Avenger Assembled Posted February 9, 2012 Posted February 9, 2012 The past comes back to haunt our heroes as they deal with a very personal manifestation of the Terminus.
Avenger Assembled Posted February 27, 2012 Author Posted February 27, 2012 OOC: Hayes Park There are a dozen mind-controlled builders. We'll use bystander stats for them if it becomes necessary to do so. The machine itself looks a bit like a metal globe on a stand about as large as a semi-trailer, half-built and laden with sharp spines and warped bits of metal on the inside. Even half-built, if this collapses with people inside it, there will be blood. I'll be using the stats for the Disdainful Psionic from the Villainous Archetypes 3 supplement, with his Impervious dropped to 13 so Miss Americana and Harrier will actually be able to hurt him in combat. Both Miss A and Harrier have Notice stats high enough to see the mind-controller lurking in the bushes near the construction project, and Miss A's detector if set to Super-Senses 5 (Detect Mind Control [mental], Acute Analytical Radius Ranged) [5 pp] (which I'm providing here because she's easily got the points for that, and because it's good to have that kind of sample construction in place for later) will be able to tell that there's psychic tampering going on in that spot.
Avenger Assembled Posted February 27, 2012 Author Posted February 27, 2012 Initiative time! Harrier: 19 Joseph: 14 Miss A, have an HP for the complication of needing to get the crowd out of the way on your turn. Harrier gets an additional HP for being a horrible monster.
Electra Posted February 28, 2012 Posted February 28, 2012 Miss A goes on 18, so Harrier gets to go first.
Avenger Assembled Posted February 28, 2012 Author Posted February 28, 2012 Harrier flat-out misses; I'd hit again, but I want him to have some HP when Joseph goes! He spends an HP to keep his Passive Concealment up via a stunt. Miss A is up.
Electra Posted February 29, 2012 Posted February 29, 2012 Miss A is going to use Diplomacy to get the crowd moving away from the thing they're building and over to the other side of the park. With Gina piloting the robot and skill mastery in play, that's a result of 40.
Avenger Assembled Posted February 29, 2012 Author Posted February 29, 2012 Harrier is bruised and dazed. Crap. He spends an HP gained from his Horrible Omegadrone complication to shake the daze and blasts Joseph, spends his last HP to actually hit him, and then Joseph passes the save by 1. Harrier's defense is also down -5. Well, darn. Miss A is up.
Electra Posted March 5, 2012 Posted March 5, 2012 Miss A is going to hit Joseph with her lazors. 1d20+14=25 That's a DC 29 toughness save for ol' Joe. Edit: Since he passed the save, I'll use extra effort to surge and spend HP to burn off the fatigue. Another laser shot: Another hit.
Avenger Assembled Posted March 5, 2012 Author Posted March 5, 2012 Nat-20: 35 I really don't like this jerk -1 HP for Miss A as she's surging to hit him again, using the Homebody Complication that was activated earlier. 31 Ugh, I'm really starting to hate this jerk. Faced with a new threat, he'll switch it up and try Mental Blasting Miss A (the better to let him concentrate on his new opponent) and fail. Harrier All-Out Power Attacks again 25 That hits. 25 Yes! This jerk finally failed a Tou save. He is bruised and dazed. I'll say that breaks his hold over the mind-controlled civilians and lets them run away.
Electra Posted March 5, 2012 Posted March 5, 2012 Miss A is going to spend another HP to stunt the power feat Stunning Attack onto her blast, then fire that at Joseph. The roll is a 29. That hits, so it's a DC 24 Fortitude save.
Avenger Assembled Posted March 5, 2012 Author Posted March 5, 2012 7 He is unconscious! Harrier coldcocks him when his force field goes down, and that's the end of that.
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