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Ari

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Okay! So new order:

1. King of Suits: Bruised, 3HP

2. Spitfire: Unharmed, 0HP

3. Voltage: Unharmed, 3HP

4. Synth: Unharmed, 1HP

5. Katanarchists 6-15

King of Suits will attack one of the Katanarchists, and hopefully get a ki..-knockout chain.

Attack roll: 35. That hits.

Against Concealment roll: 17. Hits the right spot and person!

DC19 TOU check for Mr. Katanarchist #13(the one that hit him last round): 21. You CANNOT be serious.

Spitfire is up!

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Perhaps Spitfire's knowledge of the low down on the streets might tell him why they Katanarchist's would be hitting this bank in particular? Or why at all, they planning something big? That kinda thing

Seriously doubtful considering his poor skill level but let's give it a go anyways

23 good check considering only a +5 to the skill!

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That totally deserves a result.

Spitfire learns that

This bank has been avoided by people in gradually larger and larger numbers due to a rumor that it was built where a supervillain had once lived. Nobody wants to find out if this is true by being there when it happens.

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And I ought to describe what the bank and older place look like.

Bank looks precisely like the one detailed in the Core Rules 2E, though about 2/3 the overall size. The older building looks like a residential structure, an old Victorian-styled complete with random tower. The blueprints detail three secret passages in the general area where the vault is in the bank.

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King of Suits will make a Knowledge(Physical Sciences) check to determine what the grains are from, and what they do, DC18: 22.

It's the remains of a gas compound that distorts sound as well as sight, odds are it was used to cover the noise of the ninjas' arrival.

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It's made of metal, actually.

And KoS's Search check(because I stank at remembering to do things): 31.

Neither he nor Spitfire see anything. Nor do the cards set off any kind of trap. As far as can be told the place is totally safe.

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