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Shark Week: Flying Sharks? (OOC)


Raveled

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Morgan's working fast. Stunting Super Senses (X-Ray Vision) [4 pp]. Rav says in chat he spots not one, not two, but THREE butlers (ah-ah-ah) walking about. One in the kitchen, one in the wine cellar, and one in the master bedroom. Oh dear.

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Initiative

41 -- Ernest 1 -- Uninjured -- GM

40 -- Ernest 3 -- Uninjured -- GM

33 -- Ernest 2 -- Uninjured -- GM

25 -- Glow -- Uninjured -- HPx3

11 -- Crow -- Uninjured -- HPx1

11 -- El Heraldo -- Uninjured -- HPx2

Time for them to get punchy. Two go for Glow, one for El Heraldo.

Ernest 1 & 2's melee attack roll, vs Glow's Def. DC 22 Tou (1d20+7=21, 1d20+7=14) That's one hit for Glow.

Ernest 3's melee attack roll, vs El Heraldo's Def. DC 22 Tou (1d20+7=19) And one for El Heraldo!

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Going for a Trip Attack against Ernest #3.

Attack roll: 13. Great job, IC.

Move Action next to Glow using Flight, As a Reaction I'd like to Interpose the next Attack against Crow.

EDIT: Changing that to a non-Trip Attack, everything else same. Editing IC post.

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Initiative

xxx -- Snare -- Injured x1

41 -- Ernest 1 -- Bruisex1, Bound & Helpless -- GM

40 -- Ernest 3 -- Uninjured -- GM

33 -- Ernest 2 -- Uninjured -- GM

25 -- Glow -- Uninjured -- HPx3

11 -- Crow -- Uninjured -- HPx1

11 -- El Heraldo -- Interposin' -- HPx2

Ernest 1 tries to bust out of his bonds. DC 22 Toughness save resisted by a Rank 5 Snare. Snare's Toughness save, vs DC 22. (1d20+5=19) Injured.

2 and 3 go after Glow and Crow, respectively. Ernest 1 & 2's melee attack check, vs Def. DC 22 Tou (1d20+7=21, 1d20+7=13) Yowch. Well, Glow got hit and Crow did not. Quite a thing, huhn?

Glow is up.

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Oh, no; he did -not- just hurt their friend.

Crow Delays to El Heraldo's initiative, and flips over his head, activating a Combined Attack on the one that hit Glow. He launches knives up top (blunt ends first), and El Heraldo tackles 'im (or whatever Ari's planning that is awesome.) Since Crow's using the Talons, at a DC 23 TOU, and Heraldo's Unarmed is DC 24, a successful strike'll up it to a DC 26 overall for butler-boy.

Crow's Talons Fly! (Defensive Attack, -4 Attack, +4 Defense) (1d20+14=22) Hope this hits. Crow is +4 Defense for the rest of the turn, +16.

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Ernest 3's Toughness save, vs DC 26. (1d20+7=27) Aw, damn.

Ernest 2 will be Acrobatic Bluff'ing Crow to get through that boosted Def. Ernest's Acrobatic Bluff check. (1d20+20=35) Need a Sense Motive, Acrobatics, or Bluff check vs that, Q.

Ernest 3's melee attack check, vs. Crow's flat-footed Def. DC 22 Tou (1d20+7=18) That will hit flat-footed Crow.

Ernest 2's melee attack check, vs. El Heraldo's Def. DC 22 Tou (1d20+7=15) That will miss El Heraldo.

Snare's Toughness check, vs DC 22. (1d20+4=18) Injury x2!

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Initiative

xxx -- Snare -- Injuredx2

41 -- Ernest 1 -- Bruisex1, Bound & Helpless -- GM

40 -- Ernest 3 -- Uninjured -- GM

33 -- Ernest 2 -- Uninjured -- GM

25 -- Glow -- Bruisex1 -- HPx3

11 -- Crow -- Uninjured -- HPx0

11 -- El Heraldo -- Uninjured -- HPx1

Glow is up once again.

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Okay, Glow has just about had enough of these serpent people in this mansion. Or something.

She's going to switch to the targeted area attack in her telekinesis array and try to whack all three at once. Because it's a targeted area attack she has to make an attack roll and that gets compared to the defense of all of them (I think :D). Attack roll: 15 which I gather misses the two who aren't snared.

HP Reroll: 19 which should get all three.

The DC is 21.

The attack is also distracting so Kristin is without her dodge bonus and her defensive roll until her next turn. IC she'll be asking Heraldo if he wouldn't mind providing some cover :D.

IC post this evening when I get home!

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Okay, Morgan's up. He's going to pull an Arkham City.

Move Action to backflip over to the snared butler, Surge, and Full-Round Action Coup De Grace. Automatic Critical Hit, with the Rune of Earth that's a cool DC 32 Toughness save. If -that- doesn't knock him out, it's a DC 27 Fortitude save.

Crow'll be Fatigued next turn, then.

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