Ari Posted March 15, 2012 Author Posted March 15, 2012 King of Suits will follow..suit. >.> Stealth check: 27. Also a Free action to don his Night-Vision Goggles.
Thunder King Posted March 16, 2012 Posted March 16, 2012 Voltage is going to see his sneaking allies, and not try to sneak himself, he's going to stay behind.
Eviscerus Posted March 27, 2012 Posted March 27, 2012 does there happen to be torch sconces on the walls I could use to give us some light? Just a thought.
Ari Posted March 28, 2012 Author Posted March 28, 2012 This place was built in the early 1900's and is a townhouse, it's not a castle dungeon. There are several electric bulbs on the ceiling though. And I'm sure Spitfire and KoS could fix up some torches without much trouble.
Eviscerus Posted March 28, 2012 Posted March 28, 2012 so, I can assume there is old furniture and some sort of cloth around I could turn into torches then?
Ari Posted March 28, 2012 Author Posted March 28, 2012 Oh yeah. Bits and bobs, clutter from years past. Lots of random stuff. Cloth and ancient chairs among it.
Thunder King Posted April 9, 2012 Posted April 9, 2012 Voltage is going to check to see if he can see anything about the basement on the plans. What can Voltage tell King of Suits anyway?
Ari Posted April 9, 2012 Author Posted April 9, 2012 Basically, there's a noticeably tougher area of the basement on its southern end, opposite where the group entered. It was too tough to remove affordably and so was left to support the bank. That and one of the rooms is circular and has a pit in it for some reason.
Ari Posted April 18, 2012 Author Posted April 18, 2012 Okay, Marcy will Power Attack(+-4) the door with his Guantlets: 14. DC29 TOU save for the door, which has a bonus of +8: 17. It is Disabled, and therefore will count as 'bypassable' ofr our purposes.
Eviscerus Posted April 21, 2012 Posted April 21, 2012 I suppose Spitfire's gonna get a quick look at the new location. 27 to notice if ya need it.
Ari Posted April 21, 2012 Author Posted April 21, 2012 That works out great! Spitfire sees a dim, dusty room filled with bits of broken cement slabs, in the center of the floor is a round hole rimmed by a metal guardrail. A ladder can be seen on the other side of the room.
Supercape Posted May 16, 2012 Posted May 16, 2012 In case needed, Synth 1d20+5=24 Notice roll. (Which includes acute smell and tremor sense!).
Thunder King Posted May 21, 2012 Posted May 21, 2012 26 on Gather Information (using Computers instead, as per Online Research feat)
Ari Posted May 21, 2012 Author Posted May 21, 2012 The word means 'iron', and has been used as a general symbol for strict discipline among some of the newer clans that have broken off from the Katanarchists in recent years, especially by the(relatively) young 'Bloody Halls' clan, who take great pride in the rigorous training their agents go through. Synth detects around eight humans nearby, all of them smell the same as the ninjas who attacked the bank, not to mention all of them have the smell of steel.
Ari Posted May 24, 2012 Author Posted May 24, 2012 knowledge(Streetwise) roll, to see if Kingy has heard anything about any ninja clans recently: 34. Holy cow. Okay, so for the last month he's been hearing rumors, and finding traces of, a recent influx of ninjas related to the 'Bloody Halls', none of whom have seemed to have any kind of established base and stuck to minor crimes like muggings and petty thefts of small-time magical artifacts. In the last few days though the traces began to cool down with alarming speed, and as of today they appeared to have entirely vanished. Around this time, he heard that there was some kind of ninja expo planned for the city, where various clans would come together and prove their skills before each others' leaders. it apparently was caught up in negotiations due to how badly every clan tends to hate every other.
Supercape Posted May 25, 2012 Posted May 25, 2012 Reconfiguring Variable Power (20PP) 1PP: Radius Vision. [Rest unused]
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