Fox Posted March 2, 2012 Share Posted March 2, 2012 Hmm. 'bout how close would you say those monkeys are to our frustrated Freedonians? Link to comment
Gizmo Posted March 3, 2012 Author Share Posted March 3, 2012 The popped up right in the middle of a crowd of them, but there's a little space. Call it a good two or three meters of moon between them and the closest crater apes. Link to comment
Fox Posted March 3, 2012 Share Posted March 3, 2012 Works for me! Dragonfly isn't really up for messing around. Extra Effort stunt: Damage 11 (Extras: Area (General Burst, 55' radius), Selective Attack, Flaws: Action (Full)) 22pp DC22 Reflex, DC26/DC20 Toughness for any monkey within range, plus Lady Lunar. Ellie and the air-making machines are deliberately avoided, of course. Link to comment
Gizmo Posted March 3, 2012 Author Share Posted March 3, 2012 15 - Dragonfly - Uninjured - 2HP, Fatigue Pending 11 - Jill O'Cure - Uninjured 5 - Crater Apes (x12) - Uninjured 5 - Lady Lunar - Uninjured I assume that has the spatial descriptor? Crater Apes actually have Absorption for radiation, which shouldn't matter here, but! Crater Apes Reflex Save vs. DC 21. (1d20+6=17, 1d20+6=10, 1d20+6=15, 1d20+6=14, 1d20+6=19, 1d20+6=24, 1d20+6=14, 1d20+6=24, 1d20+6=14, 1d20+6=17, 1d20+6=24, 1d20+6=23) 8 Failures, 4 Successes. The eight that failed can't beat the Toughness save, so as minion's they are out! Toughness Save vs. DC 20. (1d20+5=7, 1d20+5=24, 1d20+5=23, 1d20+5=18) That leaves just two standing! Lady Lunar Reflex Save vs. DC 21. (1d20+5=11) Toughness Save vs. DC 26. (1d20+13=20) Dazed and Bruised. Mara gets and HP since I'm waiving the Daze; can't wrap this up faster than the Overthrow mooks! 15 - Dragonfly - Uninjured - 3HP, Fatigue Pending 11 - Jill O'Cure - Uninjured 5 - Crater Apes (x10) - Unconscious 5 - Crater Apes (x2) - Uninjured 5 - Lady Lunar - Bruised x1 Link to comment
Gizmo Posted March 9, 2012 Author Share Posted March 9, 2012 Jill O'Cure Move Action: Auto-DC 24 Feint vs. Lady Lunar. Standard Action: Create Object 'attack'. Lady Lunar Sense-Motive vs. DC 24. (1d20+12=27) Reflex Save vs. DC 22. (1d20+5=10) Toughness Save vs. DC 27. (1d20+12=30) Crater Apes Reflex Save vs. DC 22. (1d20+6=15, 1d20+6=9) Toughness Save vs. DC 27. (1d20+5=6, 1d20+5=23) 15 - Dragonfly - Uninjured - 3HP, Fatigue Pending 11 - Jill O'Cure - Uninjured 5 - Crater Apes (x12) - Unconscious 5 - Lady Lunar - Bruised x1 Lady Lunar Standard Action: Telekinetic Blast vs. Jill O'Cure. (1d20+11=20) Miss! Dragonfly is up. Link to comment
Fox Posted March 10, 2012 Share Posted March 10, 2012 Good ol' reliable blast - no tricks, no toys this time. Ranged Attack Roll vs. Lady Lunar (blast) (1d20 + 11=23) DC26 tou. Link to comment
Gizmo Posted March 15, 2012 Author Share Posted March 15, 2012 Lady Lunar Toughness Save vs. DC 26. (1d20+12=21) 15 - Dragonfly - Uninjured - 3HP, Fatigue Pending 11 - Jill O'Cure - Uninjured 5 - Crater Apes (x12) - Unconscious 5 - Lady Lunar - Bruised x2, Dazed Link to comment
Gizmo Posted March 16, 2012 Author Share Posted March 16, 2012 Jill O'Cure Move Action: Auto-DC 24 Taunt vs. Lady Lunar Standard Action: Raise Create Object barrier around herself and Dragonfly (it's Selective). Lady Lunar Will Save vs. DC 24. (1d20+12=19) She passes her turn thanks to the the daze, and Dragonfly is up. 15 - Dragonfly - Uninjured - 2HP 11 - Jill O'Cure - Uninjured 5 - Crater Apes (x12) - Unconscious 5 - Lady Lunar - Bruised x2, Demoralized Link to comment
Fox Posted March 21, 2012 Share Posted March 21, 2012 Standard action: take advantage of the shield to shift some caps around! Ranged Attack Roll vs. Lady Lunar (blast; Power Attack -2/+2, All-Out Attack +2/-2) (1d20 + 11 - 2 + 2=26) Assuming that hits, DC28 Tou. Dragonfly's at -2 defense until her next turn. Link to comment
Gizmo Posted March 23, 2012 Author Share Posted March 23, 2012 Toughness Save vs. DC 28. (1d20+9=28) ...well. Jill O'Cure Move Action: Auto-DC 24 Feint vs. Lady Lunar Set-Up: Transfer Feint to Dragonfly Standard Action: Drop Created Object on Lady Lunar. Lady Lunar Will Save vs. DC 24. (1d20+12=19) Reflex Save vs. DC 22. (1d20+5=23) Since it's Create Object, that means it misses altogether. Standard Action: Attack Jill's barrier. Barrier Toughness Save vs. DC 26. (1d20+12=25) Damaged x1 15 - Dragonfly - Uninjured - 2HP 11 - Jill O'Cure - Uninjured 5 - Crater Apes (x12) - Unconscious 5 - Lady Lunar - Bruised x2, Feinted vs. Dragonfly Link to comment
Fox Posted March 25, 2012 Share Posted March 25, 2012 Well, let's not let that feint go to waste! Dragonfly spends a hero point to gain Power Attack for one round. Ranged Attack Roll vs. Lady Lunar (blast; Power Attack -5/+5, All-Out Attack +2/-2) (1d20 + 11 - 5 + 2=17) 26 (base) + 5 (power attack) = DC31 Toughness save, if that hits her. Dragonfly is at -2 defense until her next turn. Link to comment
Gizmo Posted March 25, 2012 Author Share Posted March 25, 2012 Lady Lunar Toughness Save vs. DC 31. (1d20+11=23) That's another bruise and a daze. 15 - Dragonfly - Uninjured - 1HP11 - Jill O'Cure - Uninjured 5 - Lady Lunar - Bruised x3, Dazed Link to comment
Gizmo Posted April 6, 2012 Author Share Posted April 6, 2012 Jill O'Cure Move Action: Auto-DC 24 Taunt vs. Lady Lunar. Extra Effort: Power Stunt. Snare 12 (Extras: Backlash, Constricting, Power Feats: Accurate 2, Reversible, Tether) [52PP]Standard Action: Snare Lady Lunar: Ranged Attack vs. Lady Lunar. (1d20+8=23) Lady Lunar Will Save vs. DC 24. (+1 for Repeated Taunt) (1d20+13=26) Reflex Save vs. DC 22. (1d20+5=7) Toughness Save vs. DC 21. (1d20+10=18) 15 - Dragonfly - Uninjured - 1HP 11 - Jill O'Cure - Uninjured, Extra Effort 5 - Lady Lunar - Bruised x4, Helpless (Defense 8 vs Ranged, 4 vs Melee) Link to comment
Fox Posted April 9, 2012 Share Posted April 9, 2012 Well! I think that's certainly worth some more teamwork. Extra effort stunt: Strike 11 (Extras: Selective Attack) [22PP] (Spatial Blade) Can't be hurting the snare while she does her thing! Move: Dragonfly moves over to Lunar. Standard: Dragonfly begins a coup de grace action (which won't complete until her next turn). Link to comment
Gizmo Posted April 10, 2012 Author Share Posted April 10, 2012 Go for the coup de gras, and we'll wrap the fight up. Link to comment
Fox Posted April 11, 2012 Share Posted April 11, 2012 Coup de Grace! Auto-hit, auto-crit, DC31 Tou save, and DC21 Fort if she takes damage but keeps ticking. Link to comment
Gizmo Posted April 12, 2012 Author Share Posted April 12, 2012 I'm just gonna call that toast before this gets drawn out into a slugging match, if that's okay with you. Link to comment
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