Scuffles Posted February 17, 2012 Share Posted February 17, 2012 OK. So Kristin is going to rip the door off its hinges in the surprise round. Next round she'll blow it out into the corridor to (hopefully) hit one or both guards. Hopefully Heraldo can subdue Diego before the new playmates arrive! :D Link to comment
Ari Posted February 17, 2012 Share Posted February 17, 2012 CHALLENGE ACCEPTED. DC21 TOU check: 19. A Bruise. Accurate Attack(+-3) roll: 28 A critical hit. DC26 TOU save. Link to comment
Supercape Posted February 18, 2012 Author Share Posted February 18, 2012 1d20+5=6 And he is out like a light! Round 3: 17 - Glow - 2 HP - Unharmed 11 - Subito - 2 HP - Unharmed 1d20+1=10 Gunmen Link to comment
Scuffles Posted February 18, 2012 Share Posted February 18, 2012 Woohoo! Go Heraldo! OK, so can Glow attack both guys with one door? I figure she'd have to roll her (targeted) area attack TK power instead if that's the case right? I'll make attack rolls for both of them just in case. (Also, if they're minions can she take 10 on attack rolls?) 1d20+6 for both: 15 and 11. Typical. If either of those happen to hit it would be a DC21 toughness save. Guys are flat footed right? Maybe I hit the first one? :? Glows area attack power is distracting so she'd be without her dodge bonus this round. Link to comment
Supercape Posted February 19, 2012 Author Share Posted February 19, 2012 Ok, so normally you can only throw one object at one enemy, and as you can take 10 it will auto-hit (they are minions). You are welcome to use extra effort to "surge" gaining an extra action and striking the other guard (and you can spend a hero point to stop becoming fatigued). Switching to area of effect telekenesis effectively means you can keep hold of the door, but you would have to grapple both of the men again (auto hit as they are minions), and then telekenetic damage them - i.e. not throwing the door. It would be a little lower damage, though (a toughness DC of 21 this way rather than 23 by slamming the door into one or both of them). And as yo say you would be flat footed doing it this way. Link to comment
Scuffles Posted February 19, 2012 Share Posted February 19, 2012 Ok, let's stick with throwing the door seeing as I went to the trouble of tearing it off its hinges. So I guess that makes it an attack on whichever guard is first in line. If I can hit him by taking 10 as you say, that would be a DC23 toughness save. Link to comment
Supercape Posted February 19, 2012 Author Share Posted February 19, 2012 And Subito is up! Link to comment
Ari Posted February 19, 2012 Share Posted February 19, 2012 Move Action next to the guard not hit by the door, Attacking with Unarmed. Accurate Attack(+-3) roll: 23. DC21 TOU save if that hits. Link to comment
Supercape Posted February 19, 2012 Author Share Posted February 19, 2012 He is out! combat over! Link to comment
Ari Posted February 19, 2012 Share Posted February 19, 2012 Okay, can I use the Banner to try and raise some hope in the hearts of the prisoners? Link to comment
Supercape Posted February 19, 2012 Author Share Posted February 19, 2012 Of course! Hopeless victims! Its almost as if that was... Designed ;) Link to comment
Ari Posted February 19, 2012 Share Posted February 19, 2012 Whaaaaaaa-okay thank you very much! Emotion Control attempt, DC15 Will save to not be hopeful(is there anyone who would actually resist that??) Link to comment
Supercape Posted February 19, 2012 Author Share Posted February 19, 2012 Nope! Go ahead! Link to comment
Ari Posted February 22, 2012 Share Posted February 22, 2012 Notice roll: 10. Nah, rerolling. HP used: 13, +10 so 23. Link to comment
Supercape Posted February 22, 2012 Author Share Posted February 22, 2012 El Heraldo - 1 Hero Point Link to comment
Scuffles Posted February 23, 2012 Share Posted February 23, 2012 OK so assuming Heraldo is happy with her plan (Feel free to have a better idea Ari! ) Glow wants to open with her area telekinesis attack. I've never used that one before so bear with me! It's damaging so she can attack directly with it, it's selective so she can hit only people she chooses and it's selective so she makes an attack roll against all the targets (at +6), is that right? And because it's distracting she'd have no dodge bonus for the round she uses it in? Link to comment
Ari Posted February 23, 2012 Share Posted February 23, 2012 I got nothing against that plan. Link to comment
Supercape Posted February 23, 2012 Author Share Posted February 23, 2012 Thats good by me, Scuffles. Technically it would be an attack roll for every target (so you may well miss one or more). Before we get to the specifics, could you detail exactly how you are creeping up on them. I should have gone into a little more detail IC thread, sorry I dropped the ball there I think. I might call for a stealth check. How are you approaching them? Link to comment
Scuffles Posted February 23, 2012 Share Posted February 23, 2012 I meant attack roll against everybody separately. I just didn't say it very well. As for how we're approaching, can we get a bit of a description of the area around the bridge so we can work out how to get our sneak on? :D Link to comment
Supercape Posted February 23, 2012 Author Share Posted February 23, 2012 Well, its high up, with big glass window panes. Entrances: Directly smashing through the windows (although it is far up, so climb or fly!) From one of the two doors to the deck (iron outdoor staircases lead up to the doors) From a staircase from below. From a door at the rear to the Captains Private rooms (although getting there might be akward!). Or, from some other crafty way you think of - like bursting through the ceiling!) Link to comment
Scuffles Posted February 24, 2012 Share Posted February 24, 2012 Someone going through the windows does sound awesome. Glow can't fly (in this thread) though so she'd need carrying. Would Glow by stairs and Heraldo through the window work? Or can Heraldo carry Glow up there while she blows the window in and blasts people with TK? I'm just throwing out ideas that sound cool, I have no idea if they work mechanically! :D Link to comment
Ari Posted February 24, 2012 Share Posted February 24, 2012 Heraldo could easily carry Glow. He could also lift a significant portion of the bridge, at least. Maybe most of it. Link to comment
Supercape Posted February 24, 2012 Author Share Posted February 24, 2012 I await your plan! Link to comment
Scuffles Posted February 25, 2012 Share Posted February 25, 2012 Well can Glow attack people on the way in if Heraldo flies her through the window? I reckon that'd be an awesome entrance! Link to comment
Supercape Posted February 25, 2012 Author Share Posted February 25, 2012 Of course Post away Link to comment
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