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YurkleNorf's creations


yurklenorf

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And here's the revised Teleporter. He's more of a Battlesuit now, though he retains the Teleport power as a function of the Device.

Abilities: 8 + 6 + 4 + 4 + 6 + 2 = [30PP]

Strength: 18 (+4)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 14 (+2)

Wisdom: 16 (+3)

Charisma: 12 (+1)

Combat: 12 + 20 = [32PP]

Initiative: +7 (+3 Dex, +4 Improved Initiative)

Attack: +10 (melee, in suit), +8 (melee, outside of suit), +6 Base/Ranged [12pp]

Grapple: +20 (in suit), +12 (without suit)

Defense: +10 (+ 10 Base, + 0 Dodge Focus) +5 Flat-Footed [20]

Knockback: -8 (in suit), -1 (without suit)

Saving Throws: 4 + 4 + 4 = [12PP]

Toughness: +10 (+2 Con, +8 Protection, +6 Impervious)

Fortitude: +6 (+2 Con, +4)

Reflex: +7 (+3 Dex, +4)

Will: +7 (+3 Wis, +4)

Skills: 56R = 14PP

Craft (Electronic) 8 (+10)

Craft (Mechanical) 8 (+10)

Computers 8 (+10)

Disable Device 8 (+10)

Gather Information 4 (+5)

Knowledge (Technology) 4 (+6)

Notice 8 (+11)

Search 4 (+6)

Sense Motive 4 (+7)

Feats: 12PP

Accurate Attack

Attack Focus (melee) 2

Defensive Strike

Elusive Target

Inventor

Move-By Action

Power Attack

Skill Mastery [Craft (electronic), Craft (mechanical), Disable Device, Knowledge (Technology)]

Stunning Attack

Ultimate Reflex Save

Uncanny Dodge (Visual)

Powers: 54PP

Device 13 ( Battlesuit, Hard to Lose (4PP/rank), Accurate x2) [54PP]

Battlesuit: 65PP

Teleport 10 (Extras: Accurate +1; Power Feats: Change Direction, Change Velocity, Easy, Progression 3 [1000 lbs], Turnabout) [37pp]

Protection 8 (6 Impervious) [14pp]

Enhanced Strength 12 [12pp]

Enhanced Feats 2 (Improved Initiative, Instant Up) [2pp]

Drawbacks: -4PP

Drawback (Normal Identity; Frequency: Common; Intensity: Major) [-4PP]

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC25 Toughness (Staged)     Damage (Physical)

Stun Attack Touch     DC20 Fortitude (Staged)     Stun

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