Supercape Posted February 22, 2012 Share Posted February 22, 2012 OOC for this thread. Wave Eye has some bad press and history catches up with him. Mainly Closed, speak to Arichamus for entry! Link to comment
Supercape Posted February 24, 2012 Author Share Posted February 24, 2012 Could you throw me a search roll? (or, you make take 20 and risk the detectives wrath!) I suppose an animal handling roll to see how the fishies take to you! they are indifferent at the moment. I'll give a +2 Situational Bonus just because Wave=Eye is fishy, can speak to them, and is fish-experienced. DC 15 to make them friendly (and thus will help you in search stuff as long as it doesnt take too long...), and DC 25 to make them helpful (will do pretty much anything not suicidal....) Link to comment
Ari Posted February 24, 2012 Share Posted February 24, 2012 No point in further antagonizing the humans, so making the roll: 11. Nuts. Animal Handling check: 20. +2 so 22. Link to comment
Supercape Posted February 25, 2012 Author Share Posted February 25, 2012 Dont worry, that will do! Link to comment
Supercape Posted March 10, 2012 Author Share Posted March 10, 2012 Can you throw me a notice roll? Determines how far away you spot beasty. With Dark Vision and Tremor Sense, you will end up "feeling" and "seeing" the thing at roughly the same time. DC -5 to Spot as its a large beasty and spotting isn't that tough. And -1 Penalty per 10 feet away. So you its DC 0 to spot at 50 feet DC 5 to spot at 100 feet DC 10 to spot at 150 feet DC 15 to spot at 200 feet DC 20 to spot at 250 feet, and so on. Link to comment
Supercape Posted March 13, 2012 Author Share Posted March 13, 2012 So you spot it at 230 feet distance! Initiative Rolls 1d20+3=12 Spoiler: Squids movement. Squid has Swimming 3, so at normal pace will cover 60 feet, accelerated pace will cover 120 feet, and moving all out will cover 240 feet. Link to comment
Ari Posted March 13, 2012 Share Posted March 13, 2012 Initiative: 21. Okay, time for some experimentation: can I Move the giant Squid fellow by moving the water around it? Or am I limited to only moving the described material and nothing else inside of it? Link to comment
Supercape Posted March 13, 2012 Author Share Posted March 13, 2012 That is a good question, and open to interpretation. I am inclined to say it would work like a trip / knockback attack rather than a grapple / throw, as you are moving the water around it, if that makes sense. Link to comment
Ari Posted March 15, 2012 Share Posted March 15, 2012 Okay, using the Move Object to lift the giant squid closer to the surface so it has less chance of escape(hubris ahoy! :oops: ) Wave-Eye can lift around 32K tons as a Heavy Load. Would that be enough to hoist the Gigantosquid and the water around it towards the surface? Link to comment
Supercape Posted March 15, 2012 Author Share Posted March 15, 2012 It would indeed, although it gets a chance to resist grapple. As per house rules, perception range grapple has a bonus of twice power rank. Link to comment
Ari Posted March 15, 2012 Share Posted March 15, 2012 Very well, Grapple attempt: 37 how does that do? Link to comment
Supercape Posted March 15, 2012 Author Share Posted March 15, 2012 1d20+22=42 Not good enough. Unleash the Kraken! It uses this round to move all out to melee range. Post away IC. Link to comment
Supercape Posted March 15, 2012 Author Share Posted March 15, 2012 Round 2 21 - Wave Eye - 1 HP Unharmed 12 - Squid - Unharmed For Info - I have posted the Squid actually getting affected by the turbulence, but ending up next to you. Link to comment
Ari Posted March 15, 2012 Share Posted March 15, 2012 Got it, now for the attack proper. If necessary, moving to melee distance and using the Damage BP of the Conch to try and harm it. Attack roll: 11 NAY. using a HP to Reroll: 25 Alright! DC27 TOU save if that hits.. And I see I need to edit W-E's sheet to remove some errors that crept in somehow. Link to comment
Supercape Posted March 15, 2012 Author Share Posted March 15, 2012 Er, yes, there are some serious errors now I look at it. The Damage 12, Attack 8 effect on a PL 8 character kind of springs to mind! How to resolve? I suggest capping damage at 8 for now whilst you put in some edits? or am I missing something? Link to comment
Ari Posted March 15, 2012 Share Posted March 15, 2012 Nevermind! I actually just screwed up with the initial attack. Trade-Offs and all. New Attack: 17. DC27 TOU save should that hit. Link to comment
Supercape Posted March 15, 2012 Author Share Posted March 15, 2012 Works for me. 1d20+11=14! Bruised, Dazed, Staggered. Although you may choose to inflict lethal damage? let me know. Link to comment
Supercape Posted March 26, 2012 Author Share Posted March 26, 2012 Can you throw out an intimidate roll for that? -2 for being outnumbered and outgunned. +2 for being cool! Link to comment
Ari Posted March 26, 2012 Share Posted March 26, 2012 Alright. Intimidate roll: 10 Huh. Link to comment
Supercape Posted March 26, 2012 Author Share Posted March 26, 2012 Is not enough! (DC 14 as Mead is Detective - Police Office Archetype giving him +2 in Search, Intimidate, Investigate, for +4 Intimidate bonus). Link to comment
Ari Posted March 26, 2012 Share Posted March 26, 2012 A shame. Perhaps he should speak in a slow, quiet voice and be otherwise unassuming? I hear that works wonders for intimidation purposes. Link to comment
Supercape Posted March 26, 2012 Author Share Posted March 26, 2012 Incidentally, dont fret - by the end of the thread you will be in the clear legally! (There may be the 'mix up' first!) Link to comment
Supercape Posted April 7, 2012 Author Share Posted April 7, 2012 Wave Eye - Injured x 1 - 2 Hero Points (Injury for the bullet, as is the hero point!). Link to comment
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