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Shock and Flaw (OOC)


Supercape

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Posted

Voltage is going to immediately memorize the license plate and description of the vehicle and fire off an email to the police about a suspect involved in the incident with the flies and Spiderbite, as well as the current location of the vehicle. If the guy tries to get away, Voltage is making arrangements to stop him.

Voltage will then blast Sam using extra effort, AND he's going to sacrifice -2 from his attack to throw extra power, making a DC 29 TOU save

25(Normal) + 2 (Extra Effort) + 2 (power attack)

got a 20

if Voltage hits, Sam has to make a DC29 TOU save

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Posted

Voltage - 2 Hero Points - Fatigued

(NB At least next round he is fatigued. But this has always seemed a clumsy rule to me!)

1d20+14=34!

Post away IC.

Meanwhile, he will take a swipe back at you! +2 Accuracy, +2 Damage shifted.

1d20+6=20 I think just hits.

DC 29 Toughness Save.

  • 3 weeks later...
Posted

Burning yet another hero point to shrug off the fatigue.

Voltage is going to blast him again, damage shifting for two;

27

If that hits, (which I think it does) DC27 TOU save from Supergiantboy

Posted

url=http://invisiblecastle.com/roller/view/3499120/]1d20+14=28 Unfortunate!

Attacking +2, -2 DC with a mighty leap...

1d20+6=21 Also unfortunate!

Thats a DC 29 Toughness Save!

Then...

Round 6:

22- Voltage - Bruised

10 -SGB - Unharmed (DIrectly under Voltage).

Posted

Awesome!

1 Hero Point for the fail!

Voltage - 1 HP - Bruised x2, Staggered, Unconscious!

Could you make a recovery roll DC 10 to recover from unconsiousness (as many as needed, +1 per additional roll...gives me an idea how soon you wake up!).

Posted

13! hey, at least he woke up fairly quickly

Okay, going to ask these questions now to get it out of the way;

What sort of condition is the machine in? Is it usable?

Can Voltage use his mental quickness to reverse engineer the machine?

Can Voltage use his powers like so?

Stunt for an AP off of his electricity Nullify Powers (Supergiantboy's powers, exclusively) in order to turn off the growth?

Or can he take the machine, set it to reverse, and blast it wit him again?

In other words; how can Voltage shut down Supergiantboy's powers?

  • 3 weeks later...
Posted

Huge apologies for missing that!

The Machine is damaged, he can repair it as per rules (including Jury Rigging) DC 25.

To reverse engineer the machine - I would imagine thats a knowledge (tech) roll, but with his mental quickness he can take 20 and do it no significant time (whatever you deem appropriate).

The Stunt as a nullify sounds excellent. Given your descriptors, it would probably be something like modulating his own electricty blast to counteract the effect, i.e. a Ranged Nullify Power.

If you are doing that, it is so utterly cool that the Stunt for modulating his electricity is free! (no HP cost!).

Posted

Post away, although the first nullify effect will shrink Sam to normal size (effectively rendering him a normal human) - your call if you want to shock him too! (If so you can narrate it as you feel fit, he is no challenge for you normal size).

Posted

Although its largely academic at this point (Sam wont get thrown in prison), lets see for propserity's sake. throw me a diplomacy roll DC 15 for the cops to drop charges and walk!


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