Raveled Posted February 9, 2012 Posted February 9, 2012 Starlight's going to keep the pressure up on Nes. Starlight's ranged attack roll w/ +2 Power Attack, vs Nes' Def. DC 27 Tou (1d20+8=20) Hee hee. Keep up the bangin'!
Tiffany Korta Posted February 9, 2012 Author Posted February 9, 2012 Nes's Toughness save 1d20+14-1=33, I think he's okay . Synths up next.
Supercape Posted February 10, 2012 Posted February 10, 2012 Going for an attack: 1d20+10=15 Which I guess misses...
Tiffany Korta Posted February 13, 2012 Author Posted February 13, 2012 That is indeed a miss SC. Nes will attempt to Snare Starlight 1d20+10=23, that's a hit so a Reflex Save for Starlight DC 20.
Raveled Posted February 13, 2012 Posted February 13, 2012 Starlight's Reflex save, vs DC 20. (1d20+7=20) Ah-ha!
Tiffany Korta Posted February 13, 2012 Author Posted February 13, 2012 And we're back around to the top 19 - Drone (AN) - Unharmed - GM 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp 4 - Nes-456 (AN) - Bruised - GM Drone on Starlight 1d20+10=18 Assistant on Synth 1d20+10=18. Or is that the other way round? Both the same, both a miss. Starlights up.
Raveled Posted February 13, 2012 Posted February 13, 2012 No reason to change. Starlight's ranged attack roll w/ +2 Power Attack, vs Nes' Def. DC 27 Tou (1d20+8=16) Er. A reason to reroll, though? Starlight's ranged attack roll w/ +2 Power Attack, vs Nes' Def. DC 27 Tou. Reroll (1d20+8=21) With luck that at least hit it.
Tiffany Korta Posted February 14, 2012 Author Posted February 14, 2012 That does hit, however Toughness Save 1d20+14-1=30. Synth's up next.
Supercape Posted February 14, 2012 Posted February 14, 2012 Move Action: Reverting to base appearance. Standard Action: Another attack 1d20+10=21 with a bit of luck, that hits. DC 25 Toughness save. Using Improved Grab Feat to start a grapple with that at the same time (if it hits) 1d20+20=35 for opposed grapple roll.
Tiffany Korta Posted February 17, 2012 Author Posted February 17, 2012 Assistant's resistance to Grapple 1d20+21=23. What are you planning to do to the poor shifter?
Supercape Posted February 18, 2012 Posted February 18, 2012 Hurt it with that toughness save (as per improved grab rules!) then, just restrain it for now.
Tiffany Korta Posted February 20, 2012 Author Posted February 20, 2012 Toughness Save 1d20+10=26, so held but unharmed. 19 - Drone (AN) - Unharmed - GM 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp 4 - Nes-456 (AN) - Bruised - GM Nes is continuing to try and grapple Starlight, To hit 1d20+10=30, and his grapple roll 1d20+41=46.
Raveled Posted February 20, 2012 Posted February 20, 2012 Only way Starlight could get out of that is to roll a 20. Starlight's Grapple check, vs DC 46. (1d20+4=21) Yeah, no. Starlight will instead use Teleport to zip back to Ms. Hawthorne's office.
Supercape Posted February 20, 2012 Posted February 20, 2012 Cutting in here for a generally accepted piece of rules re: Grapple and Teleport: Suggested that DC 20 Concentration check required The idea being to limit teleport as an escape artist check with no chance of failing, I presume!
Raveled Posted February 21, 2012 Posted February 21, 2012 Starlight's Concentration check, vs DC 20. (1d20+12=29)
Tiffany Korta Posted February 21, 2012 Author Posted February 21, 2012 k, this is all fine thank you SC. Rav if you could post this IC but remember something stops you getting into the office itself and could you stop at the point when you arrive. It all make sense i promise .
Tiffany Korta Posted February 21, 2012 Author Posted February 21, 2012 As Starlight is a round in transit we're back round to the top. 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp Assistant is trying to break the grapple 1d20+21=29. SC you might as well do your attack as well and roll it all into one post.
Supercape Posted February 21, 2012 Posted February 21, 2012 1d20+20=27 it escapes! Ok, so Synth will rearrange some variable PP array: 4 PP: Additional Limbs 2 (Extra: Continious) [4 Extra Arms] 6 PP: Elongation 6 (250 feet). So that gives her and additional +8 to Grapple Rolls. And try again: 1d20+10=13 miss!
Tiffany Korta Posted February 23, 2012 Author Posted February 23, 2012 The big reveal . Honest I had this planned out from the start. If you want to post Starlight's reaction and then we're drop back into combat rounds.
Tiffany Korta Posted February 28, 2012 Author Posted February 28, 2012 Yup it's Assistants go. 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp A straight forward blade attack 1d20+10=29. So a Toughness save DC 25 for Synth.
Supercape Posted February 28, 2012 Posted February 28, 2012 1d20+10=22 Bruised and Dazed (or is it Injured and Dazed?)
Tiffany Korta Posted February 28, 2012 Author Posted February 28, 2012 Bruised is fine your up next Rav.
Raveled Posted February 28, 2012 Posted February 28, 2012 Starlight will blast the drone. Starlight's ranged attack check, vs Drone's Def. DC 25 Tou (1d20+10=23) Well, that should hit at least.
Tiffany Korta Posted March 1, 2012 Author Posted March 1, 2012 Toughness Save 1d20+10=23, just scraped in. 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Dazed and Bruised - 1hp The drone is gong to press it's advantage on Synth, 1d20+10=25. So another Toughness save for Synth.
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