Supercape Posted February 13, 2012 Author Posted February 13, 2012 Round 2 21 - Hit Squad x3 - Unharmed 18 - Revenant - Injured x2 The men are not taking any chances, and firing again! 1d20+6=16, 1d20+6=7, 1d20+6=11 which is a lot worse! all misses! Given the situation I have taken some artistic license with IC post, saying that Revenant falls away to cover. I had to come up with some narrative explanation for three trained men all missing a target at close range!
Tiffany Korta Posted February 14, 2012 Posted February 14, 2012 Now fully healed I'm going to do a groundstrike. My roll for them to resist 1d20+10=22.
Supercape Posted February 15, 2012 Author Posted February 15, 2012 As they are 20 feet away, -2 to that result for 20 They all fail their reflex rolls: 1d20+6=14, 1d20+6=7, 1d20+6=14 And to resist Trip: 1d20+2=15, 1d20+2=4, 1d20+2=3 all fail. I make it Injured 1 on your turn (not quite fully healed!) As the groundstrike was a standard action, did you want to make a move one too?
Tiffany Korta Posted February 17, 2012 Posted February 17, 2012 This is pushing it a but can I get hold on one of there ear bud comms things?
Supercape Posted February 17, 2012 Author Posted February 17, 2012 Pushing it a bit too far. You could move to melee for your move action! :)
Tiffany Korta Posted February 17, 2012 Posted February 17, 2012 Worth a try . I'll posistion myself behind the vehicle, which also makes a good weapon .
Supercape Posted February 18, 2012 Author Posted February 18, 2012 Round 3 21 - Hit Squad x3 - Unharmed 18 - Revenant - 3 HP - Injured x2 Move action: Get up! Standard action: Move round vehicle, to get a firing line on Revenant again!
Tiffany Korta Posted February 20, 2012 Posted February 20, 2012 Going to grab the car and sweep it around to try and get the three of them. My attack roll 1d20+9=17, so if I read it right that's a Toughness 25 save and I've totaled the car.
Supercape Posted February 20, 2012 Author Posted February 20, 2012 To be honest the rules are a little fuzzy to my mind on using large area attacks. But I think its a huge area (an armoured car) that you are throwing / shoving onto three men, and I'm just going to say this works!
Tiffany Korta Posted February 23, 2012 Posted February 23, 2012 I'm of cause trying to Bluff the Master! 1d20+11=26
Supercape Posted March 1, 2012 Author Posted March 1, 2012 Ill think I will have to ask for a bluff roll there! although the Lady pretty much wants to believe you so +10! (And no, attractive wont count!)
Tiffany Korta Posted March 1, 2012 Posted March 1, 2012 Bluff roll 1d20+11+10=40,Revenants far to good at this :shock: .
Supercape Posted March 6, 2012 Author Posted March 6, 2012 ok for the life of me I cant decide what Jake will do, nor what would be cooler. So I am going to make this an opposed CHA check to see who has a greater grip on him. 1d20+2=5 for the Lady!
Tiffany Korta Posted March 6, 2012 Posted March 6, 2012 Revenants Roll 1d20+3=12, seems I have the better Charm!
Tiffany Korta Posted March 24, 2012 Posted March 24, 2012 If we could skip a couple of day's to keep Revenants whole timeline in place. It was a busy couple of days .
Supercape Posted March 25, 2012 Author Posted March 25, 2012 Thats fine by me? Post away at a time that suits.
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