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Ari

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Posted

Okay! So new order:

1. King of Suits: Bruised, 3HP

2. Spitfire: Unharmed, 0HP

3. Voltage: Unharmed, 3HP

4. Synth: Unharmed, 1HP

5. Katanarchists 6-15

King of Suits will attack one of the Katanarchists, and hopefully get a ki..-knockout chain.

Attack roll: 35. That hits.

Against Concealment roll: 17. Hits the right spot and person!

DC19 TOU check for Mr. Katanarchist #13(the one that hit him last round): 21. You CANNOT be serious.

Spitfire is up!

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Posted

Right, you know what? I'm burning a HP to get takedown feat for the scene.

So, attacking a series of them, taking 10 to attack, and DC 25 Toughness checks for all who get hit. I don't know how many are together, but Ill let you decide that and roll accordingly!

Posted

Perhaps Spitfire's knowledge of the low down on the streets might tell him why they Katanarchist's would be hitting this bank in particular? Or why at all, they planning something big? That kinda thing

Seriously doubtful considering his poor skill level but let's give it a go anyways

23 good check considering only a +5 to the skill!

Posted

That totally deserves a result.

Spitfire learns that

This bank has been avoided by people in gradually larger and larger numbers due to a rumor that it was built where a supervillain had once lived. Nobody wants to find out if this is true by being there when it happens.

Posted

Search check DC30: 35. Marcy finds three tubes set at the top of the rear wall in the vault. They clearly aren't part of the place's general construction, and have a fine red dust on them.

Posted

Okay, CAN Voltage find the right blueprints scanned and held as files in the city database? Of course he can. DC20 to find the right thing quickly.

Posted

And I ought to describe what the bank and older place look like.

Bank looks precisely like the one detailed in the Core Rules 2E, though about 2/3 the overall size. The older building looks like a residential structure, an old Victorian-styled complete with random tower. The blueprints detail three secret passages in the general area where the vault is in the bank.

Posted

King of Suits will make a Knowledge(Physical Sciences) check to determine what the grains are from, and what they do, DC18: 22.

It's the remains of a gas compound that distorts sound as well as sight, odds are it was used to cover the noise of the ninjas' arrival.

Posted

If she can, Synth will try tapping on the walls and floor of the vault and lowest parts of the blank, the old "is it resonant" trick, albeit using her tremorsense to help. Taking 20 on the notice roll for 25 if possible.

Posted

Oh sure, no time pressure. In the vault she finds a 6'x4' hollow section in the rear wall, just under where the tubes are, and another one in the floor.

Posted

Alright this is going to be completely fruitless I'm sure but Spitfire's gonna try a search check

14 Yeah, unless it was hidden by a 10 year old with markers pointing to where it is, Spitfire isn't gonna find anything "hidden"

Posted

Nope, nothing more is found from Spitfire's efforts.

Except for the sliding panel in the rear wall of the vault with the two buttons underneath it.

Posted

Akthough its largely for fluff rearranging stem cell array:

1 PP: Additional Limb 1 (Hand)

1 PP: Anatomic Separation 1 (Hand)

1 PP: Elongation 1 (5 metres) - so the hand can reach the button!

Posted

Spitfire will attempt to search for any traps before proceeding I suppose. Also, is the hallway metal/stone as well or is it made of something more.. *ahem* flammable?

10 for my search check.

If anyone else is better at it, I wouldn't mind some back up on that, lol

Posted

It's made of metal, actually.

And KoS's Search check(because I stank at remembering to do things): 31.

Neither he nor Spitfire see anything. Nor do the cards set off any kind of trap. As far as can be told the place is totally safe.

Posted

Synth Reconfiguring Stem Cell Array:

1 PP: Anatomic Seperation [Eye]

1 PP: Feature [Additional Eye]

1 PP: Radius Vision

Keeping the rest free. If it is dark there, she will grow here eyes to manga size for low-light vision for an extra PP.

  • 2 weeks later...
Posted

Further information:

Turning the same colour as the walls of the tunnel as per polychromatic feature. I presume it is "relatively" monochromatic here, enough to give her a +2 bonus to stealth?

in case we need it

1d20+10=21 for Stealth roll, I didn't add any possible bonus from her colour.


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