Gizmo Posted December 14, 2011 Share Posted December 14, 2011 Wail, Asad and Pyre dress up as Santa for charity! And then: DOOM! Link to comment
Gizmo Posted December 29, 2011 Author Share Posted December 29, 2011 Roooooll initiative! Link to comment
Cube Posted December 29, 2011 Share Posted December 29, 2011 (01:09:06) System: Cube rolls 1d20 and gets (12)+4=16. There you go! :D Link to comment
Gizmo Posted January 1, 2012 Author Share Posted January 1, 2012 Wail's Initiative: (14:50:53) System: Gizmo rolls 1d20 and gets (2)+2=4. Giant Krampus' Initiative: (14:51:53) System: Gizmo rolls 1d20 and gets (9)=9. Just waiting on Asad. Link to comment
TheAbsurdist Posted January 3, 2012 Share Posted January 3, 2012 Initiative (1d20+7=19) "I always wanted to punch another culture's holiday symbol. Link to comment
Gizmo Posted January 3, 2012 Author Share Posted January 3, 2012 19 - Asad - Uninjured, 2HP 16 - Pyre - Uninjured, 2HP 9 - Giant Krampus - Uninjured 4 - Wail - Uninjured, 3HP Asad is up! Link to comment
TheAbsurdist Posted January 5, 2012 Share Posted January 5, 2012 Charge attack. Double move, yadda, yadda. So his Def goes down to +3. Charge! (1d20+7=25) But essentially just a flying tackle, and he wont be powered up this round, so it should be an easy TOU 20. Effective Dam 5. But invoking Batteries Not Include. Link to comment
Gizmo Posted January 6, 2012 Author Share Posted January 6, 2012 That easily hits. Giant Krampus has a +23 Toughness save, however, and so automatically passes that. 19 - Asad - Uninjured, 3HP 16 - Pyre - Uninjured, 2HP 9 - Giant Krampus - Uninjured 4 - Wail - Uninjured, 3HP Link to comment
Cube Posted January 6, 2012 Share Posted January 6, 2012 Alright, I'm going to COMET PUNCH the Krampus. Between a Charge and an All Out Attack, I'm at +10 to hit, and +0 Defense, for a DC 30 Toughness Save. 1d20+10=23 Link to comment
Gizmo Posted January 7, 2012 Author Share Posted January 7, 2012 Giant Krampus Toughness Save vs. DC 30. (1d20+23=38) Attack Asad. (1d20+4=23) That's a 38 Toughness Save. Fun Fact: Giant Krampus is roughly 100' tall! Get me that save and I'll post for Wail, as well. Link to comment
TheAbsurdist Posted January 7, 2012 Share Posted January 7, 2012 Ouchie Toughness save. (1d20+15=21) Ow. Spending a Hero point. More. Toughness Save (1d20+15=26) Link to comment
Gizmo Posted January 8, 2012 Author Share Posted January 8, 2012 Woof. Alright, Asad is staggered and dazed, but I'm going to refund that HP since this early in the fight that's a significant setback (and rolling an 11 is haaaaarsh). As an aside, with the amount of Growth he's packing, it's worth noting that Giant Krampus' Defense and Attack are both pretty low. Do with that information what you will! Wail Standard Action: Sonic Wail. (1d20+8=22) Giant Krampus Toughness Save vs. DC 33. (1d20+23=27) 19 - Asad - Staggered, Dazed, 3HP 16 - Pyre - Uninjured, 2HP 9 - Giant Krampus - Bruised x1, Dazed 4 - Wail - Uninjured, 3HP TA, do you want to spend an HP to clear the daze, or wait out the turn? Link to comment
TheAbsurdist Posted January 8, 2012 Share Posted January 8, 2012 Spend that Hero point. Link to comment
Gizmo Posted January 8, 2012 Author Share Posted January 8, 2012 19 - Asad - Staggered, 2HP 16 - Pyre - Uninjured, 2HP 9 - Giant Krampus - Bruised x1, Dazed 4 - Wail - Uninjured, 3HP Alright, in that case, Asad is up! He's still Staggered, but you're free to use Extra Effort to Surge as needed. Link to comment
TheAbsurdist Posted January 16, 2012 Share Posted January 16, 2012 Non-Feat Power Attack (-2 Attack/+2 Dam) (1d20+3=7) Well heck, doesn't matter, but I spent the hero point to surge past the Staggered, and I miss! Link to comment
Gizmo Posted January 16, 2012 Author Share Posted January 16, 2012 Was that a move action to fly back up to Giant Krampus, Surging for a standard action and using that standard action to attack? Link to comment
TheAbsurdist Posted January 17, 2012 Share Posted January 17, 2012 Surging to standard and then making an attack. Link to comment
Cube Posted January 18, 2012 Share Posted January 18, 2012 Once again, Pyre is gonna make an All Out Attack on Kaptain Krampus! 1d20+10=30 CRITICAL HIT! *rolls to confirm* DISREGARD THIS1d20+10=13 Edit: Wait, TT told me we don't roll to confirm. So it's a Critical! Going for the increased effect, then! DC 35 Toughness Save! Link to comment
Gizmo Posted January 19, 2012 Author Share Posted January 19, 2012 A staggered character can actually make either a move action or a standard action, but not both, without surging. Asad would only need to spend that HP if he were also moving or if her were making a full action. Giant Krampus Toughness Save vs. DC 35. (1d20+22=27) That refreshes the daze and adds another bruise! 19 - Asad - Staggered, 2HP 16 - Pyre - Uninjured, 2HP 9 - Giant Krampus - Bruised x2, Dazed 4 - Wail - Uninjured, 3HP Link to comment
Gizmo Posted January 20, 2012 Author Share Posted January 20, 2012 Wail Move Action: Step outside. Standard Action: All-Out Attack 5, Power Attack 5 Sonic Wail. (1d20+8=27) Giant Krampus Toughness Save vs. DC 38. (1d20+21=28) Staggered and refreshed Daze! Buuut everybody gets a Hero Point because that wicker basket opens up and... 19 - Asad - Staggered, 3HP 16 - Pyre - Uninjured, 3HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x30) - Uninjured Svartálfar Group 1 Attacking Asad. Aid Attack. (1d20+6=18, 1d20+6=15, 1d20+6=15, 1d20+6=7, 1d20+6=22) 4 Successes Power Attack 5, Combined Attack. (1d20+3=22, 1d20+3=5, 1d20+3=11, 1d20+3=4) Power Attack 5, Combined Attack. (1d20+1=8) Only one of those managed to actually hit, so that's a DC 25 Toughness Save for Asad. Svartálfar Group 2 Attacking Pyre. Aid Attack. (1d20+6=17, 1d20+6=11, 1d20+6=12, 1d20+6=11, 1d20+6=17) 5 Successes. Power Attack 5, Combined Attack. (1d20+3=18, 1d20+3=13, 1d20+3=10, 1d20+3=23, 1d20+3=6) With Pyre's Defense currently at 10, that's 4 hits, and a DC 31 Toughness Save. Svartálfar Group 3 Attacking Wail. Aid Attack. (1d20+6=11, 1d20+6=25, 1d20+6=13, 1d20+6=14, 1d20+6=22) 5 Successes. Power Attack 5, Combined Attack. (1d20+3=12, 1d20+3=20, 1d20+3=17, 1d20+3=4, 1d20+3=4) Wail's Defense is currently 18, so only one hit and a DC 25 Toughness Save. Wail Toughness Save vs. DC 25. (1d20+13=30) Asad is up pending that Toughness Save. 19 - Asad - Staggered, 3HP 16 - Pyre - Uninjured, 3HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x30) - Uninjured Link to comment
Cube Posted January 22, 2012 Share Posted January 22, 2012 I assume my Impervious 10 is taken into account? 1d20+15=23 Blurgh. One moment. Hero Point Reroll 1 (1d20+15=27) ...Well, darn. Link to comment
TheAbsurdist Posted January 22, 2012 Share Posted January 22, 2012 1d20+15=17 Grrrr. HP that, and reroll. 1d20+15=26 HA! Asad uses his Burst Damage 10. DC20 Reflex save. Right? It's Base 10 + Rating? He will shore up the radius, if possible, to avoid hitting the orphans and priest and such. I.e. not use all 200' of the radius. But still with full power. Link to comment
Gizmo Posted January 23, 2012 Author Share Posted January 23, 2012 It is taking Impervious into account, I'm afraid. That's why they're all Power Attacking for the full 5. If it's any consolation, it means they're a heckuva lot less accurate that they'd otherwise be, so it's still to your benefit. Besides, Pyre's only taking a bruise! That's nothing! 19 - Asad - Staggered, 2HP 16 - Pyre - Bruised x1, 2HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x30) - Uninjured It is indeed a DC20 Reflex Save for a Rank 10 General Area effect, followed in the case of Damage by a DC25 (15+10) Toughness Save on a Reflex failure or DC20 (15+[10/2]) on a success (Evasion aside). Asad's power has a 200' radius by the looks of it, but because he's still inside the atrium, with the front wall of the mall between him and the bulk of the action, I'm going to say it only affects the group of Svartálfar swarming him. Let me know if that fits with your descriptors. Svartálfar Group 1 Reflex Save vs. DC 20. (1d20+5=23, 1d20+5=11, 1d20+5=17, 1d20+5=12, 1d20+5=10, 1d20+5=15, 1d20+5=16, 1d20+5=6, 1d20+5=23, 1d20+5=19) 2 Successes, 8 Failures. Toughness Save vs. DC 20. (1d20+3=6, 1d20+3=11) Toughness Save vs. DC 25. (1d20+3=13, 1d20+3=20, 1d20+3=20, 1d20+3=16, 1d20+3=16, 1d20+3=4, 1d20+3=15, 1d20+3=6) Not surprisingly, they're minions, so that wipes out the entire pack attacking him. 19 - Asad - Staggered, 2HP 16 - Pyre - Bruised x1, 2HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x20) - Uninjured Link to comment
Cube Posted January 23, 2012 Share Posted January 23, 2012 Oh, Derp. It's my turn isn't it? I'll try to catch as many of the Svartalfar in a Shockwave without hitting any of the kids. I think it's a DC 25 Reflex save, because Pyre's strength bonus is +15. Not entirely sure about the damage. It's either DC 15 or DC 30 because this wording is -vague-. Link to comment
Gizmo Posted January 23, 2012 Author Share Posted January 23, 2012 The Shockwave Power Feat is nothing but an Alternate Power that lets you stunt Damage X (Extras: Area [General, Cone]) [2X PP] off of Strength Bonus X [2X PP]. Strength costs 2PP per +1 bonus, see, whereas Damage with the Area Extra is 2PP per rank. All of the Super-Strength Power Feats are similarly pseudo-APs: Bracing = Immoveable X (Extras: Duration [sustained]) [2X PP] Groundstrike = Trip X (Extras: Explosion) [2X PP] Super-Breath = Trip X (Extras: Area [General, Cone]) [2X PP] Shockwave = Damage X (Extras: Area [General, Cone]) [2X PP] Thunderclap = Dazzle X (Auditory, Extras: Area [General, Burst]) [2X PP] So, with a +15 Strength bonus, Pyre is essentially using Damage 15 (Extras: Area [General, Cone]). Which breaks his PL10 caps, since it's an Area effect. We soft-cap Super-Strength APs for that reason. Instead, he'd use Damage 10 (Extras: Area [General, Cone]), which means DC (10+10=20) Reflex Save followed by a DC (15+10=25) or (15+[10/2]=20) Toughness Save. Keep in mind, however, that since the Svartálfar are all around him and this effect is a Cone Area, he's not going to be able to hit many of them at once. Is that still what you'd like to do? Link to comment
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