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The Hunted (OOC)


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Posted

Unless you choose to use a Targeted Area, it hits everything in the area by default, but they get a Reflex save equal to 10+rank, which if passed, halves the effective rank for the purposes of DC. So in this case, a DC22 Reflex save. If passed, they take a DC21 Toughness save, if failed, they take a DC27 Toughness save.

With Evasion, which I doubt a swam has, if they pass the Reflex save, they take no damage rather than half.

  • 3 weeks later...
Posted

Wraith shifts to something a little more combat-ready (I really need to remember to just buy Power Attack, since she seems to use it so much; also, bluff!):

Elongation 1 (5ft) [1pp]

Enhanced Feat (Power Attack) [1pp]

Speed 1 (10mph / 100 feet per Move Action) [1pp]

Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp]

Standard action: Charge!

Melee Attack Roll vs. Alphan 1 (charge; Power Attack -5/+5, Charge +2) (1d20 + 10 - 5 + 2=14)

That should just barely hit - good thing she won init! DC30 Tou save for Alphan 1. Wraith is at -2 def until her next turn.

  • 3 weeks later...
Posted

Ah, well. He's going to try it either way. They don't actually know for sure if there's an invisible ceiling or not, it's just a hunch based on their landing, right?

He's going to fly up and then switch to the Strike array when in range. Should I actually roll, or is he stopped?

Posted

Okay, finally able to look at threads for a little bit!

That does hit.

I'll say it staggers the ship (since it's Equipment, technically it would pretty heavily skidoosh, but things should stay interesting...)

Go ahead and post IC, JP

  • 5 weeks later...
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