trollthumper Posted February 8, 2012 Share Posted February 8, 2012 Crow and Nick Cimitiere to discuss how to be a right and proper detective, as well as converse on a little object Crow brought back from Tian. Link to comment
trollthumper Posted May 3, 2012 Author Share Posted May 3, 2012 Spending a Hero Point to mitigate the Fatigue from stunting this off of Detect Ghosts: Super-Movement 1 (Dimensional Movement 1 [Mag Mell], Extras: Affects Others, Flaws: Action [standard]) [2 PP] Link to comment
trollthumper Posted May 10, 2012 Author Share Posted May 10, 2012 Everyone takes a Hero Point for having the warriors sneak up on them. Also, roll Knowledge (history) or Knowledge (theology and philosophy) to determine who these brave warriors are. Nick rolls an 18. Link to comment
Quinn Posted May 10, 2012 Share Posted May 10, 2012 Knowlege (History) check! (1d20+7=16) Link to comment
trollthumper Posted May 11, 2012 Author Share Posted May 11, 2012 Here's what Crow gets: Judging by the stylings, these men are likely Fianna, warriors of legend. Whether they're the historical Fianna (free-roaming warrior bands of landless men) or the mythical Fianna (Fionn Maccumhail's own personal Special Forces) is up in the air... but given that this is Mag Mell, there's a chance they could be both. Link to comment
trollthumper Posted June 12, 2012 Author Share Posted June 12, 2012 Knowledge (theology and philosophy) or Knowledge (arcane lore) check to figure out who the "other one" is. Link to comment
Quinn Posted June 12, 2012 Share Posted June 12, 2012 Arcane Lore Check! (1d20+10=21) Ditto. Link to comment
trollthumper Posted June 14, 2012 Author Share Posted June 14, 2012 Both Changeling and Crow remember that Mag Mell was once considered ruled by Tethra, a Fomorian king who claimed the land after dying in battle. Obviously Manannan mac Lir overthrew him and made Mag Mell more the bucolic paradise it is today but, funny thing about trying to kill a dead king... Link to comment
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