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To be Free, by Sea (OOC)


Supercape

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Captain:

1d20+5=19

I have put together a homebrew dirty build for Captain. If you want to know its available under spoiler.

El Capitan!

PL 8

STR 14, DEX 12, CON 18, INT 12, WIS 14, CHA 14

Attack +10 Defense +8 Grapple +12 Initiative +5

Tough +4/+8 with defensive roll, Fort +8, Reflex +6, Will +6

Intimidate +10, Notice +5, Swim +10

Defensive Roll 2, Elusive Target, Evasion 2, Fearless, Improved Block, Improved Initiative, Improved Sunder, Power Attack, Quick Draw, Startle, Weapon Bind, Weapon Break

Equipment Cutlass (Sword +3 DC, Crit 19-20), Heavy Pistol (+4 DC)

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Round 2

19 - El Capitain - Unharmed

15 - Glow - 2HP - Unharmed

11 - El Heraldo - 2 HP - Unharmed

El Capitain will try to intimidate the young Glow as a move action:

1d20+5=21

Scuffles, can you match that with Will / Intimidate / Sense Motive (whatever is highest).

And the turn his attention to El Heraldo, who hopefully is not so impervious!

1d20+10=19 I think that is a hit? DC 20 toughness if it is.

Scuffles, Glow is up next!

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That is a hit!

1d20+12=20 for his grapple. Bound and Helpless!

Glow is up. As a reminder, you are able to Coup de Grace (for a full action) adjacenet helpless targets (such as the captain). Yo automatically score a critical hit, and if he is not KOd from that, he must also make a fortitude sace (DC 10 + damage bonus) to be knocked out!

Of course you are welcome to do something else!

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