Raveled Posted February 27, 2012 Share Posted February 27, 2012 The OOC for this thread. Glow, Crow, Heraldo, and Saiph go to check out the Freedom City Aquarium. Nothing can go wrong here... right? Link to comment
Raveled Posted February 29, 2012 Author Share Posted February 29, 2012 What you're looking at this a megalodon skeleton, complete with a wide open jaw. The entire skeleton is recreated, hanging from the ceiling by guy-wires. If I could get a Notice check from everyone. Link to comment
Quinn Posted February 29, 2012 Share Posted February 29, 2012 Morgan's got Skill Mastery on Notice with a skill of +10; 20 right off the bat. Link to comment
Scuffles Posted February 29, 2012 Share Posted February 29, 2012 Notice check: 13 Clearly we're too busy giving Morgan a hard time about his bag! Link to comment
Airon Posted February 29, 2012 Share Posted February 29, 2012 Here's Saiph's notice 1d20+8 → [7,8] = (15) Link to comment
Raveled Posted February 29, 2012 Author Share Posted February 29, 2012 Crow and Saiph were the only ones to make the DC. As they walk through the megalodon mouth and under the rib cage, they hear the sound of wires flexing. They look up to see the guy-wires holding the skeleton to the ceiling swaying slightly. Link to comment
Raveled Posted March 2, 2012 Author Share Posted March 2, 2012 Fighty fight time! Crow and Saiph are the only ones who can act during the Surprise round, since they were the only ones to make the DC. Everyone else can make their rolls, though. Shark Monster's Ini. (1d20+9=10) Well, of course. Link to comment
Airon Posted March 2, 2012 Share Posted March 2, 2012 Saiph's initiative 1d20+5 → [6,5] = (11) wow, barely ahead Link to comment
Quinn Posted March 2, 2012 Share Posted March 2, 2012 Initiative check! (1d20+8=16) Time to collect more shark teeth! Link to comment
Raveled Posted March 3, 2012 Author Share Posted March 3, 2012 Crow's up first, since Glow can't act during the Surprise round. Initiate 22 Glow -- SURPRISED -- HP x2 16 Crow -- Uninjured -- HP x2 14 El Heralado -- SURPRISED -- HP x1 11 Saiph -- Uninjured -- HP x2 10 Monster Shark -- Uninjured -- GM Link to comment
Quinn Posted March 3, 2012 Share Posted March 3, 2012 Morgan moves! Free Action: Equip Crow's Talons - 24 PP Hard To Lose Device. Move Action: Bluff check, giving the illusion he is pulling the throwing knives from his pockets rather than materializing in his hands. Bluff check! (1d20+5=24) Woot. Standard Action: Talon Barrage! Sharp objects ahoy! (1d20+14=28) And that's a DC 21+, depending on how much it beat the shark's Defense by, intervals of 2. Link to comment
Raveled Posted March 3, 2012 Author Share Posted March 3, 2012 Shark Monster only has a Def of +10, so that's the full +5 to the Toughness DC. Shark Monster's Toughness vs DC 26. (1d20+14=16) Staggered + Dazed. This isn't turning into the massive sweep I thought it would be... Rerolling so it doesn't go down in one turn before anyone else can do stuff. Shark Monster's Toughness vs DC 26. Reroll. (1d20+14=34) No damage, Crow gets a HP. Link to comment
Airon Posted March 3, 2012 Share Posted March 3, 2012 Standard action: Bluff to get everybody thinking I followed the crowd out of the room instead of staying behind. 1d20+5 → [1,5] = (6) a truly masterful deception Move action: hide behind the first thing bigger than me Free action: activate powers Free action: throw in corny one-liner trying to sound cool with the more experienced hero. Link to comment
Raveled Posted March 3, 2012 Author Share Posted March 3, 2012 Saiph gets a HP for his Secret Identity. Shark Monster melee attack check, vs Crow's Def. DC 26 Tou + Grapple (1d20+10=28) It only has one rank of Improved Crit, so count yourself lucky! Shark Monster's Grapple check. (1d20+27=42) Link to comment
Quinn Posted March 3, 2012 Share Posted March 3, 2012 DC 26 (Ouch!) Toughness check! (1d20+8=25) Bruised. Desperation Grapple check! (1d20+10=11) Bound + Helpless. I'll have to Stunt something fierce to get him outta this one. Link to comment
Raveled Posted March 3, 2012 Author Share Posted March 3, 2012 Initiate 22 Glow -- Uninjured -- HP x2 16 Crow -- Bruised + Bound + Helpless -- HP x3 14 El Heralado -- Uninjured -- HP x1 11 Saiph -- Uninjured -- HP x3 10 Monster Shark -- Uninjured -- GM Glow's up. Go punch 'em! Link to comment
Scuffles Posted March 4, 2012 Share Posted March 4, 2012 Can Glow use her telekinesis to aid Morgan's grapple check in some way when he goes to escape? between the two of them they probably almost match the sharky grapple score. Link to comment
Raveled Posted March 4, 2012 Author Share Posted March 4, 2012 Hm, can you describe how she would be doing that? Not mechanically, just what she's doing with her powers. Link to comment
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