Jump to content

To launch a thousand faces! (OOC)


Supercape

Recommended Posts

  • Replies 51
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...
  • 2 weeks later...
Posted

Hoofing the boxer's stats:

STR 14, DEX 14, CON 14. Fort +5, Reflex +5, Will +0, Toughness +4 (+2 FF), Initiative +2, Attack +2/+4 Melee, Defence +4 (DC 17 Unarmed, 19 with Club)

Bluff, Intimidate, Sense Motive at +4

Feats: Attack Focus Melee 2, Fighting Style (Boxing) [All Out Attack, Defensive Attack, Elusive target, Improved Block, Power Attack, Takedown Attack)

And their initiative: 1d20+2=19

Posted

Protectron -- Fatigued (-2 Str & Dex, -1 Att & Def), Injury -- 2 HP

So Protectron's at Attack +5, +11 Melee, Str 32/+11, Grapple +23, Defense +6 (+2 flat-footed)

They've charged, so their Defense is (10+4-2) 12.

I'm going to assume these guys are Minions, like the others, so I can Take 10 on attack rolls.

Standard Action: Unarmed strike on baseball bat

Defensive Attack maneuver (-2 Attack, +2 Defense)

Take 10 on the attack gets (10+11-2) 19, easily hitting the Print. Damage is DC (15+11) 26, which they can't pass with their +4 to Toughness, and since they're minions any failed Toughness save KOs them.

Reaction: use Improved Grab to grapple KO'd baseball bat-wielding Print.

(Taking 10, attack roll is 19 [hits], grapple check is (10+23-2) 31 [which he can't beat])

Move Action: Throw baseball bat-wielding Print at sledgehammer-wielding Print (which you can do as a Move action if it's in the same round as when you grapple your foe)

Take 10 on the ranged attack is a (10+5-2) 13, which hits (but only because they charged)!

In Chat there's been talk recently about how to handle throwing people into other people, and I believe the consensus is that it's treated like throwing objects: Damage done to the target equals the thrower's Str bonus, plus a bit extra if the thrown person's Toughness exceeds the thrower's Str [which, in this case, it does not]. So, Damage would be the same as Protectron's unarmed strike, DC 25, which KOs the targeted Print.

Knockback = Damage (10) - 2 (half their Toughness) = 8 = up to 250 feet. Protectron will aim to knock them back to the door they came up out of, hopefully delaying anyone else coming up that way.

Two Prints (baseball bat, sledgehammer) down, one (crowbar) still up.

Protectron -- Fatigued (-2 Str & Dex, -1 Att & Def), Injury -- 2 HP

Has used Defensive Attack (-2 Attk/+2 Def)

Attack +3, +9 Melee, Str 32/+11, Grapple +21, Defense +8 (+4 flat-footed)

  • 2 weeks later...
Posted

I'm not going to "charge" for that stunt, so to speak Dok. Its suitably heroic to heal a bystander using your own energy! HP time!

Protectron - 2 HP - Fatigued - Injured

Posted

HP to clear Fatigued

Extra Effort for a new stunt off its Enhanced STR 18:

Snare 6 (Extras: Area [30-ft. Burst, Targeted], Selective Attack; Flaw: Action [Full], Range [Touch]; PFs: Accurate 2 [+10 to hit], Progression 4 [600-ft. Burst Area]) {18/18}

Power Attack 'maneuver' -2 Attk/+2 Effect

Taking 10 on attacking the Print-Minions = hits Defense 18, then they make a DC 18 Reflex save to avoid the Snare.

Fatigued, Injured, 1 HP

Posted

Initiative Roll for when it kicks off please!

You may wish to use Behavioural Sciences Knowledge and Sense Motive to see if you can guess who the real Harry Print is...


×
×
  • Create New...