Quinn Posted March 12, 2012 Posted March 12, 2012 Free Action: Swap costumes! (And lose the backpack.) Move Action: Teleport back into the room, and begin next action; Spend HP to Surge. Full Round Action (two Standard Actions): Stunt Exorcism 10 (Flaws: Action [Full], Distracting) [10 PP] That's Perception-range, lots of shiny and glowy, and a DC 20 Power check from the Possession.
Raveled Posted March 12, 2012 Author Posted March 12, 2012 So here's the thing. The skeleton is technically not possessed -- I mean, that's what's happening in-universe right now, a spirit is moving around the shark display. Mechanically though, it's just a big nasty monster. So technically there is no spirit to contend the check. However, I really like the idea of just forcing the spirit out, so I'm going to allow it, and have the shark resist with a Will save. Shark's Will Save, vs DC 20. (1d20+7=12) And it's out. Q, post an IC without the result, please.
Scuffles Posted March 13, 2012 Posted March 13, 2012 So after being snarky at Mister Perry, Kristin is going to dash off and find the nearest place she can get changed in unobserved. She's been wearing her jumpsuit under her clothes anyways, and the rest of her gear is in her (not pink and hello kitty) bag.
Quinn Posted March 13, 2012 Posted March 13, 2012 Okay, couple of things. First, Morgan taps into his not-inconsiderable Arcane Lore to figure out...well...WTF just happened here. What that spirit thing was, for one. Knowledge: Arcane Lore check! (1d20+10=20) Booyah. Next, activate Rune of the Veil, full Visual Concealment. And then follow that up with Skill Mastery Take 10 on Stealth, he is functionally under Stealth 20 at the moment.
Raveled Posted March 13, 2012 Author Posted March 13, 2012 From the aura, Crow deduces that it was a spirit of rage and hate, or possibly a predator spirit, commanded to take control of the skeleton and do whatever ill deeds it could. From what he knows of such workings, it would require a specially prepared anchor to tie it to the skeleton.
Scuffles Posted March 30, 2012 Posted March 30, 2012 Rav said I could roll "pop culture" and "current events" knowledge rolls for some info on Hayden. Knowledge (Current events) = 1d20+5=7 Knowledge (Pop culture) = 1d20+5=15 I guess that's not worth much..
Raveled Posted March 31, 2012 Author Posted March 31, 2012 I don't think that'll come up with anything immediately useful, no.
Ari Posted April 3, 2012 Posted April 3, 2012 Knowledge(Pop Culture): 20. Knowledge(Current Events): 23. ...Huh. That turn up anything useful on the guy?
Raveled Posted April 5, 2012 Author Posted April 5, 2012 Pop Culture You recall a Discovery Channel special about Todd Hayden. He's an underwater archeologist and explorer, something like Indiana Jones meets Jacques Cousteau. Recently he's been working in the Mediterranean, bringing up artifacts of pre-Minoan civilization. He's come under fire from the Atlantean government, who consider him a grave-robber; other history groups praise him for revealing the secrets of a much-lost portion of Earth's past.
Raveled Posted April 13, 2012 Author Posted April 13, 2012 Everyone fine with fast-forwarding to Hayden's house?
Quinn Posted April 15, 2012 Posted April 15, 2012 Okay, magic time. En-route, Morgan's going to do a bit of prep (hopefully whoever's carrying him is nice enough to fly low enough to grab a rock). Using the piece of chalk always in his belt, a handy rock, and a bit of woogity, he's going to jury-rig a magic bug. With communication. ESP 5 (Auditory) [Extras: Linked (Communication 5); Flaws: Medium (A Rock!)] + Communication 5 (Mental) [Extras: Linked (ESP 5); Flaws: Medium (A Rock!)] (Jury-Rigged Air Runestone) [5 pp] Once that's done, he'll slip it into, say, Glow's pocket. Batman-style! (If she noticed or not is up to you, Scuffy. ) And once they reach the house, he'll hole up on the roof, stealthy-like (Total Visual Concealment on). Perch on a sea serpent-type statue and look real broody. The stone's power has a 50-feet radius, but it's pretty much up to Rav if they trek out of it's range and he has to improvise right-quick.
Raveled Posted April 22, 2012 Author Posted April 22, 2012 Anyone listening to Hayden can make a Sense Motive check (DC 15) and anyone in the room can make a Notice check (DC 25).
Ari Posted April 22, 2012 Posted April 22, 2012 Yeah, I am a master of reading. Sense-Motive check: 19. Yay.
Scuffles Posted April 22, 2012 Posted April 22, 2012 Sense motive: 11 Notice: 13 .. I hate you too invisible castle.
Raveled Posted April 22, 2012 Author Posted April 22, 2012 Crow and El Heraldo realize that Hayden is worried about something, but it doesn't seem to be the exhibit being destroyed.
Raveled Posted April 27, 2012 Author Posted April 27, 2012 Hayden's Bluff check. (1d20+10=19) Hayden's Bluff check. (1d20+10=22) Couple more Sense Motives! If you beat the first, you realize that he doesn't really know who created the rest of the skeleton. If you beat the second, you realize that he's scared of Ernest.
Quinn Posted May 2, 2012 Posted May 2, 2012 CeilingCrow is STILL SenseMotiving You. (1d20+10=11, 1d20+10=26) Morgan is inquisitive...
Raveled Posted May 2, 2012 Author Posted May 2, 2012 Well that was weird.. does he not know where the thing came from? He's supposed to be the patron who donated the thing? He's jumpy too... "So can you give us the details of the company please?" Krisin asked to press the issue a little bit. "It's really important that we track down whoever tampered with the skeleton and the company that made it is the best place to start. Well after here that is." She looked over her shoulder towards the door as the Butler called out again. Wow that guy is pretty full-on for a manservant.. Scuffles, you just made a Sense Motive check that tells you that this guy has no freaking idea where the skeleton really came from.
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