Avenger Assembled Posted January 21, 2012 Posted January 21, 2012 February 2012The team helps some stranded travelers get home. But who?
Avenger Assembled Posted January 21, 2012 Author Posted January 21, 2012 Let's put everyone at bruisedx1 and fatigued. Have an HP for the fiat. (Which you can spend to cancel the fatigued, if you like)
Avenger Assembled Posted January 29, 2012 Author Posted January 29, 2012 For clarity; Rick thinks Cannonade is Kid Centurion.
Avenger Assembled Posted February 13, 2012 Author Posted February 13, 2012 Midnight senses that, one way or another, Erde is no longer considered a likely threat by the heroes of the 25th century. It doesn't seem to be for sinister reasons, but it's tough to tell with these people.
Gizmo Posted February 19, 2012 Posted February 19, 2012 Midnight makes a 25 Notice check with Skill Mastery and an Investigate Check. (1d20+15=29) What does that tell him about the room?
Avenger Assembled Posted February 20, 2012 Author Posted February 20, 2012 This room is one of those frustrating spatial anomalies Grandpa warned Trevor about; the walls are always moving subtly and there's a feel of space and time being slightly distorted: it takes slightly longer to move from one side to the other than it should, the dome seems to shift slightly based on what it's displaying (further away for violent scenes, closer for more passive ones), and the like. Time travel! Getting close to the various time-windows does change their display; when Midnight does so, he finds himself looking at...himself! The Temporal Observatory has the range to watch the Midnights, he sees various scenes from his own heroic life like fighting the Grue, riding his motorcycle with Wander, and the like. There's nothing with his mask off, no secret ID revealed, but there's no doubt he's evidently a person of interest to people of the future. The various time machines are all on lockdown and look reasonably secure, though it's tough to tell with future technology! As far as Trevor can judge, the biggest weakpoints are probably the airlock that leads out to the half-terraformed surface of Venus (it doesn't look particularly secured, probably because the conditions outside are still so rugged) and the teleport pad they arrived on.
Avenger Assembled Posted February 29, 2012 Author Posted February 29, 2012 Go ahead and post if you like, and give me some Notice checks in the process.
Avenger Assembled Posted March 2, 2012 Author Posted March 2, 2012 Folks in descending tiers know all that came above. Everybody: There are a lot of cockroaches scuttling around on the floor; it's pretty gross! Cannonade Why are there cockroaches in a biodome on the surface of Venus? Midnight and Wander: Those cockroaches aren't just scuttling; they're moving towards the time machine you're supposed to be guarding with sinister intent!
Avenger Assembled Posted March 29, 2012 Author Posted March 29, 2012 Rolling initiative at this juncture would be prudent!
Avenger Assembled Posted April 5, 2012 Author Posted April 5, 2012 Edge: 21 Cockroach swarm stats Hideous Cockroach Abomination from the Depths of Time: 12 Edge: 21 Wander: 19 Cannonade: 17 HCA: 12 Midnight: 11 Everyone has their base allocation of HP, for now. Edge goes ahead and Inspires everybody and is down an HP. Wander is up.
Electra Posted April 14, 2012 Posted April 14, 2012 Wander will do a 5pt Power Attack against the creature with her bat, using her Inspire bonus to make up the lost points. First roll was really awful, just hideous. Spending an HP. She gets a 22. That's DC 30 damage if it hits.
Avenger Assembled Posted April 15, 2012 Author Posted April 15, 2012 28 The swarm is bruised! Cannonade is up.
trollthumper Posted April 15, 2012 Posted April 15, 2012 Cannonade steps in front of the cockroach cluster and unleashes a Shockwave. DC25 Toughness, DC20 Reflex to save.
Avenger Assembled Posted April 16, 2012 Author Posted April 16, 2012 Reflex: 19 Almost! But not quite. Tou: 31 Tou, LCed: 30 Ouch! Mark is down an HP and the monster is unhurt. It's going to go ahead and lash out at the person who just went for it. 16 It doesn't do so well on its own go! Midnight's up once I post IC. Midnight is up now.
Gizmo Posted April 20, 2012 Posted April 20, 2012 Midnight II Free Action: Midnight Mist. Free Action: Arrange Gadgets. Drain Fortitude 7 (Extras: Linked, Ranged, Flaws: Action [Full], Power Feats: Accurate) [8PP] + Stun 12 (Extras: Linked, Flaws: Action [Full]) [12PP] (pesticides)Full Action: Attack Collective. (1d20+12=23) DC 17 Fort Save then a DC 27 Fort Save.
Avenger Assembled Posted April 20, 2012 Author Posted April 20, 2012 25 Passes the Fort save 29 Aaah what no Luckily it hasn't moved since the Obscure went up, so Mark can... 9 Sure, why not? The cockroach swarm is unconscious!
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