Supercape Posted March 21, 2012 Author Share Posted March 21, 2012 Speed of PLOT. If you are taking 10, lets just say an hour or under. Taking 20, a lot longer "several hours". Link to comment
Aoiroo Posted March 21, 2012 Share Posted March 21, 2012 Right, wouldn't it be faster for her to stop all the zobos in foam first? Link to comment
Supercape Posted March 21, 2012 Author Share Posted March 21, 2012 Your call, although tracking them etc...nonetheless its whatever you want to do, Ill roll with! Link to comment
Supercape Posted May 16, 2012 Author Share Posted May 16, 2012 Medicine Roll to diagnose Diedre. The Zobo's are about 25 feet away. Initiative Rolls: 1d20=6 Link to comment
Aoiroo Posted May 16, 2012 Share Posted May 16, 2012 17, not to bad considering she only has 5 medicine skill. 34, or critical iniative. Link to comment
Supercape Posted May 16, 2012 Author Share Posted May 16, 2012 Ok, you may not have great equipment for diagnosis (or time) but the leg is shattered, and there will be blood loss (not life threatening, but still). She also appears concussed. There is a possibility of a cranial haemorrhage (a bleed inside the skull) which could be life threatening. But without a higher medicine check or specialist equipment (i.e. a head scan) you wont know for sure (if she starts getting unwell, that would indicate it!). You have the drop on the Zobo's, go ahead. As there are only two (stuck in for narrative purposes)..for now...and you have initiative, narrate how you want to drop 'em! Link to comment
Aoiroo Posted May 18, 2012 Share Posted May 18, 2012 Snares it is, shifted by five, 20, that hit, DC 20 reflex. Link to comment
Supercape Posted May 18, 2012 Author Share Posted May 18, 2012 They cant make that 1d20=6, 1d20=1 no chance! Link to comment
Aoiroo Posted June 21, 2012 Share Posted June 21, 2012 Catalyst uses the vans smoke screen and slams on the accelerator to get the heck out of there, and will likely slam headlong into any zobos in her path. Link to comment
Supercape Posted June 21, 2012 Author Share Posted June 21, 2012 Feel free to narrate that part. You can make a Drive roll perhaps as you are slamming around, lets say a DC 15 or the Van picks up an injury. A truly bad roll like 5 or below and something bad happens (your choice). Of course you are free to fluff that (hit a pot hole after bouncing off a zobo, and breaking an axle for example) for an HP automatically. Link to comment
Supercape Posted June 25, 2012 Author Share Posted June 25, 2012 Post your daring drive! Link to comment
Supercape Posted July 18, 2012 Author Share Posted July 18, 2012 It is fairly obvious at this point that Station 66 has a cellar / basement that has been concealed - little attempt now to hide it. Catalyst can find it with only a cursory search. Link to comment
Aoiroo Posted August 4, 2012 Share Posted August 4, 2012 Okay, can I just run the van through the station and on top of the cellar so Catalyst can just hop in and lock the vans so the Zobos can't get in? Link to comment
Supercape Posted August 4, 2012 Author Share Posted August 4, 2012 Awesome! Post away! Link to comment
Supercape Posted August 11, 2012 Author Share Posted August 11, 2012 I dont know if Catalyst is using Stealth to sneak down there? if so, throw me a roll... Link to comment
Supercape Posted August 11, 2012 Author Share Posted August 11, 2012 Which just beats their Notice bonus of 10+5=15 For reference, SHADOW agents stats. SHADOW AGENT STR 12 DEX 12 CON 12 INT 10 WIS 10 CHA 19 Skills: Notice 5 (+5), Sense Motive 5 (+5) Saves: Tough +5, Fort +3, Reflex +2, Will +1 Equipment: Blaster +5 Blast, Armour +4 Toughness Attack +5 (DC 20 Blaster, 16 Unarmed), Defence +5 There are ten SHADOW agents, and 1 Mad Shadow Scientist who will not be involved in any fighting (but may run etc) Post away IC! Link to comment
Aoiroo Posted August 12, 2012 Share Posted August 12, 2012 And what they all have in common, horrible reflex. So roll, shifting by three for effects, 15, just hit them. So no autofire, but that's DC 18 reflex. Link to comment
Supercape Posted August 12, 2012 Author Share Posted August 12, 2012 Not quite sure what you are attacking them with? all of Catalysts attacks are targetted rather than general AoE...is it the snare? or dazzle? Link to comment
Aoiroo Posted August 13, 2012 Share Posted August 13, 2012 It's a Snare, which is reflex save based. Link to comment
Supercape Posted August 13, 2012 Author Share Posted August 13, 2012 1d20+1=19, 1d20+1=19, 1d20+1=13, 1d20+1=18, 1d20+1=5, 1d20+1=5, 1d20+1=9, 1d20+1=15, 1d20+1=4, 1d20+1=17 A surprisingly good set of rolls! so: 5 Snared, 2 Bound, 3 Free - a good start, with Toughness 8 Snare I believe? Post away Then, Initiative: 1d20+1=2 Beat that ;) Link to comment
Aoiroo Posted August 14, 2012 Share Posted August 14, 2012 Yeah, Catalyst can beat that, 24. She's gonna try and snare all of them again. Shifted by 3 again, 25,. With Autofire, that's DC 22 reflex (18 Base, maximum +4) Link to comment
Supercape Posted August 17, 2012 Author Share Posted August 17, 2012 1d20+1=21, 1d20+1=11, 1d20+1=2, 1d20+1=11, 1d20+1=11, 1d20+1=8, 1d20+1=3, 1d20+1=16 Ok by my count thats no 1: Entangled All the rest: Snared. No 1: Will try an all out, power attack blast in desperation! 1d20+5=24 Hits! so thats a DC 22 Toughness Save. Post away. Link to comment
Aoiroo Posted August 17, 2012 Share Posted August 17, 2012 26, okie dokie then, not hurt. Link to comment
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