Jump to content

Under the Bridge (OOC)


Supercape

Recommended Posts

Posted

Could you throw me a search roll? (or, you make take 20 and risk the detectives wrath!)

I suppose an animal handling roll to see how the fishies take to you! they are indifferent at the moment. I'll give a +2 Situational Bonus just because Wave=Eye is fishy, can speak to them, and is fish-experienced.

DC 15 to make them friendly (and thus will help you in search stuff as long as it doesnt take too long...), and DC 25 to make them helpful (will do pretty much anything not suicidal....)

  • 2 weeks later...
Posted

Can you throw me a notice roll? Determines how far away you spot beasty.

With Dark Vision and Tremor Sense, you will end up "feeling" and "seeing" the thing at roughly the same time.

DC -5 to Spot as its a large beasty and spotting isn't that tough. And -1 Penalty per 10 feet away. So you its

DC 0 to spot at 50 feet

DC 5 to spot at 100 feet

DC 10 to spot at 150 feet

DC 15 to spot at 200 feet

DC 20 to spot at 250 feet, and so on.

Posted

So you spot it at 230 feet distance!

Initiative Rolls

1d20+3=12

Spoiler: Squids movement.

Squid has Swimming 3, so at normal pace will cover 60 feet, accelerated pace will cover 120 feet, and moving all out will cover 240 feet.

Posted

Initiative: 21.

Okay, time for some experimentation: can I Move the giant Squid fellow by moving the water around it? Or am I limited to only moving the described material and nothing else inside of it?

Posted

That is a good question, and open to interpretation.

I am inclined to say it would work like a trip / knockback attack rather than a grapple / throw, as you are moving the water around it, if that makes sense.

Posted

Okay, using the Move Object to lift the giant squid closer to the surface so it has less chance of escape(hubris ahoy! :oops: )

Wave-Eye can lift around 32K tons as a Heavy Load. Would that be enough to hoist the Gigantosquid and the water around it towards the surface?

Posted

Round 2

21 - Wave Eye - 1 HP Unharmed

12 - Squid - Unharmed

For Info - I have posted the Squid actually getting affected by the turbulence, but ending up next to you.

Posted

Got it, now for the attack proper. If necessary, moving to melee distance and using the Damage BP of the Conch to try and harm it.

Attack roll: 11 NAY.

using a HP to Reroll: 25 Alright!

DC27 TOU save if that hits..

And I see I need to edit W-E's sheet to remove some errors that crept in somehow.

Posted

Er, yes, there are some serious errors now I look at it. The Damage 12, Attack 8 effect on a PL 8 character kind of springs to mind!

How to resolve? I suggest capping damage at 8 for now whilst you put in some edits? or am I missing something?

Posted

Nevermind! I actually just screwed up with the initial attack. Trade-Offs and all.

New Attack: 17.

DC27 TOU save should that hit.

  • 2 weeks later...
Posted

A shame. Perhaps he should speak in a slow, quiet voice and be otherwise unassuming? I hear that works wonders for intimidation purposes.

  • 2 weeks later...
×
×
  • Create New...