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Bound in Dust (OOC)


Ari

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Posted

Anyhow, Vahn and Derin, if you want to make one last post before the combat begins, go for it. Order is as follows:

1. Hed-Ra: 26, Unharmed

2. Saiph: 24, Unharmed, 2HP

3. Heraldo: 21, Unharmed, 1HP

4. Heqanefer: 16, Unharmed

5. Glow: 10, Unharmed, 2HP

6. Medic: 6, Unharmed, 1HP

7. Net Fly: 4, Unharmed, 1HP

EDITED.

Posted

So now Hed-Ra will do his thing and make a Startle attempt on Heraldo, Intimidate check :28.

DC28 Intimidate, Sense Motive or Will save. Choosing Sense Motive 12.

Hed-Ra: Move Action with Leaping to beside Heraldo.

Your turn Airon.

Posted

EDIT: Because I forgot. Ref save: 18. Hilarious.

Heraldo will use the Quick Change feat to transform into the totally effective El Heraldo. Free Action to speak, using a HP to cast Inspire(which in accord with House Rules takes action this turn as well as the next). Edit: his rank is 4 so +4 to Attack rolls, saving throws and Checks.

Heqnefer will make a Move action to get 20ft. closer to the heroes, and use the Ankh of Set, switching to the Super-Strength AP. Using it for a Groundstrike, STR roll: 20.

DC18 STR/DEX(whichever is higher) check to resist the Trip. EDIT: Also Acrobatics can be used. DC18 Reflex check to halve that DC. (Not applicable for Saiph for obvious reasons)

EDIT: And I didn't roll for Heraldo at first for some reason so 24.

You're up Glow!

Posted

Reflex save vs DC18 = 18.

Acrobatics check vs trip (DC 14 I think?) = 27.

Free action: Raise telekinetic barrier!

Standard action: Acrobatic bluff vs Hed-Ra. Set up to Net Fly. 32.

Move action: Acrobatic bluff (at -5) vs Heqanefer: 20

Surge for an additional standard action: Attack Heqanefer with Telekinesis. 1+12=13. Typical.

Glow will spend a HP to avoid the fatigue that would have caused.

Posted

Dex vs. trip: 1d20+4=22

Going to initiate a grapple on Hequanefer with Fatigue aura active.

Attack roll: 1d20+11=18

Grapple check: 1d20+14=23 (I forgot the Inspire, so that should be 27.)

... I don't think that's going to work. But if it does I'd like to pin him. The save DC for the fatigue effect is 16.

Posted

Sounds good to me!

Round Two!

1.Hed-Ra: Unharmed

2. Saiph: Unharmed, 2HP

3. Heraldo: Unharmed, 0HP

4. Heqanefer: Unharmed, Exhausted

5. Glow: Unharmed, 1HP

6. Medic: Unharmed, 1HP

7. Net Fly: Unharmed, 1HP

Hed-Ra's mini Power attack(+-2) against the Herald: 19, -2 is 17. That hits.

DC25 TOU check: 28. Withstood!

Airon, you're up!

Posted

Don't forget the Inspire bonus to your Attack roll.

TOU save: 25 Edit: A Bruise, but no worse. Saiph gets a HP for Hed-Ra's tenacity. EDITEDIT: say, isn't there an Immunity to Critical hits on this guy's sheet? And haven't I been reading it over several times before the thread even started? Silly me. HP not removed, no Bruise either, sorry

Heraldo will totally Accurate Attack(+-4) with mini All-Out Attack(+-2) against Hed-Ra: 16. Missed.

Heqanefer will move 10ft. from his previous position and switch to the Dazzle AP of the Ankh and shoot a lance of light at Saiph: 25, -3 from Exhausted is 22, +4 from Accurate 2 is 26. Edit: No, dummy, the Accurate PF was already accounted for! Why are you counting it TWICE?

DC20 Reflex and Fortitude save to avoid being blinded.

You're up Glow!


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