Heritage Posted March 18, 2008 Posted March 18, 2008 Those still interested make themselves known. I am, and will go and post right now.
Heritage Posted March 18, 2008 Posted March 18, 2008 Those still interested make themselves known. I am, and will go and post right now.
Heritage Posted March 18, 2008 Posted March 18, 2008 How exactly does one use telekinesis to grab a falling person out of the air? Do I need to roll to 'hit' her or something?
Heritage Posted March 18, 2008 Posted March 18, 2008 How exactly does one use telekinesis to grab a falling person out of the air? Do I need to roll to 'hit' her or something?
nareik123 Posted March 18, 2008 Author Posted March 18, 2008 Normally I would say yes, but with the frantic mess of combat, it maybe a bit hard to focus on her with yelling and all that. A concentration check (DC 15) will allow you to use Telekineses to pluck her away.
nareik123 Posted March 18, 2008 Author Posted March 18, 2008 Normally I would say yes, but with the frantic mess of combat, it maybe a bit hard to focus on her with yelling and all that. A concentration check (DC 15) will allow you to use Telekineses to pluck her away.
Heritage Posted March 18, 2008 Posted March 18, 2008 Normally I would say yes, but with the frantic mess of combat, it maybe a bit hard to focus on her with yelling and all that. A concentration check (DC 15) will allow you to use Telekineses to pluck her away. Yay, RQ gets an 18.
Heritage Posted March 18, 2008 Posted March 18, 2008 Normally I would say yes, but with the frantic mess of combat, it maybe a bit hard to focus on her with yelling and all that. A concentration check (DC 15) will allow you to use Telekineses to pluck her away. Yay, RQ gets an 18.
shazam Posted March 20, 2008 Posted March 20, 2008 OK, Captain Wonder: switches his dynamic array to Flight 5, Super-Strength 1 uses a slam attack against one of the demons hits (i assume!) for a Toughness Save of 27 easily passes the Toughness save from the slam attack then spends his Luck hero point to surge and fly 2500 feet towards Ditko Street. (All this for non-lethal damage, of course)
shazam Posted March 20, 2008 Posted March 20, 2008 OK, Captain Wonder: switches his dynamic array to Flight 5, Super-Strength 1 uses a slam attack against one of the demons hits (i assume!) for a Toughness Save of 27 easily passes the Toughness save from the slam attack then spends his Luck hero point to surge and fly 2500 feet towards Ditko Street. (All this for non-lethal damage, of course)
Barnum Posted April 14, 2008 Posted April 14, 2008 Just making the rounds again. Are you guys done here?
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