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Faded Giant [OOC]


trollthumper

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Posted

The Liberty League deals with something weird in the Pine Barrens and gets dragged into some of the stranger mysteries of the Soviet Union. For those among the League who are curious about the first incident, there are some folders in the helicopter with a much more detailed account of the first incident.

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Posted

Seeing as Midnight has a bunch of files close by, I'll give it to you. Those who are exposed to the phenomenon for a long period (about a week or so) start to go mad and suffer from some sort of withering ailment, eventually dying from organ failure.

Posted

And here's where we stand:

Edge: Seized Initiative, Unharmed, 6 HP

Wander: 26, Unharmed, 3 HP

Midnight: 24, Unharmed, 4 HP

Color Host: 14, Unharmed, 0 HP

Cannonade: 12, Unharmed, 3 HP

Edge is up first.

Posted

So noted.

Edge: Seized Initiative, Unharmed, 5 HP

Wander: 26, Unharmed, Inspired (+5), 3 HP

Midnight: 24, Unharmed, Inspired (+5), 4 HP

Color Host: 14, Unharmed, 0 HP

Cannonade: 12, Unharmed, Inspired (+5), 3 HP

Wander is up next.

Posted

Wander will make a grapple attack to try and take the hiker down. She's going to use her bat, both because she's practiced with it and to try and minimize physical contact with Mr. Possessed.

Attack roll, with inspire: 1d20+15=30

Assuming that's a hit, grapple check, also with inspire: 1d20+28=39

Posted

All right, there's no way he can succeed against that, so he's Demoralized.

Edge: Seized Initiative, Unharmed, 5 HP

Wander: 26, Unharmed, Inspired (+5), 3 HP

Midnight: 24, Unharmed, Inspired (+5), 4 HP

Color Host: 14, Unharmed, Bound, Demoralized, 0 HP

Cannonade: 12, Unharmed, Inspired (+5), 3 HP

The Color Host realizes he doesn't really have much of anywhere to go, so he unleashes a blast of radiation w/ Autofire at Wander, trying to daze her so he can break the grapple. And misses utterly. It then decides to attempt, perhaps futilely, to escape as a Move Action. As Wander could beat that by blinking, he does no such thing.

It's Cannonade's turn next. As he's not sure on how kosher it is to straight-up punch a possessed man while they're struggling in the arms of a super-strong woman, he'll instead spend an HP to acquire Stunning Attack for the turn. He will then Power Attack for +5. As this guy effectively has a Defense DC of 5, that hits. Cannonade had to cross the distance, so it's not a coup de grace, but it's still a DC25 Fortitude save. Aaaaaand he beefs it.

Edge: Seized Initiative, Unharmed, 5 HP

Wander: 26, Unharmed, Inspired (+5), 3 HP

Midnight: 24, Unharmed, Inspired (+5), 4 HP

Color Host: 14, Unconscious, 0 HP

Color: 14, Unharmed, 0 HP

Cannonade: 12, Unharmed, Inspired (+5), 2 HP

So, the guy goes down, and the Color creeps out of his body. Edge is up next, and he will get a chance to suck it in. As it's a Move Action and can thus be contested, we'll be using AA's Haunter build to represent the thing in its liberated state. He manages to get it Pinned or Bound with the spirit sucker, it's done.

Posted

Skill Mastery for Notice, which is a 25.

And a Survival check to attempt CPR. First roll is painfully bad.

Spending an HP to reroll, just in case we can save this guy. Second roll is a 24.

Posted

All right, here's what everyone notices:

Edge

Yup, he's dead. He also doesn't quite look like he's displaying any of the symptoms of the usual freshly-dead body.

Midnight

The man is dead, and it appears he has been for a while. He's somewhat pallid, and the veins look like blood hasn't been flowing through them for a long while. Also, there's some ink running under his tattered clothes...

Wander

You know from experience that a body like this displays certain symptoms once death occurs, and none of them seem to be happening now. It's more like the body's been inert for a good while, but experienced nothing like decay or rigor. He's also heavily tattooed under the clothes.

Posted

Well, Midnight has likely seem similar symbols to many of the tattoos in his adventures. They look like apotropaics, symbols used to ward off the influence of evil. Given the direction of many of them, though - seemingly mirror reversed - they weren't built so much to protect the person as keep the color trapped inside them. And there's one tattoo that doesn't look like any of the others - an eagle perched on an AK-47, backed by a red star, found on the right bicep. If you weren't mistaken, you'd swear it was Spetsnaz.

The host doesn't really look familiar, at first glance. Maybe some digging in the archives...


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