved brain / nervous system.

Morph 2 (+10 to disguise, any humanoid form; Extras: Duration (continuous); Drawbacks: Action (move action to morph), Limited (can only morph body/flesh, not clothes ) [4PP]

Feature 1 (Polychromatic, as free action can change colour of skin, eyes, hair ) [1PP]

Variable Power 2 (Extras: Duration (continuous); Flaws: Limited (only human tissue / DNA based) ) [16PP] "Tissue growth"

Supersenses 3 (Scent, Tremorsense) [3PP]

Drawbacks: (-0) + (-0) = -1PP

Vulnerability (Acid, Frequency: Uncommon, Intensity: Minor [+1]) [-1PP]

DC Block

ATTACK       RANGE        SAVE                      EFFECT

Unarmed      Touch        DC 25 Toughness (Staged)  Damage (Physical)

Totals: Abilities (46) + Combat (28) + Saving Throws (5) + Skills (4) + Feats (13) + Powers (67) - Drawbacks (-1) = 162/179 Power Points


Notes

Polychromatic feature:

Synth is able, as a free action, to change the colour of her hair, skin, and eyes. This is not limited to human tones, but can be green, pink, etc. She is still entirely recognisable in whatever form she takes – although perhaps it might provide momentary distraction.

This feature is largely for show. She could, by selectively altering pigment, form tattoo’s or even writing on her body using it. It might provide some limited mechanical benefits e.g:

+2 to Stealth rolls in relatively monochromatic environments (desert, jungle, concrete) etc. +5 in totally monochromatic ones (outer space, arctic, etc.)

+2 to toughness rolls versus lasers if she turns to the identical colour of the laser (increased reflectivity)

Variable Power (Shapeshift)

Synth’s variable power involves growing (or occasionally shrinking) new body parts based on human DNA: including splitting these off from her own body (and retaining control over the part as a hive mind). It is therefore somewhat limited.

The growth takes a move action – although truly massive changes may take longer as a complication.

Any human tissue can be grown. Normally (although necessarily) this tissue would take a similar form to the shape it takes in a human.

A non-exclusive list is given below. Note that some of these powers may be mutually exclusive, and many would invoke the “ugly duckling†complication.

Additional Limbs

Anatomic Separation

Concealment [Olfactory] (Eliminating sweat and other scent producing glands]

Enhanced (or indeed reduced) Strength, Constitution, or Fortitude saves.

Elongation

Feats: Attractive (Physical alteration, pheromone secretion), Endurance (improved and enlarged cardiovascular and respiratory systems), Rage (adrenal gland enlargement).

Growth

Leaping and/or Speed (Coiled, elongated and springed leg muscles and bones, and additional legs) – similar, rank limited to no more than 3 each maximum (x10 is the most that could be justified).

Shrinking

Skills: Climb (More powerful, extra jointed digits), Escape Artist (Additional, or hyperflexible joints), Perform [sing] (multiple, fine-tuned vocal chords), Sleight of Hand (elongated, slender, prehensile digits), (Stealth (Silent Fatty pads on feet), Swimming (Webbed hands and feet, buoyant air sacs)

Strike (Bony projections, teeth, Enlarged club like hands)

Supermovement: Sure-Footed (Enlarged, prehensile feet)

Supersenses: 1 Rank of Extended Smell and Hearing (Enlarged nose and ears), Radius Vision (eyes on the back of her head), Low light vision (enlarged eyes), Microscopic Vision 1 (Super-refractory eyes).

In addition, there is also a wide variety of effects that are best simulated as limited features, caused by Synth growing or shrinking internal organs. These might include:

Super-stomach: Growing extra stomach’s and/or producing extra acid, so she can eat almost any food spoiled food stuff, or gain +4 bonus against any digested poison.

Body Sac: An internal cavity she can store things in.

Super sweat (or other secretion): Profuse sweating allows +4 on all environmental checks against heat, and some escape checks due to lubrication.

Fatty: An extra thick layer of body fat provides +4 on all environmental checks against cold

Detox: Extra liver tissue allows rapid metabolism of toxins, including alcohol, +4 on fortitude checks to shake off the effects of drugs and poisons (including alcohol).

Other: 1 PP could be spent, for instance, for growing a mouth, ear or a nose on the end of a fully extended limb to speak, listen, or smell at that location with no penalty

Example shape shift configurations

“Grappling stanceâ€

Additional Limbs 3 (4 Extra Arms; Extras: Duration (continuous)) [6 PP]

Elongation 4 (50 feet) [4 PP]

(Giving a +7 Bonus to Grapples if using all limbs on one target)

Link to comment

Don't forget to put Variable Power Configurations behind a cut.

Done

Separate the Enhanced STR and Enhanced CON, or make them a container.

Done (as two linked powers).

Why does a character with no Dex-based skills have such a high Dex?

Why not? ;) And - Jack of all trades and Grappling Finesse feat! Other stuff will come with a little development and more PP. I believe it fits concept wise - no training has been received.

Link to comment
  • 9 months later...
×
×
  • Create New...