Scuffles Posted May 1, 2012 Share Posted May 1, 2012 I was thinking to ride the plane down to a safe altitude where the life-support bubble isn't needed anymore, then have Kristin duck back outside. She can fly and use telekinesis at the same time if she stunts something so she could set it down safely like that. In the meantime can she use TK to stabilize the spin and make the ride a little less unpleasant? Link to comment
Scuffles Posted May 3, 2012 Share Posted May 3, 2012 Reflex save: 25 Fort save: 24 Like I said, Kristin will try to stop the worst of the spinning with telekinesis until we're at a safe altitude to drop the bubble. Link to comment
Supercape Posted May 3, 2012 Author Share Posted May 3, 2012 You can stop ALL of the spin! Post away! DOk, that eliminates skill penalty of -5, although still in free fall zero g type environment Link to comment
Scuffles Posted May 10, 2012 Share Posted May 10, 2012 Hey Dok do you want to have a go at fixing the bit where we're catching on fire? Because if not Kristin can probably change out her power stunt to replace the immunity to cold with immunity to heat? Link to comment
Dr Archeville Posted May 11, 2012 Share Posted May 11, 2012 Sorry, RL's been kinda crazy (er, crazier than usual). Dok's plan is to work on whatever needs immediate work now. Realistically this would require a jury-rig repair. The DC base I would say is 25 (Cutting edge equipment), -5 for Jury Rigging, and +5 for being in a spinning plane tumbling to earth! (so DC 25). Regarding enhanced INT - I am inclined to say as you injected the nanites into Gremlin, you may be bereft of this power (which would certainly be worth an HP as a power loss), but as you understand Dok best, I leave that to your judgement about how that would "work". Even without his Enhanced INT, Dok's got +21 on Craft skills, and Skill Mastery, so without rolling he can hit 31. Yay! Link to comment
Supercape Posted May 12, 2012 Author Share Posted May 12, 2012 Dok - Bruised x2, Fatigued, 3 HP Ok, well you cant actually put the wing back on....but you can certainly purge the fuel! Link to comment
Supercape Posted May 12, 2012 Author Share Posted May 12, 2012 And no worries about RL, Dok, my life - whilst perhaps not crazy - is busy indeed! Link to comment
Scuffles Posted May 13, 2012 Share Posted May 13, 2012 Okay, so after a quick chat with Supercape in chat we worked out some things. Firstly, we don't need the life support bubble anymore, everybody can breathe at the altitude we're at. Hooray! Second, Kristin can carry the SX-1 without extra effort but she does need extra effort to slow it down to a reasonable speed. Third, if she's going to carry it she also needs flight. Seeing as she's standing on (or in) the thing she's carrying it would probably make sense to stunt flight with the platform flaw off her force field. The rank probably isn't all that relevant unless she's going to be carrying the SX-1 a large distance but I'd probably be going with 3 or 4? That's one extra effort and one stunt so she'll need to spend a couple of HP to ward off the fatigue that comes along with them. Does that all sound right? I'll make an IC post with it if it does. Link to comment
Dr Archeville Posted May 13, 2012 Share Posted May 13, 2012 Alright, Scuffles wrote it took Glow 30 seconds to get the plane leveled. That's six rounds. Let's see what Dok was up to in that time. Round 1: Jury Rig repair Screwdriver Round 2: Jury Rig repair Belt Round 3: Jury Rig repair aircraft's communications system, so the pilot can radio for ahead Round 4: Jury Rig repair aircraft's GPS beacon, so help can more easily find us once we land. Round 5: Extra Effort to stunt, off of the Force Field in Dok's Belt, a Force Field around the aircraft, to protect us in case something else bad happens. Round 6: Extra Effort to stunt, off of the antigrav Flight in Dok's Belt, some sort of effect that will help Glow carry us. Some sort of antigrav field around the plane to make it weigh less, and thus easier for her to carry. Flight? Super-Strength? Link to comment
Supercape Posted May 13, 2012 Author Share Posted May 13, 2012 All below sounds good - feel free to narrate as required. Link to comment
Scuffles Posted May 14, 2012 Share Posted May 14, 2012 Kristin would be very pleased if Dok were to take the SX-1 of her hands (... er.. mind?) for the landing. She's not feeling so hot now that the adrenaline is wearing off. Blood loss and over exertion and all that! Link to comment
Dr Archeville Posted May 17, 2012 Share Posted May 17, 2012 How close is the nearest land mass? Link to comment
Supercape Posted May 17, 2012 Author Share Posted May 17, 2012 P.L.O.T. Miles! Probably some mid atlantic tiny Island (take you pick. The Falklands? ) Enough to get to by pushing your screwdriver / Glow. Or alternatively you can ditch the plane and swim the last mile! Link to comment
Dr Archeville Posted May 18, 2012 Share Posted May 18, 2012 Electromagnetic Screwdriver --> Light Control --> "Hard Light" Create Object to make a ramp & landing pad! Link to comment
Supercape Posted May 23, 2012 Author Share Posted May 23, 2012 And finished! thanks for playing! feedback always welcome! Link to comment
Supercape Posted May 23, 2012 Author Share Posted May 23, 2012 And Gremlin's stats are up! Link to comment
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