Scuffles Posted May 2, 2012 Share Posted May 2, 2012 Right. And she's asking again to make him admit that he has no idea! Does that make sense? Sorry if it doesn't! Link to comment
Quinn Posted May 5, 2012 Share Posted May 5, 2012 Morgan's working fast. Stunting Super Senses (X-Ray Vision) [4 pp]. Rav says in chat he spots not one, not two, but THREE butlers (ah-ah-ah) walking about. One in the kitchen, one in the wine cellar, and one in the master bedroom. Oh dear. Link to comment
Raveled Posted May 7, 2012 Author Share Posted May 7, 2012 Oh yeah, we're going to need Initiative rolls. The Ernest's will be using AA's DNAscendent build knocked down to PL 7. Ernest 1, 2, and 3 Ini. (1d20+30=41, 1d20+30=33, 1d20+30=40) Link to comment
Scuffles Posted May 7, 2012 Share Posted May 7, 2012 Kristin's initiative is 25. Yay for making a good roll when the bad guys are in the 40s. Link to comment
Ari Posted May 7, 2012 Share Posted May 7, 2012 Okay, apparently it's Initiative time, so.: 11. Wow. Okay, Crow has the higher bonus, so he goes before El Heraldo. Link to comment
Raveled Posted May 7, 2012 Author Share Posted May 7, 2012 Initiative 41 -- Ernest 1 -- Uninjured -- GM 40 -- Ernest 3 -- Uninjured -- GM 33 -- Ernest 2 -- Uninjured -- GM 25 -- Glow -- Uninjured -- HPx3 11 -- Crow -- Uninjured -- HPx1 11 -- El Heraldo -- Uninjured -- HPx2 Time for them to get punchy. Two go for Glow, one for El Heraldo. Ernest 1 & 2's melee attack roll, vs Glow's Def. DC 22 Tou (1d20+7=21, 1d20+7=14) That's one hit for Glow. Ernest 3's melee attack roll, vs El Heraldo's Def. DC 22 Tou (1d20+7=19) And one for El Heraldo! Link to comment
Scuffles Posted May 7, 2012 Share Posted May 7, 2012 Toughness save: 29 TK Attack roll vs Ernest #1: 23. DC23 toughness if that hits. Link to comment
Raveled Posted May 7, 2012 Author Share Posted May 7, 2012 Ernest 1's Toughness save, vs DC 23. (1d20+7=21) Bruise x1. Link to comment
Quinn Posted May 7, 2012 Share Posted May 7, 2012 Morgan comes in hot with a nice wire-trap for our scaly friends. Talon Wire (1d20+14=31) - DC 15 Reflex save from Ernest 1. After that, activate the Linked Rune of Lightning and shocks him with a Blast 5 (Alternate Save (Fort)) - DC 15 Fortitude. Rune of Lightning! (1d20+14=16) I do love that shock-trap. Link to comment
Raveled Posted May 7, 2012 Author Share Posted May 7, 2012 Ernest 1's Reflex save, vs DC 15. (1d20+7=9) So he is Helpless. Ernest 1's Fort save, vs DC 15. (1d20+7=18) Makes the save against the Damage, though. Link to comment
Ari Posted May 8, 2012 Share Posted May 8, 2012 Going for a Trip Attack against Ernest #3. Attack roll: 13. Great job, IC. Move Action next to Glow using Flight, As a Reaction I'd like to Interpose the next Attack against Crow. EDIT: Changing that to a non-Trip Attack, everything else same. Editing IC post. Link to comment
Raveled Posted May 8, 2012 Author Share Posted May 8, 2012 Initiative xxx -- Snare -- Injured x1 41 -- Ernest 1 -- Bruisex1, Bound & Helpless -- GM 40 -- Ernest 3 -- Uninjured -- GM 33 -- Ernest 2 -- Uninjured -- GM 25 -- Glow -- Uninjured -- HPx3 11 -- Crow -- Uninjured -- HPx1 11 -- El Heraldo -- Interposin' -- HPx2 Ernest 1 tries to bust out of his bonds. DC 22 Toughness save resisted by a Rank 5 Snare. Snare's Toughness save, vs DC 22. (1d20+5=19) Injured. 2 and 3 go after Glow and Crow, respectively. Ernest 1 & 2's melee attack check, vs Def. DC 22 Tou (1d20+7=21, 1d20+7=13) Yowch. Well, Glow got hit and Crow did not. Quite a thing, huhn? Glow is up. Link to comment
Scuffles Posted May 8, 2012 Share Posted May 8, 2012 Toughness save: 13! Ouch. Fail by 9 which I think is dazed + bruised, right? Link to comment
Raveled Posted May 8, 2012 Author Share Posted May 8, 2012 Yes it is. If you want to go with that roll, Crow will be up. Link to comment
Scuffles Posted May 9, 2012 Share Posted May 9, 2012 That's fine. I probably won't get my IC post done til this evening though, sorry! Link to comment
Quinn Posted May 9, 2012 Share Posted May 9, 2012 Oh, no; he did -not- just hurt their friend. Crow Delays to El Heraldo's initiative, and flips over his head, activating a Combined Attack on the one that hit Glow. He launches knives up top (blunt ends first), and El Heraldo tackles 'im (or whatever Ari's planning that is awesome.) Since Crow's using the Talons, at a DC 23 TOU, and Heraldo's Unarmed is DC 24, a successful strike'll up it to a DC 26 overall for butler-boy. Crow's Talons Fly! (Defensive Attack, -4 Attack, +4 Defense) (1d20+14=22) Hope this hits. Crow is +4 Defense for the rest of the turn, +16. Link to comment
Ari Posted May 9, 2012 Share Posted May 9, 2012 Attack roll: 9. Using a HP to reroll. 23. There we go. Link to comment
Raveled Posted May 9, 2012 Author Share Posted May 9, 2012 Ernest 3's Toughness save, vs DC 26. (1d20+7=27) Aw, damn. Ernest 2 will be Acrobatic Bluff'ing Crow to get through that boosted Def. Ernest's Acrobatic Bluff check. (1d20+20=35) Need a Sense Motive, Acrobatics, or Bluff check vs that, Q. Ernest 3's melee attack check, vs. Crow's flat-footed Def. DC 22 Tou (1d20+7=18) That will hit flat-footed Crow. Ernest 2's melee attack check, vs. El Heraldo's Def. DC 22 Tou (1d20+7=15) That will miss El Heraldo. Snare's Toughness check, vs DC 22. (1d20+4=18) Injury x2! Link to comment
Quinn Posted May 9, 2012 Share Posted May 9, 2012 Sense Motive! (Pleasecritpleasecritpleasecrit) (1d20+10=13) DC 17 Concentration check (1d20+7=18) DC 22 TOU check (1d20+8=25) Link to comment
Raveled Posted May 9, 2012 Author Share Posted May 9, 2012 Initiative xxx -- Snare -- Injuredx2 41 -- Ernest 1 -- Bruisex1, Bound & Helpless -- GM 40 -- Ernest 3 -- Uninjured -- GM 33 -- Ernest 2 -- Uninjured -- GM 25 -- Glow -- Bruisex1 -- HPx3 11 -- Crow -- Uninjured -- HPx0 11 -- El Heraldo -- Uninjured -- HPx1 Glow is up once again. Link to comment
Scuffles Posted May 10, 2012 Share Posted May 10, 2012 Okay, Glow has just about had enough of these serpent people in this mansion. Or something. She's going to switch to the targeted area attack in her telekinesis array and try to whack all three at once. Because it's a targeted area attack she has to make an attack roll and that gets compared to the defense of all of them (I think ). Attack roll: 15 which I gather misses the two who aren't snared. HP Reroll: 19 which should get all three. The DC is 21. The attack is also distracting so Kristin is without her dodge bonus and her defensive roll until her next turn. IC she'll be asking Heraldo if he wouldn't mind providing some cover . IC post this evening when I get home! Link to comment
Raveled Posted May 10, 2012 Author Share Posted May 10, 2012 Ernest 2 & 3's Toughness save, vs DC 21. (1d20+7=11, 1d20+7=8) 8o Well that's Staggered + Dazed for both of them. Ernest 1's Toughness save, vs DC 21. (1d20+6=14) And Staggered + Dazed for him! Good going, Glow. Link to comment
Quinn Posted May 10, 2012 Share Posted May 10, 2012 Okay, Morgan's up. He's going to pull an Arkham City. Move Action to backflip over to the snared butler, Surge, and Full-Round Action Coup De Grace. Automatic Critical Hit, with the Rune of Earth that's a cool DC 32 Toughness save. If -that- doesn't knock him out, it's a DC 27 Fortitude save. Crow'll be Fatigued next turn, then. Link to comment
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