Raveled Posted December 4, 2011 Share Posted December 4, 2011 The bad guy(s) are AA's Hulking Blob with the Octopus Hero in reserve. Link to comment
Aoiroo Posted December 5, 2011 Author Share Posted December 5, 2011 Okay, so, Iniative, 17 for Jasmine. Link to comment
Aoiroo Posted December 5, 2011 Author Share Posted December 5, 2011 Also, Physical Sciences Check to figure out why the goo is around and possible to destroy it down to a chemical level, 33 Link to comment
Raveled Posted December 8, 2011 Share Posted December 8, 2011 Blob's Ini. (1d20+1=6) Ironclad's Ini. (1d20+5=25) I guess Ironclad's going first! Initiative 25 Ironclad -- Uninjured -- HPx4 17 Catalyst -- Uninjured -- HPx2 6 Blob -- Uninjured -- GM Link to comment
Raveled Posted December 10, 2011 Share Posted December 10, 2011 Ironclad's ranged attack check vs. Blob's flat-footed Def. DC 25 (1d20+10=27) That hits. Blob's Toughness save, vs DC 25. (1d20+14=24) Exactly enough! Bruise x1 Link to comment
Aoiroo Posted December 10, 2011 Author Share Posted December 10, 2011 Nevermind this mess. Link to comment
Aoiroo Posted December 10, 2011 Author Share Posted December 10, 2011 Actually, Jasmine is in the middle of a lab with chemicals everywhere? Couldn't she just craft normally, or even just look for chemicals that are naturally corrisive or explosive? Is there any thermite in there? Or maybe could she craft thermite without using invention? Or would you let me use quickness on a Jury-Rig instead? If you won't, can I make a Physical Sciences check along with a Search Check to look everywhere for some corrosive chemical to throw at this blob thing? Heck, what equipment is around that she can weaponize? There has to be cabinets full of chemicals with warning labels about heat or moisture that she can throw at this thing. Link to comment
Raveled Posted December 14, 2011 Share Posted December 14, 2011 I'll allow 10 EP of stuff, though it might not be a terrible idea if Jasmine ran down to her van for her things. *Nudges* Link to comment
Raveled Posted December 16, 2011 Share Posted December 16, 2011 That'll be Catalyst's entire turn. And look, a new challenger! Octopus Blob's Ini. (1d20+7=25) Ironclad's blob swipes at her. Hulk's melee attack check, vs Ironclad's Def. DC 25 Tou (1d20+10=19) That hits, because Ironclad is Toughness-shifted. Ironclad's Toughness save, vs DC 25. (1d20+15=16) ... That is very deserving of a reroll. Minimum result of which is 26, so she takes no damage. Ironclad takes the time to hit it back. Ironclad's melee attack check, vs Hulk's Def. DC 25 (1d20+10=17) That barely hits. Hulk's Toughness save, vs DC 25. (1d20+13=27) He saves this time. Octo-blob goes before Catalyst, but at least she's not flat-footed! Octoblob's melee attack check, vs Catalyst's Def. DC 25 Tou (1d20+10=15) Misses. Now how do things look? Initiative 25 Octo-Blob -- Uninjured -- GM 25 Ironclad -- Uninjured -- HPx3 17 Catalyst -- Uninjured -- HPx2 6 Blob -- Bruisex2 -- GM Catalyst is up! Link to comment
Aoiroo Posted December 16, 2011 Author Share Posted December 16, 2011 Catalyst is fighting by herself then? Okay, I'm gonna use her obscure power Probably lessen the power from 1 mile to about fifty feet. Catalyst can see just fine now, but the blob definitely can't. Link to comment
Raveled Posted December 21, 2011 Share Posted December 21, 2011 Blob takes a swipe at Ironclad. Hulking Blob's melee attack check, vs Ironclad's Def. DC 25 Tou (1d20+10=23) Yup, that hits. Ironclad's Toughness save, vs Dc 25. (1d20+15=34) THAT'S the reason you Toughness-shift, people! The Octo-Blob is actually using AA's Octopus Hero (I told you it was in reserve!) so it's not bothered by the smoke. It decides to smack Catalyst instead. Octo-Blob's melee attack check, vs Catalyst's Def. DC 25 Tou (1d20+10=23) That'll hit. Ironclad lays down THE LAW on the blob. Ironclad's ranged attack check w/ +5/-5 Power Attack and +5/-5 All-Out Attack, vs Blob's Def. DC 30 Tou (1d20+10=23) God, I miss doing that. Hulking Blob's Toughness save, vs DC 30. (1d20+12=20) That's Daze + Staggered. Catalyst is up, now. Initiative 25 Octo-Blob -- Uninjured -- GM 25 Ironclad -- -5 Def -- HPx3 17 Catalyst -- Uninjured -- HPx2 6 Blob -- Daze (Ironclad) + Staggered + Bruisex2 -- GM Link to comment
Aoiroo Posted December 21, 2011 Author Share Posted December 21, 2011 13, ouch, she's staggered and dazed. I'll burn an HP to reroll, 13 again, but this time, that's 23, so that's a bruise. Catalyst now knows something is up. She is going to assume it's some other sense she needs to obscure though, Physical Sciences taking ten for 25 to realize the tremor sense, so she uses her move action to run over and get on a car a good bit away (probably on the other side of the garage). And she shoots at him, with a blast of acid, 15, that hit? She is concealed. Link to comment
Raveled Posted January 9, 2012 Share Posted January 9, 2012 The Blob is dazed, so it does something. Octo-Blob swipes at Catalyst. (22:07:57) Raveled: Roo, call the roll high or low. (22:08:09) Aoiroo: low (22:08:16) System: Raveled rolls 1d100 and gets (9)=9. Ironclad SMASH Blob! Ironclad's melee attack check, vs Blob's Def. DC 25 Tou (1d20+10=26) Hits! Hulking Blob's Toughness save, vs DC 25. (1d20+12=29) Initiative 25 Octo-Blob -- Uninjured -- GM 25 Ironclad -- Uninjured -- HPx3 17 Catalyst -- Uninjured -- HPx1 6 Blob -- Staggered + Bruisex2 -- GM Link to comment
Aoiroo Posted January 9, 2012 Author Share Posted January 9, 2012 So Catalyst will attack with her fortitude attack damage shifted by 2, 29, Critical mofos. Hehe, so that's DC 17 for the 2 shift, +5 for the critical makes DC 22, +5 for autofire makes it DC 27 fortitude save, that has slow fade, so the drained Fort lasts for ten rounds. Link to comment
Raveled Posted January 9, 2012 Share Posted January 9, 2012 Octopus Hero's Fort save, vs DC 27. (1d20+7=26) 1 pt drained. Link to comment
Raveled Posted January 20, 2012 Share Posted January 20, 2012 Hulking Blob attacks. Blob's melee attack check, vs Ironclad's Def. DC 25 Tou (1d10+10=14) Amazingly, that actually misses. Ironclad's melee attack check, vs Blob's Def. DC 25 Tou (1d20+10=27) But that doesn't! Blob's Toughness save, vs DC 25. (1d20+12=28) Octo-blob swings... (22:30:46) Raveled: Okay, odds hits. (22:30:54) System: Raveled rolls 1d2 and gets (2)=2. Initiative 25 Octo-Blob -- Uninjured -- GM 25 Ironclad -- Uninjured -- HPx3 17 Catalyst -- Bruisex1 -- HPx1 6 Blob -- Staggered + Bruisex2 -- GM Link to comment
Aoiroo Posted January 20, 2012 Author Share Posted January 20, 2012 Right, Catalyst attacks Octoblob, but uses a stronger blast, power shifted by 3. 23, so DC 24 toughness I do believe. Link to comment
Raveled Posted January 20, 2012 Share Posted January 20, 2012 Octopus Hero's Toughness save, vs DC 24. (1d20+10=13) Staggered + Dazed. Link to comment
Raveled Posted January 29, 2012 Share Posted January 29, 2012 Moving into Stage Three of the thread: Giant blob! Using the Giant Ooze archetype from the core book, page 233. Ironclad's Ini. (1d20+5=10) Giant Ooze's Ini. (1d20-5=-3) Link to comment
Aoiroo Posted January 30, 2012 Author Share Posted January 30, 2012 23, I think Catalyst goes first. She's gonna run up to the street, I'm assuming she can see it from there. She's hitting it fully power shifted with her blast attack. And that's a critical actually cause the blast has improved critical, so DC 25 +5 for Autofire, +5 for Critical, that's DC 35 toughness for the monster. Link to comment
Raveled Posted February 1, 2012 Share Posted February 1, 2012 Giant Blob's Toughness save, vs DC 35. (1d20+10=16) Link to comment
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