yurklenorf Posted January 21, 2013 Author Share Posted January 21, 2013 I see what I did there. I derped out and wrote them in as their Utility Belt version, essentially as APs. I'm a moran. I'll tweak him later today and post what edits I did. Link to comment
yurklenorf Posted January 21, 2013 Author Share Posted January 21, 2013 And here's the revised Teleporter. He's more of a Battlesuit now, though he retains the Teleport power as a function of the Device. Abilities: 8 + 6 + 4 + 4 + 6 + 2 = [30PP] Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 12 + 20 = [32PP] Initiative: +7 (+3 Dex, +4 Improved Initiative) Attack: +10 (melee, in suit), +8 (melee, outside of suit), +6 Base/Ranged [12pp] Grapple: +20 (in suit), +12 (without suit) Defense: +10 (+ 10 Base, + 0 Dodge Focus) +5 Flat-Footed [20] Knockback: -8 (in suit), -1 (without suit) Saving Throws: 4 + 4 + 4 = [12PP] Toughness: +10 (+2 Con, +8 Protection, +6 Impervious) Fortitude: +6 (+2 Con, +4) Reflex: +7 (+3 Dex, +4) Will: +7 (+3 Wis, +4) Skills: 56R = 14PP Craft (Electronic) 8 (+10) Craft (Mechanical) 8 (+10) Computers 8 (+10) Disable Device 8 (+10) Gather Information 4 (+5) Knowledge (Technology) 4 (+6) Notice 8 (+11) Search 4 (+6) Sense Motive 4 (+7) Feats: 12PP Accurate Attack Attack Focus (melee) 2 Defensive Strike Elusive Target Inventor Move-By Action Power Attack Skill Mastery [Craft (electronic), Craft (mechanical), Disable Device, Knowledge (Technology)] Stunning Attack Ultimate Reflex Save Uncanny Dodge (Visual) Powers: 54PP Device 13 ( Battlesuit, Hard to Lose (4PP/rank), Accurate x2) [54PP] Battlesuit: 65PP Teleport 10 (Extras: Accurate +1; Power Feats: Change Direction, Change Velocity, Easy, Progression 3 [1000 lbs], Turnabout) [37pp] Protection 8 (6 Impervious) [14pp] Enhanced Strength 12 [12pp] Enhanced Feats 2 (Improved Initiative, Instant Up) [2pp] Drawbacks: -4PP Drawback (Normal Identity; Frequency: Common; Intensity: Major) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC25 Toughness (Staged) Damage (Physical) Stun Attack Touch DC20 Fortitude (Staged) Stun Link to comment
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