Supercape Posted March 15, 2012 Author Posted March 15, 2012 1d20+8=17 Spider is Bruised, Dazed, Staggered (although you may wish to use lethal force as its just a spider, I leave that to you). Round 4 14 - Voltage - 3 HP - Unharmed 8 - Spider - Bruised, Dazed (until 14), Staggered. Post away IC.
Thunder King Posted March 15, 2012 Posted March 15, 2012 Voltage isn't an animal lover, this is an unnatural creature. Where would he put it? He's going to try to kill it.
Supercape Posted March 15, 2012 Author Posted March 15, 2012 Ok thats good enough to end the creature then as it is incapacitated.
Thunder King Posted March 15, 2012 Posted March 15, 2012 Using Online Research to Gather Information using his Computers score, taking 10 on a 35.
Supercape Posted March 16, 2012 Author Posted March 16, 2012 Ok, who am I to argue with that and an INT of 30! You can piece together a "paper trial" (or electronic paper trial) of some of the advanced components in the insect controllers that you have. You get where they were sent to, who manufactured them, etc. Due to your advanced INT, you can make sense of the web: it all points to a residence in Kingston, not far from where you live! (Feel free to make up the details of the residence like address etc. It just needs to be a large but not massive building). The registered owner is one Mr. Archie Avetti, the man who barged into your shop! NB: Best if you either edit your last post, or post again with above, rather than me doing it for ya!
Thunder King Posted March 23, 2012 Posted March 23, 2012 Voltage is going to stay out of range of his house and use a 35 (taking ten on a Computers check) to hack into Avetti's security system (if possible) and use his own cameras to scan for guards and anything else suspicious. In addition, if at all possible, he's going to program them to play a loop over the feed, so that it looks like nobody's there. (another Computers check, at 35, if necessary)
Thunder King Posted March 27, 2012 Posted March 27, 2012 going to teleport to the goons and just knock them out, then fly cautiously towards the blocked up part
Thunder King Posted March 28, 2012 Posted March 28, 2012 Voltage is going to try to use the cables as sensory devices to listen in on the room (power stunting ESP) and burning an HP in order to recover from doing so.
Supercape Posted March 28, 2012 Author Posted March 28, 2012 Voltage -2 Hero Points post your stunt away!
Supercape Posted March 28, 2012 Author Posted March 28, 2012 Fiat for a reaction on part of the crew! VOltage 3 Hero Points Sam's growth is seriously damaging the house, effectively wrecking it. Reflex Save DC 15 or a DC 20 Toughness save from the debris and fall. 1d20+6=24 Avetti makes Reflex Roll. 1d20+0=18 Scientist does too! Also, there is an explosion of electricty, a DC 15 Stun Effect which you are immune to (and so is Supergiantboy, as it came from his growth). 1d20+3=13 Avetti, stunned. 1d20+0=13 Scientist, stunned Initiatives: 1d20=10, 1d20=19, 1d20=4 Supergiant Boy: 10 Avetti: 19 Scientist: 4 None are minions. So you are up first!
Thunder King Posted March 28, 2012 Posted March 28, 2012 got a 20 Voltage is going to blast Avetti; 12, probably not a hit
Supercape Posted March 28, 2012 Author Posted March 28, 2012 1d20+0=19 Dazed (not really relevant as already stunned), and bruised (assumed you wanted non lethal!). Avetti tries to recover from Stun, as does Scientist. 1d20+0=15, 1d20+0=1 so Avetti recovers, but does not act. Supergiantboy goes to smash puny Voltage! 1d20+2=11 is a miss (even with large size miss rules). Round 2: 22- Voltage - 2 Hero Points - Unharmed 19 - Avetti - Bruised 10 -SGB - Unharmed 4 - Scientist - Stunned (DC 14 to escape).
Thunder King Posted April 5, 2012 Posted April 5, 2012 Rolled a 27 on Avetti Voltage is going to pull away from Supergiantboy, putting as much distance as he can, and then fire the above blast for a DC25 TOU save on Avetti
Supercape Posted April 5, 2012 Author Posted April 5, 2012 1d20=4 Avetti KO! With your flight, thats 2500 foot range from SGB: well, any distance up to that, for your flight. post away IC and let me know which direction and how far you are flying! (NB: As I see it your Range on your Multidirectional Blast is in error - it should be 160' Per increment...Blast 8 is 80' base, then x2 for feat?)
Thunder King Posted April 5, 2012 Posted April 5, 2012 well, I'm flying as far as I can shoot from, not as far as I can fly, sorry for not clarifying it. If my blast is incorrect I'll adjust it when I submit my changes.
Supercape Posted April 7, 2012 Author Posted April 7, 2012 If we say a 200' range would that be ok? SGB is taking some House Debris (move action) and throwing it at you...! 1d20+4=12 A resolute miss! 1d20=17 Scientist recovers from Stun, but cant do anything other than fret and run! Round 3: 22- Voltage - 2 Hero Points - Unharmed 19 - Avetti - KO 10 -SGB - Unharmed 4 - Scientist - Unharmed
Thunder King Posted April 9, 2012 Posted April 9, 2012 Voltage is going to ignore the scientist for now and concentrate on trying to negotiate with Sam. I think I'm going to wait one more round before turning to a less peaceful solution.
Supercape Posted April 9, 2012 Author Posted April 9, 2012 SGB Charge! Moving All out, 200 feet, directly below Voltage.
Supercape Posted April 9, 2012 Author Posted April 9, 2012 Round 4: 22- Voltage - 2 Hero Points - Unharmed 19 - Avetti - KO 10 -SGB - Unharmed (DIrectly under Voltage). 4 - Scientist - Unharmed, in car 200' away.
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