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Cube's PL 7 Character, Take 3.


Cube

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This was a build that I settled on based on some conversations in the chatroom: The Supercomputer of a costumed adventurer going sapient and taking up the mantle of it's creator. It's got robot immunities, a fully functional hidden base, and a really awesome cape. There are some weakpoints though. His skills are lackluster, and he's not particularly intimidating or acrobatic, which are cardinal sins for a Cowl. You need to be SCARY AND FLIPPY. ...So maybe I'll have to take a point or two out of the headquarters.

Player Name: Cube

Character Name: The Steel Shrike

Power Level: 7 105/105PP

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 6/30

In Brief: A Robotic Cowl with a Heroic Legacy!

Alternate Identity: A Robotic Duplicate of the Original Steel Shrike, codename Shrike 2.0

Identity: Secret

Birthplace: A processor on a giant computer in a secret base, of course!

Occupation: Robot. It doesn't pay well, but it's a living.

Affiliations: None

Family: Peter David ("Father", deceased.)

Description:

Age: <1 (DoB: 2011)

Apparent Age: 25

Gender: None (Identifies as Male)

Ethnicity: Robot

Height: 6'5

Weight: 220

Eyes: White

Hair: Now you're just being insensitive.

The Steel Shrike appears to be a muscular figure in dark grey steel power armor. His face is blank, except for a pair of white eyes, marked with a "mask" reminiscent of the distinctive eye markings of The Bird that gives him his name sake. There are some aerodynamic spikes along the back of his head. His most distinctive feature is his large billowing cape. Darker than the rest of his armor, this cape always seems to be billowing dramatically behind him.

As for what he looks like underneath, well...

Power Descriptions:

Shrike is mostly a hand to hand fighter, using a blend of brute force and pre-programmed skill. His cape consists of a swarm of nanites equipped with advanced holoprojectors, sound dampening frequency emitters, and a force dispersal system designed to protect the wearer from harm. It also functions as a glider. Wheeeeeeeee...

History:

Peter David was a genius roboticist with the heart of a hero. As the "The Steel Shrike", he used his advanced power armor and custom nanocloak to defend the people of Freedom City. For years, David lived a double life, with his trusty supercomputer as his only assistant and confidant. But then... one day, The Steel Shrike returned to his lair followed by a trail of blood. Mortally wounded, his last act was to activate one final subroutine programmed into his base's computer system; One that would compile decades of heroic knowledge into a fully sapient entity who could carry on his legacy. As Peter David passed out of this world, Shrike 2.0 opened it's digital eyes for the first time...

Its first emotion was grief. The death of its creator was something the nascent intelligence could barely comprehend. His wounds were explainable. Gashes on the body, but minimal damage to the armor.

Still, the AI had a legacy to uphold. Using the base's auto-workshop, and blueprints uploaded into its system, Shrike 2.0 crafted an exact replica of the original Steel Shrike's armor, with an internal robotic frame to allow for movement. Donning his creator's iconic cloak, the new Steel Shrike stepped out onto the streets of Freedom City for the first time, with only one command programmed into his mind... Justice.

Personality & Motivation:

The Steel Shrike is a machine programmed for JUSTICE. Crime fighting is what he does, and he doesn't really grasp the idea of "downtime" yet. His mansion base is well kept, but notably lacking in certain "human" features, such as televisions, books, or recreational tools. If they are present, they haven't been touched in a long time.

Shrike also has a mystery on his hands. His creator is DEEEAAAAD, and he isn't sure why. He doesn't know if the killer will strike again, or how that killer will react when they find out the Shrike is apparently "alive and well."

Powers & Tactics:

Shrike is a very focused fighter. He prefers action to talking, as long conversations may reveal his artificial nature. He primarily uses hand to hand combat, with robotic servos adding some much needed brute strength. When looking to be stealthy, Shrike can order his cloak to cover his body, nullifying all visual and aural output. This cuts out automatically as a safety mechanism if he gets into a fight, though. Shrike lacks the raw skill of his predecessor, as he hasn't quite learned how to process or apply all the information he has at his disposal.


Complications:

Do Androids Dream of Electric VENGEANCE?: Peter David is dead, and Shrike 2.0 has no idea why. He's obsessed with bringing his creator's killer to justice.

Never Off The Clock: Shrike doesn't have much of a social life. If he doesn't need to be in his base, he's out fighting crime. This means his social skills are lacking considerably.

I am totally alive, yup: The Steel Shrike isn't supposed to be dead. This means a lot of things. For one, any of his old allies are going to wonder why he's acting so weird. Two, if Peter David's old colleagues come around, there will be trouble. Three, who ever killed the original is still out there, and might want to finish the job. It's a tough life.

Abilities: 7 + 0 + -10 + 8 + 2 + 2 = 16PP

Strength: 24 (+7)

Dexterity: 10 (+0)

Constitution: --

Intelligence: 18 (+4)

Wisdom: 12 (+1)

Charisma: 12 (+1)

Combat: 8 + 8 = 16PP

Initiative: +0

Attack: +7 Melee, +4 Ranged

Grapple: +14

Defense: +7 (+4 Base, +3 Shield), +2 Flat-Footed

Knockback: -3

Saving Throws: 0 + 5 + 2 = 7PP

Toughness: +7 (+0 Con, +7 Protection)

Fortitude: Immune

Reflex: +5 (+0 Dex, +5)

Will: +3 (+1 Wis, +2)

Skills: 24R = 6PP

Acrobatics 10 (+10)

Intimidate 8 (+9)

Investigate 1 (+5)

Notice 4 (+5)

Search 1 (+5)

Knowledge (Any) 0 (+8)Eidetic Memory

Feats: 8PP

Attack Focus (Melee) 3

Eidetic Memory

Equipment 4

Mansion Headquarters [20EP]

Size: Huge [3EP]

Toughness: +15 [2EP]

Features [15 EP]

Combat Simulator

Communications

Computer

Concealed (+15 DC)

Defense System

Fire Prevention System

Gym

Infirmary

Laboratory

Living Space

Power System

Security System 2 (DC 25)

Workshop

Powers: 9 + 40 + 7 + 3 = 59 PP

Device 3 (Nanocloak, Technology, Nanites; 10PP Container; Extras: Hard-To-Lose; Feats: Alternate Power 1 ) [11]

BP: Array Slot 10 (10 PP Array Slot) {10/10}

Flight 2 (25 MPH, 220 ft./rnd; Flaws: Gliding) [2PP]

Concealment 6 (All Visual and Aural Senses; Flaws: Passive) [6PP]

Super-Movement 1 (Slow Fall) [2PP]

AP: Snare 7 (Flaws: Range (Touch); Feats: Obscure Visual, Extended 2 (10 Feet)) {10/10}

Shield 3 (+3 Dodge Bonus to Defense) [3PP]

Immunity 40 (Fortitude Saves, Mental Effects) [40PP] Is a Robot

Protection 7 (+7 Toughness) [7PP] Armor Plating

Drawbacks: (-2 + (-5) = -7PP

Vulnerable (Electricity; Frequency: Common; Intensity: Minor [+1] ) [-2PP]

Weakness (Strong Magnetic Fields; Frequency: Uncommon; Intensity: Major [-1 to all Ability Scores, Once a Minute, Non-Lethal]) [-5PP]

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC22 Toughness (Staged)     Damage (Physical)

Snare       Touch     DC17 Reflex    (Staged)     Snare + Obscure Visual

Totals: Abilities (16) + Combat (16) + Saving Throws (7) + Skills (6) + Feats (8) + Powers (59) - Drawbacks (7) = 105/105 Power Points

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