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Shark Week: Flying Sharks? (OOC)


Raveled

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Power(+-3) and All-Out(+-2) Attacking the closest Ernest. Move Action to the closest one if they aren't in melee range.

Attack roll: 19.

Should that hit, DC27 TOU check for the Ernestine monster, with Heraldo having a +3 bonus to Defense instead of a +5.

Setting a Reaction to Interpose the next Attack amde against Glow.

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Initiative

xxx -- Snare -- Injuredx2

41 -- Ernest 1 -- Unconscious, Bound & Helpless -- GM

40 -- Ernest 3 -- Staggered, Dazed (Glow) -- GM

33 -- Ernest 2 -- Staggered, Dazed (El Heraldo) -- GM

25 -- Glow -- Bruisex1 -- HPx3

11 -- Crow -- Fatigue -- HPx0

11 -- El Heraldo -- Uninjured -- HPx1

Since all the bad guys are either Dazed or out of it, we'll move straight over to Glow's turn.

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