Thunder King Posted April 9, 2012 Posted April 9, 2012 Voltage is going to immediately memorize the license plate and description of the vehicle and fire off an email to the police about a suspect involved in the incident with the flies and Spiderbite, as well as the current location of the vehicle. If the guy tries to get away, Voltage is making arrangements to stop him. Voltage will then blast Sam using extra effort, AND he's going to sacrifice -2 from his attack to throw extra power, making a DC 29 TOU save 25(Normal) + 2 (Extra Effort) + 2 (power attack) got a 20 if Voltage hits, Sam has to make a DC29 TOU save
Supercape Posted April 9, 2012 Author Posted April 9, 2012 Voltage - 2 Hero Points - Fatigued (NB At least next round he is fatigued. But this has always seemed a clumsy rule to me!) 1d20+14=34! Post away IC. Meanwhile, he will take a swipe back at you! +2 Accuracy, +2 Damage shifted. 1d20+6=20 I think just hits. DC 29 Toughness Save.
Thunder King Posted April 11, 2012 Posted April 11, 2012 Got a 13, not using this, rerolling with an HP 26? Soooo much better...
Supercape Posted April 12, 2012 Author Posted April 12, 2012 You are up! Round 5: 22- Voltage - 1 Hero Points - Bruised, Fatigued. 10 -SGB - Unharmed (DIrectly under Voltage).
Thunder King Posted May 2, 2012 Posted May 2, 2012 Burning yet another hero point to shrug off the fatigue. Voltage is going to blast him again, damage shifting for two; 27 If that hits, (which I think it does) DC27 TOU save from Supergiantboy
Supercape Posted May 2, 2012 Author Posted May 2, 2012 url=http://invisiblecastle.com/roller/view/3499120/]1d20+14=28 Unfortunate! Attacking +2, -2 DC with a mighty leap... 1d20+6=21 Also unfortunate! Thats a DC 29 Toughness Save! Then... Round 6: 22- Voltage - Bruised 10 -SGB - Unharmed (DIrectly under Voltage).
Thunder King Posted May 3, 2012 Posted May 3, 2012 http://invisiblecastle.com/roller/view/3501051/ So, he's out, Voltage is knocked out, :/
Supercape Posted May 6, 2012 Author Posted May 6, 2012 Awesome! 1 Hero Point for the fail! Voltage - 1 HP - Bruised x2, Staggered, Unconscious! Could you make a recovery roll DC 10 to recover from unconsiousness (as many as needed, +1 per additional roll...gives me an idea how soon you wake up!).
Thunder King Posted May 6, 2012 Posted May 6, 2012 13! hey, at least he woke up fairly quickly Okay, going to ask these questions now to get it out of the way; What sort of condition is the machine in? Is it usable? Can Voltage use his mental quickness to reverse engineer the machine? Can Voltage use his powers like so? Stunt for an AP off of his electricity Nullify Powers (Supergiantboy's powers, exclusively) in order to turn off the growth? Or can he take the machine, set it to reverse, and blast it wit him again? In other words; how can Voltage shut down Supergiantboy's powers?
Supercape Posted May 23, 2012 Author Posted May 23, 2012 Huge apologies for missing that! The Machine is damaged, he can repair it as per rules (including Jury Rigging) DC 25. To reverse engineer the machine - I would imagine thats a knowledge (tech) roll, but with his mental quickness he can take 20 and do it no significant time (whatever you deem appropriate). The Stunt as a nullify sounds excellent. Given your descriptors, it would probably be something like modulating his own electricty blast to counteract the effect, i.e. a Ranged Nullify Power. If you are doing that, it is so utterly cool that the Stunt for modulating his electricity is free! (no HP cost!).
Supercape Posted May 23, 2012 Author Posted May 23, 2012 1d20+12=17 for SGB's opposed roll vs nullify!
Thunder King Posted May 23, 2012 Posted May 23, 2012 Okay, Voltage is going to scan the machine, figure out exactly how the energy works, then stunt a nullify off of his blast Attack Roll! OUCH, natural 20 on the Powers check to counter! has to make a DC31 Will save or Powers check Burning an HP to get a second standard action; 18 If the 18 hits, Supergiantboy needs to make a DC25 TOU save.
Supercape Posted May 23, 2012 Author Posted May 23, 2012 Post away, although the first nullify effect will shrink Sam to normal size (effectively rendering him a normal human) - your call if you want to shock him too! (If so you can narrate it as you feel fit, he is no challenge for you normal size).
Supercape Posted May 25, 2012 Author Posted May 25, 2012 Although its largely academic at this point (Sam wont get thrown in prison), lets see for propserity's sake. throw me a diplomacy roll DC 15 for the cops to drop charges and walk!
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