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Dawn of the Zobos (OOC)


Supercape

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Posted

Zobos Stat's

Zombie Archetype, but boosted: STR 20, Protection +6 (Attack +1 Unarmed for DC 20, Defence +0, Tough +6, Fort -, Reflex -1, Will -

Zobos Initiative 1d20-1=14

Synth Initiative 1d20+10=11

Catalyst is up!

The two currently visible Zobo's are about 50 feet from the Van (and in the way on the small road).

Posted

SC, can Catalyst stick herself to the roof of the van with her snare while Synth drives so she can shoot out all the Zobos to make they're escape?

Posted

For Reference:

Catalyst - 3 Hero Points

Synth needs a drive Roll (and has Jack of all Trades and Dex 30!)

1d20+10=27 more than enough to position Catalyst suitably.

Ok, I will call this 4 groups of Zobos approaching from four Quadrants, each with 3 Zobos in (12 total).

With your improved range, you can fire three times without penalty before the Zobo's reach the Van. Take those rolls away. I appreciate this is somewhat fudged but best way I can think of doing it.

Posted

How far away are they now, her area attacks only cover a diameter of 25 feet, so she'll use those if they get that close, but until then, she'll use her long rang blast by hitting the zobos in a line with autofire.

13, ouch, that still hit? If so, DC 20 for each zobo in that quadraunt.

Posted

They have a defence of 0! EVen with a penalty for "walking" the fire, thats enough.

Lets say this is North quadrant for simplicity. This round they wont be close enough for area attacks, the next round you can use area at -2 penalty, the final round all guns blazing (incidentally they are immune to fort saves, so careful with those Areas!)

Anyway Round 1: Autofir hits all 3 Zobos: DC 20 Saves

1d20+6=21, 1d20+6=8, 1d20+6=22 2 Survive, one drops (for genre convenience, its a head shot!)

Round 2!

Posted

Gulp then round three and eleven zoos at the van... Of course you can delay till they are all within area effect although without selective that will also effect the van and you

  • 2 months later...
Posted

Give me both!

Also, a Knowledge (Physical Sciences Roll)!

Its your call, but the feel of the situation is that things are going down, fast. Taking 20 would allow more havoc to occur.

Posted

Ok, so you don't find any clues. You do notice some organic debris around the soup kitchen. It looks like the poor Zobo's are moulting, or rotting. The tissue has a very faint odour.

With your physical sciences roll, and your mobile lab, you can analyse the tissue. It is necrotic human tissue (i.e. dead) with some powerful metabolic agent in it, like a concentrated form of Zoom, that is both the cause of tissue death and, perversely, keeps it "going" at the same time.

Catalyst would be able to concoct an anti-dote serum, and track the trace chemicals if she so wished, or do anything else you think is cool and funky (as you have outstanding Knowledge, Chemical Craft skills, and a fully equipped van!).


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