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To be Free, by Sea (OOC)


Supercape

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Posted

OK. So Kristin is going to rip the door off its hinges in the surprise round. Next round she'll blow it out into the corridor to (hopefully) hit one or both guards.

Hopefully Heraldo can subdue Diego before the new playmates arrive! :D

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Posted

Woohoo! Go Heraldo!

OK, so can Glow attack both guys with one door? I figure she'd have to roll her (targeted) area attack TK power instead if that's the case right?

I'll make attack rolls for both of them just in case. (Also, if they're minions can she take 10 on attack rolls?)

1d20+6 for both: 15 and 11. Typical. If either of those happen to hit it would be a DC21 toughness save. Guys are flat footed right? Maybe I hit the first one? :?

Glows area attack power is distracting so she'd be without her dodge bonus this round.

Posted

Ok, so normally you can only throw one object at one enemy, and as you can take 10 it will auto-hit (they are minions).

You are welcome to use extra effort to "surge" gaining an extra action and striking the other guard (and you can spend a hero point to stop becoming fatigued).

Switching to area of effect telekenesis effectively means you can keep hold of the door, but you would have to grapple both of the men again (auto hit as they are minions), and then telekenetic damage them - i.e. not throwing the door. It would be a little lower damage, though (a toughness DC of 21 this way rather than 23 by slamming the door into one or both of them). And as yo say you would be flat footed doing it this way.

Posted

Ok, let's stick with throwing the door seeing as I went to the trouble of tearing it off its hinges.

So I guess that makes it an attack on whichever guard is first in line. If I can hit him by taking 10 as you say, that would be a DC23 toughness save.

Posted

Whaaaaaaa-okay thank you very much!

Emotion Control attempt, DC15 Will save to not be hopeful(is there anyone who would actually resist that??)

Posted

OK so assuming Heraldo is happy with her plan (Feel free to have a better idea Ari! :D ) Glow wants to open with her area telekinesis attack. I've never used that one before so bear with me! :D

It's damaging so she can attack directly with it, it's selective so she can hit only people she chooses and it's selective so she makes an attack roll against all the targets (at +6), is that right? And because it's distracting she'd have no dodge bonus for the round she uses it in?

Posted

Thats good by me, Scuffles.

Technically it would be an attack roll for every target (so you may well miss one or more).

Before we get to the specifics, could you detail exactly how you are creeping up on them. I should have gone into a little more detail IC thread, sorry I dropped the ball there I think. I might call for a stealth check. How are you approaching them?

Posted

I meant attack roll against everybody separately. I just didn't say it very well.

As for how we're approaching, can we get a bit of a description of the area around the bridge so we can work out how to get our sneak on? :D

Posted

Well, its high up, with big glass window panes.

Entrances:

Directly smashing through the windows (although it is far up, so climb or fly!)

From one of the two doors to the deck (iron outdoor staircases lead up to the doors)

From a staircase from below.

From a door at the rear to the Captains Private rooms (although getting there might be akward!).

Or, from some other crafty way you think of - like bursting through the ceiling!)

Posted

Someone going through the windows does sound awesome. Glow can't fly (in this thread) though so she'd need carrying. Would Glow by stairs and Heraldo through the window work?

Or can Heraldo carry Glow up there while she blows the window in and blasts people with TK?

I'm just throwing out ideas that sound cool, I have no idea if they work mechanically! :D


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