Avenger Assembled Posted December 28, 2011 Posted December 28, 2011 Harrier, Scholar, Victory, and Wraith You have all been abducted by Alphan long-range teleporters on the night of January 3, 2012 from your bed to a planet in the Mintaka system. (It's real, look it up!) Conscious characters (i.e., those who were not sleeping) felt a moment of dissolution (DC 20 Technology check to recognize a teleporter, DC 35 to recognize Alphan specifically) before awakening in the air. You fell about 5000 feet before landing in a jungle near the north pole of Mintaka. Attempts to fly away reveal an impermeable force field; you're obviously all being directed to the riverside jungle clearing where oh hey there's an Omegadrone standing there waiting for you!
Fox Posted December 29, 2011 Posted December 29, 2011 Wraith doesn't sleep and can't fly, but she also doesn't take falling damage. Not even gonna try for the tech rolls. She's really not a scientist.
Ecalsneerg Posted December 29, 2011 Posted December 29, 2011 (04:22:02) System: Ecalsneerg rolls 1d20 and gets (3)+15=18. Scholar has no idea what's going on.
JackgarPrime Posted December 30, 2011 Posted December 30, 2011 I'd like to roll, but what happened to Invisible Castle? And what are we using for now?
JackgarPrime Posted December 30, 2011 Posted December 30, 2011 (23:43:05) System: JackgarPrime rolls 1d20 and gets (12)+9=21. And that's a pass!
Avenger Assembled Posted January 2, 2012 Author Posted January 2, 2012 I'll call it a DC 25 Physical Sciences check to recognize the Mintaka system. (Normally it would be higher, but both Scholar and Wraith are from an extra-terrestrial civilization. Scholar's impressive Life Sciences score tells her that this is a hothouse jungle, a high-energy ecosystem likely to have large, active predators: indeed, it's surprising nothing has investigated them yet. The fact that the clearing they're in was almost certainly produced deliberately is perhaps suggestive! Victory's radio detects a covert signal (from an area in the mountains about twenty miles distant that he'll need to get closer/actually roll Notice to pin point more directly) that sounds like alien chatter; perhaps a language one of the aliens around here speaks! When he does (it's Galstandard), he gets an upper-class Lor accent reading: "...little did these four aliens know that they were being stalked by Gammazon himself and a wing of the finest Alphan hunters in the sector! Truly, this was a great day for all those who worship the Fang-Mother, as well as anyone who appreciates the glory and majesty of the Ultimate Hunt!" And then theme music plays, which Wraith recognizes as a crappy attempt at rendering Kinigosi (and several other hunter-species)' music as something vaguely tribal and exotic: it's actually pretty insulting.
Fox Posted January 2, 2012 Posted January 2, 2012 If necessary, and barring natural hazards or GM DC-wrangling, Wraith should be able to navigate the group (or herself; dang fliers!) through the jungle provided she can take 10. If she can't take 10 or if the DC goes over 16, you're all on your own. :argh:
JackgarPrime Posted January 2, 2012 Posted January 2, 2012 Is the signal that Victory picks up be one that he could record and playback with his current systems? To allow the others to hear it?
Avenger Assembled Posted January 5, 2012 Author Posted January 5, 2012 Navigation: The DC is 15, so Wraith can navigate them through the jungle just fine. It's not that hard to keep the mountain in view, particularly for someone who can go up trees and back Hazards: Oh, there are hazards. Everyone give me a Survival check (or Wisdom, if you lack the skill). I'll pick on the one with the lowest result: 14
JackgarPrime Posted January 6, 2012 Posted January 6, 2012 Bleh, it might end up being me Survival (1d20+5=8)
Avenger Assembled Posted January 8, 2012 Author Posted January 8, 2012 Victory falls foul of a swarm of needle bugs (think leaf-cutter ants jacked up on steroids): http://www.freedomplaybypost.com/search.php?keywords=famine&t=4109&sf=msgonly (Why pick on Victory? So the prey will have someone to blame!) DC 25 Tou save for everyone in the area as they try to feast on everyone's tasty meats. 28 Harrier passes. Give me initiative (you might think this'll be a short fight given the relative PLs and the energy attacks available, but) 24 Needle Bugs: 7 (And yes, you guys have juuust enough Flight available to get above the swarm line...but there might be other things up there.)
Ecalsneerg Posted January 8, 2012 Posted January 8, 2012 Initiative (excluding Enhanced Intelligence) (1d20+8=23)
Fox Posted January 8, 2012 Posted January 8, 2012 Toughness Save vs. Swarm, DC25 (1d20 + 12=21) I think that's the first time Wraith's actually taken damage. Huh! Clearly she needs moar toughness-shifting. Or she just needs to stick to the trees from now on. Initiative Roll (1d20 + 7=25) I find it perfectly appropriate that her first non-crappy init roll comes when she's in a jungle fighting nasty, nasty animals.
JackgarPrime Posted January 8, 2012 Posted January 8, 2012 AEGIS would be ASHAMED if their super-secret special alloy got damage by some bugs! Toughness (1d20+12=26) See? Initivative (1d20+9=25) At least some of his sensors still apparently work.
Avenger Assembled Posted January 8, 2012 Author Posted January 8, 2012 Is Scholar not with the others, Ecal? (Also, forgot to have y'all make Reflex saves vs. the area attack. Rather than have you reroll anything, go ahead and collectively take an HP for the Fiat)
Ecalsneerg Posted January 9, 2012 Posted January 9, 2012 DC25 Toughness save (1d20+7=10) Ouch, throw a HP at a reroll. Re-rolling it... (1d20+7=19) Still Bruised + Stunned, though.
Avenger Assembled Posted January 12, 2012 Author Posted January 12, 2012 Initiative: Victory: 25 Wraith: 25 (since her modifier is lower than Victory's) [bruised] Harrier: 24 Scholar: 23 [bruised/dazed] Needle Bugs: 7 Everyone is at +1 their usual HP for the fight (except for Scholar) Victory is up.
JackgarPrime Posted January 12, 2012 Posted January 12, 2012 So...this is a mass of bugs....if I tried to punch something with an Insubstantial like that, I'd probably just look silly as m hand swats a couple but does no real damage to the swarm, right?
Avenger Assembled Posted January 13, 2012 Author Posted January 13, 2012 Correct, JP. With Insubstantial 2, you need either an Area Attack or an energy effect. You do still have access to your array.
JackgarPrime Posted January 14, 2012 Posted January 14, 2012 Hmmmm. Since it's a swarm of bugs, the best way to deal with it would be...fire? Would I be able to burn an HP to make an area blast to try and catch as many of the bugs as I can? If so, how would I go about it?
Avenger Assembled Posted January 14, 2012 Author Posted January 14, 2012 Yes, you could stunt an Area Blast (preferably with Selective, obviously, if you can justify it!): I'll let you full ranks of your Array for it.
JackgarPrime Posted January 17, 2012 Posted January 17, 2012 So, since I'm PL 12, the biggest I can make is Area Blast 12, it can be Selective by me just saying he's pointing all his jets at the main body of the swarm, make it Fire....would that be taking my whole array? It's a 31 pp Array to start with. I'm just wanting to work out exactly what I'm using here.
Avenger Assembled Posted January 18, 2012 Author Posted January 18, 2012 Sounds like a Selective Targeted Area Damage, costing 3 pp/rank. So you can hit 10 (with 31 pp) or add a flaw like Action [Full] or Distracting to take the overall cost down.
Recommended Posts