Tiffany Korta Posted January 13, 2012 Author Posted January 13, 2012 That all fine, but its a lady CEO! Could you also roll me a relevant medical roll.
Raveled Posted January 13, 2012 Posted January 13, 2012 Do you want medicine, a Knowledge check, or just the roll for Healing? Also, edit'ed.
Tiffany Korta Posted January 13, 2012 Author Posted January 13, 2012 Healing gone fine, but somethings a little hinkey. A Medicine or Knowledge would do fine.
Raveled Posted January 13, 2012 Posted January 13, 2012 Um... She has Know/Life Sciences! And Skill Mastery, which gives her auto-15. I think I have a few too much Skill Mastery.
Tiffany Korta Posted January 17, 2012 Author Posted January 17, 2012 As well as the strange resistance the wound isn't quite as deep as you'd expect from such a direct gunshot.
Raveled Posted January 19, 2012 Posted January 19, 2012 Starlight makes a Notice check to see if either of the paramedics is acting oddly. Starlight's Notice check. (1d20+5=8) She... must've blinked. Sense Motive to see how the paramedics react to her tagging along. Skill Mastery, so auto-22.
Tiffany Korta Posted January 21, 2012 Author Posted January 21, 2012 The second Paramedic doesn't seem to be reacting to anything much at all. Oh and Ms Hawthorn is the ex-injured CEO and Thorn is the PA. My bad for making both there names so similar :oops: .
Raveled Posted February 1, 2012 Posted February 1, 2012 Starlight is Bluff'ing the big scarey voice, SM at 22 for Bluff.
Supercape Posted February 2, 2012 Posted February 2, 2012 Probably not that it counts, but Ill throw you a diplomacy roll in case you need it: 1d20+5=9 So... well, at least it wont give him a worse disposition than his current one...
Raveled Posted February 6, 2012 Posted February 6, 2012 Starlight's Ini (1d20+7=16) Starlight's ranged attack check w/ +2 Power Attack, vs tank's Def. DC 27 Tou (1d20+8=28) Muwaha. Let's just take the extra damage, shall we? DC 32 Toughness save.
Tiffany Korta Posted February 6, 2012 Author Posted February 6, 2012 Tonight the part of a giant alien squid will be played by AA's Hulking Blob, whilst the drone will be a slightly modified Alien Inflitrator. The Giant Squids Toughness Save 1d20+14=16. Oh no Squid ain't going down like that. So a Hero Point for Starlight and Iniaitves for everyone. For Starlight : Nes-456 1d20+1=4 Drone 1d20+7=19 For Synth : Assistant 1d20+7=19 (wow they really are clones )
Supercape Posted February 6, 2012 Posted February 6, 2012 1d20+10=14 for Synth! bah! Dammit, should get uncanny dodge for her! but so be it! Defence only +5 (I presume she has her Enhanced STR and CON active, it is always on!). Variable Power is not active at moment.
Tiffany Korta Posted February 8, 2012 Author Posted February 8, 2012 Initiative 19 - Drone (AN) - Unharmed - GM 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp 4 - Nes-456 (AN) - Unharmed - GM Because I'm mad I'm going to try and cover both combats together. Hopefully no errors will creep in. Drone Attack 1d20+10=13 Assistants Attack 1d20+10=13 They really are clones! Starlights up next
Raveled Posted February 8, 2012 Posted February 8, 2012 Gonna keep on that tank. Starlight's ranged attack check w/ +2 Power Attack, vs Nes' Def. DC 27 Tou (1d20+8=23) Woot.
Tiffany Korta Posted February 8, 2012 Author Posted February 8, 2012 Nes's Toughness Save 1d20+14=18, Dazed and Bruised. Initiative 19 - Drone (AN) - Unharmed - GM 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp 4 - Nes-456 (AN) - Dazed and Bruised - GM And Synth is up next.
Supercape Posted February 9, 2012 Posted February 9, 2012 Have the drones in the board meeting attacked yet? Sorry if I missed that...
Tiffany Korta Posted February 9, 2012 Author Posted February 9, 2012 Yes, unhelpfully the drone in the Warehouse and the drone (Assistant) in the Office go at the same time. They also both missed spectacularly. The man in the office is well a man and will stay out of the way and possibly gloat!
Supercape Posted February 9, 2012 Posted February 9, 2012 In which case, Synth will go for a=straight grapple. Move Action: Nil (I dont want to spoil the illusion by using variable power!) Standard Action: Grapple Attack 1d20+10=13 I seriously doubt that hits...
Tiffany Korta Posted February 9, 2012 Author Posted February 9, 2012 Initiative 19 - Drone (AN) - Unharmed - GM 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp 4 - Nes-456 (AN) - Dazed and Bruised - GM Nes is dazed so we're back to the drones again. Drone Attack 1d20+10=26, so Starlight is hit, but no damage. Assistants Attack 1d20+10=19. They obviously need to invest in better drones. Starlights up next.
Raveled Posted February 9, 2012 Posted February 9, 2012 Tiff, do you realize that Starlight's Impervious is only against energy attacks?
Tiffany Korta Posted February 9, 2012 Author Posted February 9, 2012 Not until just them :oops: . In that case make your toughness save DC 25.
Raveled Posted February 9, 2012 Posted February 9, 2012 Starlight's Toughness save, vs DC 25. (1d20+10=21) I'll take a Bruise.
Tiffany Korta Posted February 9, 2012 Author Posted February 9, 2012 19 - Drone (AN) - Unharmed - GM 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Bruised - 3hp 14 - Synth (RC) - Unharmed - 1hp 4 - Nes-456 (AN) - Dazed and Bruised - GM In that case you're next.
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