Jump to content

It's Gonna Be The Future Soon (OOC)


Recommended Posts

  • Replies 74
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...
  • 3 weeks later...
Posted

Conveniently enough, Kimber also has Flight 5 in her Gal Vanic form, and she's excitable enough right now to go right after Sharl. Hot on his heels, so to speak!

Posted

Wraith shifts to hunter mode (leaping 2, speed 1, wall-crawling 2, which'll certainly get her around in a densely-packed urban area!) but has significantly less travel oomph in her, but she'll keep up as best she can - double-moves will let her almost keep up with flight five, normal movement, and she can do bursts of all-out movement when she has to.

Unless 'normal movement' means moving like you're taking two move actions a round, in which case she'll...be along as soon as she can!

Posted

Citizen, Ghost Girl, Wraith:

Pop Culture check vs. DC 20 for Wraith and Citizen to know what Jem is.

6 Which Sharl miserably fails. Just as he should!

Ghost Girl, give me a straight INT check. DC 15.

DC 25 Notice check for everybody:

28 Sharl passes, so he thinks Rogue looks a little odd: he's so focused he doesn't back off, though.

Initiative? Maybe!

26: Sharl

7: 'Rogue'

---------------

Sage and Papercut:

Stealth checks if you're approaching quietly: DC 10.

Give me a Notice check vs. 26. (If you can make it automatically, just post to that effect, post your results even if you fail.)

---------

Cobalt Templar:

What do, eh?

Posted

Sage and Papercut:

Both of you failed the Notice check, so you don't see the supervillain lurking around. You'll have to land and search on the ground to find him or anything else of interest in the building. (You do pass the Stealth check, so he doesn't see you coming! For now) What you do see is evidently a problem with one of the antigrav conveyor belts: the line nearest the big skylight chuffs its way to a halt and the workers busy themselves moving the boxes by hand, You've got an avenue to sneak your way in from there, but one thing you do notice is inside one of the boxes: evidently these are some kind of dry waste disposal units, there's various empty storage containers, some debris that's hard to identify, and what is clearly recognizable as a humanoid corpse!

Citizen, Ghost Girl, and Wraith:

No one makes the check to note that it's distinctly odd for 'Rogue', an alien who's been on Earth only about five years, and who sneers at human culture, to have any idea who Jem and the Holograms are. (Neither Sharl nor Indira have any idea who that is, and Kimber thinks hey, at least Rogue has classy taste in cartoons.) You can reroll that check if you want, though, Giz. Indira and Sharl notice that Rogue looks decidedly odd; slightly malformed and warped, and her leather jacket seems to be attached to her skin. Without a lot of experience dealing with shapeshifters, Sharl concludes that something is wrong with her program.

Citizen: 26

Ghost Girl: 15

Wraith: 12

'Rogue': 7

Citizen is going to try and set Rogue up for a hit from Wraith as a standard action: Bluff. (-1 HP to acquire the Set-Up feat)

34

Rogue's sheet can't possibly beat that, so she is flat-footed vs. Wraith's next attack.

Ghost Girl is up.

Posted

It is decidedly odd that Rogue would have any idea what Jem and the Holograms are; from all Kimber has seen, she's an alien (Sharl doesn't get most pop culture references Kimber is familiar with) who has particular contempt for human culture and all it represents (Sharl has some issues there from time to time, but he's not a monster like Rogue is. Does it suggest anything? Maybe!

Posted

'Rogue' is here as a distraction, but she's in a tougher fight than she realized. Lacking the real Rogue's grudge against Sharl, she'll fly over and take a poke at Wraith. Have an HP for being honest, Fox!

30

Welp! DC 30 Tou save for that. Go ahead and roll that, Fox, and I'll post IC.

Posted

The shapeshifter's unconscious, her secret is out. Seemed prudent to end the fight there! She needs restrained, and interrogated; she'll wake up as soon as she's bound. Sharl's fatigued.

Couple of possible routes for the recycler and militia crew to go.


×
×
  • Create New...