trollthumper Posted April 27, 2012 Author Share Posted April 27, 2012 Color Host 1 is Dazed and Staggered. Nightwatchman: 23, Unharmed, Inspire +5, 0 HP Redbird: 23, Unharmed, 0 HP Edge: 19, Unharmed, 4 HP Midnight: 17, Unharmed, Inspire +5, 4 HP Color Host 1: 14, Bruised x3, Dazed (Wander's Action), Staggered, 0 HP Cannonade: 13, Bruised x1, Inspire +5, 2 HP Color Host 2: 13, Bruised x1, 0 HP Wander: 11, Unharmed, Inspire +5, 1 HP Morning Star: 11, Unharmed, Inspire +5, 0 HP Crimson Bomb: 10, Bruised x1, Inspire +5, 0 HP Color Host 4: 8, Bruised x1, 0 HP Morning Star takes advantage and swings for Color Host 2, using the Strike in her Lunar Array with a -5/+5 Power Attack. It hits the Color Host's DC22 with a 26, giving her a +2 to Damage for a total DC32 Will save. Color Host 2 is now Dazed and Staggered. Nightwatchman: 23, Unharmed, Inspire +5, 0 HP Redbird: 23, Unharmed, 0 HP Edge: 19, Unharmed, 4 HP Midnight: 17, Unharmed, Inspire +5, 4 HP Color Host 1: 14, Bruised x3, Dazed (Wander's Action), Staggered, 0 HP Cannonade: 13, Bruised x1, Inspire +5, 2 HP Color Host 2: 13, Bruised x1, Dazed (Morning Star's Action), Staggered, 0 HP Wander: 11, Unharmed, Inspire +5, 1 HP Morning Star: 11, Unharmed, Inspire +5, 0 HP Crimson Bomb: 10, Bruised x1, Inspire +5, 0 HP Color Host 4: 8, Bruised x1, 0 HP Crimson Bomb decides to finish off Color Host 1, targeting the host with his Autofire Blast. That's a 25 on DC22, resulting in a +1 for DC26 Toughness total. And he is paste, as he's already Staggered. Nightwatchman: 23, Unharmed, Inspire +5, 0 HP Redbird: 23, Unharmed, 0 HP Edge: 19, Unharmed, 4 HP Midnight: 17, Unharmed, Inspire +5, 4 HP Cannonade: 13, Bruised x1, Inspire +5, 2 HP Color Host 2: 13, Bruised x1, Dazed (Morning Star's Action), Staggered, 0 HP Wander: 11, Unharmed, Inspire +5, 1 HP Morning Star: 11, Unharmed, Inspire +5, 0 HP Crimson Bomb: 10, Bruised x1, Inspire +5, 0 HP Color Host 4: 8, Bruised x1, 0 HP Color Host 4 responds by going for Cannonade with the Autofire Blast. And missing completely. Top of the round! Nightwatchman still has Autofire up on Celerity and Concealment up on Obfuscate. He goes for Color Host 4, the only one truly active at this point, and Power Attacks. And misses. Oh, yeah. Redbird goes next, though if she skips, Edge goes next. Link to comment
Avenger Assembled Posted April 27, 2012 Share Posted April 27, 2012 Edge is going to use his Perception Range Move Object 15 to grab Host 4 and slam it into Host 1 as a full round action. 42Grapple check to hit That should be a DC 33 save for both of them. Link to comment
trollthumper Posted April 27, 2012 Author Share Posted April 27, 2012 Color Host 2 takes another Bruise and has his Daze refresh, while Color Host 4 just goes down. Nightwatchman: 23, Unharmed, Inspire +5, 0 HP Redbird: 23, Unharmed, 0 HP Edge: 19, Unharmed, 4 HP Midnight: 17, Unharmed, Inspire +5, 4 HP Cannonade: 13, Bruised x1, Inspire +5, 2 HP Color Host 2: 13, Bruised x2, Dazed (Edge's Action), Staggered, 0 HP Wander: 11, Unharmed, Inspire +5, 1 HP Morning Star: 11, Unharmed, Inspire +5, 0 HP Crimson Bomb: 10, Bruised x1, Inspire +5, 0 HP Midnight is up next. Link to comment
Avenger Assembled Posted April 27, 2012 Share Posted April 27, 2012 Edge spends an HP to force Host 2 to reroll and take the worst of two rolls. Link to comment
trollthumper Posted April 28, 2012 Author Share Posted April 28, 2012 Yeah, he's dead. Again. And we are out of rounds. Link to comment
trollthumper Posted April 28, 2012 Author Share Posted April 28, 2012 I'll take a Notice check from the various members of the Liberty League. Cannonade scores a 20. Link to comment
Avenger Assembled Posted April 28, 2012 Share Posted April 28, 2012 Edge skill masters 15. Link to comment
Gizmo Posted May 3, 2012 Share Posted May 3, 2012 Midnight has 25 with Skill Mastery, although he may still be Dazzled? Link to comment
trollthumper Posted June 14, 2012 Author Share Posted June 14, 2012 And we're back into the fray! For the Aurora, we'll be using AA's Hulking Blob at PL14, with stats adjusted for level cap - so, Attack +8 (+14 Melee), Defense +10 (+3 Flat-Footed), Toughness +18, Fortitude +11, Reflex +9, Will +8, and Damage at +14. Morning Star will still be played by AA's Magical Girl Superhero as built, whereas Pseudo will be played by my Shapeshifting Powerhouse as built. Aurora goes on 5. Morning Star goes on 19. Psuedo goes on 4. Cannonade goes on 13. Link to comment
Avenger Assembled Posted June 15, 2012 Share Posted June 15, 2012 Just to keep things interesting, Edge goes ahead and spends an HP to Seize Initiative. Link to comment
Electra Posted June 15, 2012 Share Posted June 15, 2012 Well, that helps get a terrible rolll out of my way, at least. Initiative: 11 Link to comment
trollthumper Posted June 15, 2012 Author Share Posted June 15, 2012 And we are go. Edge: Seized Initiative, Unharmed, 2 HP Morning Star: 19, Unharmed, 0 HP Midnight: 16, Unharmed, 4 HP Cannonade: 13, Unharmed, 2 HP Wander: 11, Unharmed, 1 HP Aurora: 5, Unharmed, 0 HP Pseudo: 4, Unharmed, 0 HP Edge is up first. Link to comment
Avenger Assembled Posted June 17, 2012 Share Posted June 17, 2012 Edge goes ahead and inspires everybody (-1 HP) Link to comment
trollthumper Posted June 18, 2012 Author Share Posted June 18, 2012 And it hits everyone. Edge: Seized Initiative, Unharmed, 1 HP Morning Star: 19, Unharmed, Inspired +5, 0 HP Midnight: 16, Unharmed, Inspired +5, 4 HP Cannonade: 13, Unharmed, Inspired +5, 2 HP Wander: 11, Unharmed, Inspired +5, 1 HP Aurora: 5, Unharmed, 0 HP Pseudo: 4, Unharmed, Inspired +5, 0 HP Morning Star activates Super-Strength/Enhanced STR zooms forward and plunges her sword into the Aurora, Power Attacking for -3/+3. She manages to hit its Defense. So, DC28 Toughness. It manages to resist the blow. Midnight is up next. Link to comment
Gizmo Posted June 28, 2012 Share Posted June 28, 2012 Midnight II Free Action: Arrange Gadgets: Drain Toughness 7 (Extras: Linked, Ranged, Flaws: Action [Full], Power Feats: Accurate) [8PP] + Damage 12 (Extras: Linked, Ranged, Flaws: Action [Full]) [12PP] (thrown explosive charge)Full Action: Throw Explosive Charge; Power Attack 5, Inspire 5. (1d20+12=24) That should be a DC 22 Fort Save and a DC 32 Toughness Save. Link to comment
trollthumper Posted June 29, 2012 Author Share Posted June 29, 2012 It fails the Fort save by 4, and gets Bruised and Dazed. Edge: Seized Initiative, Unharmed, 1 HP Morning Star: 19, Unharmed, Inspired +5, 0 HP Midnight: 16, Unharmed, Inspired +5, 4 HP Cannonade: 13, Unharmed, Inspired +5, 2 HP Wander: 11, Unharmed, Inspired +5, 1 HP Aurora: 5, Bruised x1, Dazed (Midnight's Action), -4 Toughness, 0 HP Pseudo: 4, Unharmed, Inspired +5, 0 HP Cannonade's up next, and he swings forward to Power Attack for -5/+5. That would normally beef, but the Blob has not acted yet and does not have Uncanny Dodge, so it's Flat-Footed. DC31 Toughness. Um. After consulting with everyone, I'm going to call it. The Aurora flies apart under the assault, and scatters on the solar winds to elsewhere. We are out of rounds. Link to comment
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