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Spoiler Alert (OOC)


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  • 3 weeks later...
Posted

This room is one of those frustrating spatial anomalies Grandpa warned Trevor about; the walls are always moving subtly and there's a feel of space and time being slightly distorted: it takes slightly longer to move from one side to the other than it should, the dome seems to shift slightly based on what it's displaying (further away for violent scenes, closer for more passive ones), and the like. Time travel!

Getting close to the various time-windows does change their display; when Midnight does so, he finds himself looking at...himself! The Temporal Observatory has the range to watch the Midnights, he sees various scenes from his own heroic life like fighting the Grue, riding his motorcycle with Wander, and the like. There's nothing with his mask off, no secret ID revealed, but there's no doubt he's evidently a person of interest to people of the future.

The various time machines are all on lockdown and look reasonably secure, though it's tough to tell with future technology!

As far as Trevor can judge, the biggest weakpoints are probably the airlock that leads out to the half-terraformed surface of Venus (it doesn't look particularly secured, probably because the conditions outside are still so rugged) and the teleport pad they arrived on.

  • 2 weeks later...
Posted

Folks in descending tiers know all that came above.

Everybody:

There are a lot of cockroaches scuttling around on the floor; it's pretty gross!

Cannonade

Why are there cockroaches in a biodome on the surface of Venus?

Midnight and Wander:

Those cockroaches aren't just scuttling; they're moving towards the time machine you're supposed to be guarding with sinister intent!

  • 4 weeks later...
  • 2 weeks later...
Posted

Wander will do a 5pt Power Attack against the creature with her bat, using her Inspire bonus to make up the lost points.

First roll was really awful, just hideous. Spending an HP.

She gets a 22. That's DC 30 damage if it hits.

Posted

Reflex: 19 Almost! But not quite.

Tou: 31

Tou, LCed: 30

Ouch! Mark is down an HP and the monster is unhurt.

It's going to go ahead and lash out at the person who just went for it.

16

It doesn't do so well on its own go!

Midnight's up once I post IC.

Midnight is up now.

Posted

Midnight II

Free Action: Midnight Mist.

Free Action: Arrange Gadgets.

Drain Fortitude 7 (Extras: Linked, Ranged, Flaws: Action [Full], Power Feats: Accurate) [8PP]

+ Stun 12 (Extras: Linked, Flaws: Action [Full]) [12PP]

(pesticides)

Full Action: Attack Collective. (1d20+12=23)

DC 17 Fort Save then a DC 27 Fort Save.

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